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Original Chapter: The Entity's Culling

ILEECHIPS
ILEECHIPS Member Posts: 29
edited December 2021 in Creations

let me know what you think this one is a longer ones.

this chapter a new survivor and a new killer has arrived. This isn't no ordinary killer the entity has plans this time...


Killer- The Puppet

Name- forbidden

Age:Unknown

Height-tall

Speed:slow

Terror radius:0

Description: A tall figure in a black suit with a black tie. Chains and scratches of the entity along its cloths and arms. Completely faceless with hands dripping off blood. On the back of its suit are random tomes and story chapters of previous rifts and lore.

Killers perks

Split apart

The entity's work is never done so you must tend.

Kicking your first gen or regressing highlights it yellow the next gen you kick the distance between them survivors who are between suffer the blindness effect for 20 seconds and are 5/10/15% slower in repairing speed and sabotage. For 20 seconds

After 20 seconds this perks has a 180/120/60 second cool down

This perk does activate if you use forced regression or kick effect perks. But does it to however many are affected

Exp "oppression surge etc"

" Slow and steady blind and fast" Note 90


Deep Calling

No one will escape not today

Killing a survivor on hook or by hand blocks all pallets and windows for 25/30/35 seconds in a 30 meter radius for revealing other allies for 7 seconds

"Remember when I told you I would hunt you all" - Quincy A


Mix up: Hex Redeem

Mix up perks are 3 in one that are changeable but level up together.


You can choose which one you want. Leveling up increases how many you can use at one

Teir 1- is one effect of choice

Teir 2- 2 effects of choice

Teir 3- 3 effects of choice


You have a specific taste in your work.

At the start of a trial survivors suffer from

Blindness for 10/15/20

Hemorrhaged 10/15/20

Oblivious 10/15/20


This refreshes after you hit a survivor


Power and abilities

Ability 1 Parting Gift

Gain the ability to block gens,walls, pallets, or totems.

Blocking lasts 25 seconds

You must hit a survivor to gain back a charge

Start the trial with 2 charges and 2 max

While a gen is blocked your terror radius is increased by 25 m and gain haste boost of 7% all gens progress 20% slower for duration

While wall or pallet are blocked gain 20% stun or blind resist and 15% breaking action for duration seconds

Blocking a totem reduces cleansing of all other totems and healing by 50% for duration

Charges refresh automatically after 50 seconds


Ability 2 Growing blight

You can switch between abilities by pressing the active button

Start the trial with 3 charges

Recharges only if bud is destroyed

Consume one charge to place a bud on the ground that evolves into a blight bloom at bud stage it is easily destroyable by a survivor squashing it

After 30 seconds growth stage survivors who enter its radius receive the oblivious effect

In full stage the blight bloom spews out puddles of blight that notifies the puppet when triggered and gives the mangled and oblivious effect until injured,healed, or cleansed

Passive Fading memory

This ability activates automatically when a survivor is injured any auras revealed to them now show as random

For exp you run "bond claudette perk" and see a teammate well if injured you may see the killer instead and run away from them


Add on

Brown

Make shift gloves- While blocking pallet or wall your breaking speed is slightly increased

Jeffreys left ear- False auras of generators are moderately louder

Piles of daisies- parting gift and Growing blight has 1 charge gain 100% bloodpoints in all categories

Abandoned shoes- gain 2% extra haste on blocking gens and regression on gens increased slightly

Chemical Z- moderately increase blight bloom growth time


Yellow Add on

Stuffed Crow- moderately decrease cleansing and healing speed while totem is blocked

Lock of Janes Hair- Greatly increase blight bloom spread out

Hand puppet- Survivors injured see false aura more often and are forced tp see them

Rusty Guitar- Reduce terror radius gained when blocking a gen

Children's book- blight bloom in bud stage apply the hemorrhaged effect


Green add on

Medical Herbs- Reduce the affects of blocking a totem moderately greatly increase blocking a wall or pallet effect

Record books- false killer auras play the terror radius sound

Deck of Cards- add a charge to Growing Blight

Oni Mask- greatly increase breaking action and haste affect after injuring survivors

Mother's Ring- greatly reduce terror radius when blocking a gen


Purple add on

Infused Bear trap- Survivors stuck in Blight bloom puddles have reduced movement speed

Shock pens- false generator auras have terror radius to them and cause survivors to scream periodically

Broken Censer- blight blooms spread directly at survivors if within radius

Metal Hacksaw- Blight bloom puddles apply mangled if survivors go onto them

Old Bell- Fading Memory does not require survivors to injured and survivors hear see auras


Red add ones

Blight infused Seeds- Blight bloom begin in growth phase and now spread outwards creating new blight blooms doesn't stop

You can only have one charge and 1 use

Smiling mask- Greatly increase all blocking effects charges for parting gift and now generates over time 2 charges added


Survivor

Name- Wayne Greed


Perks and items


Boon Quiet as a mouse

You can only have one boon at a time

Pressing the active button on a dull totem to activate

In a 35 meter radius of boon totem vault speed is increased by 10%/15%/20% all vaulting failed skill checks and sprinting and whispers are silent from killer


Rock Bottom

Getting hit grants the endurance affect to other injured survivors in a 10/20/30 meter radius for 10 seconds

You can pick yourself from dying state

Cooldown of 80 seconds


Last resort

On death hook gain one last chance through 5/4/3 hard skill checks if for each skill check hit add a additional 5/10/15 seconds on the hook this can only be activated once per game

Grants the ability to struggle on hook after 3rd time increasing chances from 4% to 10%

Allowing two more struggles at max

Allowing 1 struggle at 2nd

Allowing 1 struggle at 1st

Closing thin

The killer pov is reduced by 20% when they are 20 meters from you

When taking a protection hit while injured pick yourself up immediately after stunning the killer for 1/1.5/2 seconds this activates exhaust for 80 seconds

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