Original Chapter: The Entity's Culling
let me know what you think this one is a longer ones.
this chapter a new survivor and a new killer has arrived. This isn't no ordinary killer the entity has plans this time...
Killer- The Puppet
Name- forbidden
Age:Unknown
Height-tall
Speed:slow
Terror radius:0
Description: A tall figure in a black suit with a black tie. Chains and scratches of the entity along its cloths and arms. Completely faceless with hands dripping off blood. On the back of its suit are random tomes and story chapters of previous rifts and lore.
Killers perks
Split apart
The entity's work is never done so you must tend.
Kicking your first gen or regressing highlights it yellow the next gen you kick the distance between them survivors who are between suffer the blindness effect for 20 seconds and are 5/10/15% slower in repairing speed and sabotage. For 20 seconds
After 20 seconds this perks has a 180/120/60 second cool down
This perk does activate if you use forced regression or kick effect perks. But does it to however many are affected
Exp "oppression surge etc"
" Slow and steady blind and fast" Note 90
Deep Calling
No one will escape not today
Killing a survivor on hook or by hand blocks all pallets and windows for 25/30/35 seconds in a 30 meter radius for revealing other allies for 7 seconds
"Remember when I told you I would hunt you all" - Quincy A
Mix up: Hex Redeem
Mix up perks are 3 in one that are changeable but level up together.
You can choose which one you want. Leveling up increases how many you can use at one
Teir 1- is one effect of choice
Teir 2- 2 effects of choice
Teir 3- 3 effects of choice
You have a specific taste in your work.
At the start of a trial survivors suffer from
Blindness for 10/15/20
Hemorrhaged 10/15/20
Oblivious 10/15/20
This refreshes after you hit a survivor
Power and abilities
Ability 1 Parting Gift
Gain the ability to block gens,walls, pallets, or totems.
Blocking lasts 25 seconds
You must hit a survivor to gain back a charge
Start the trial with 2 charges and 2 max
While a gen is blocked your terror radius is increased by 25 m and gain haste boost of 7% all gens progress 20% slower for duration
While wall or pallet are blocked gain 20% stun or blind resist and 15% breaking action for duration seconds
Blocking a totem reduces cleansing of all other totems and healing by 50% for duration
Charges refresh automatically after 50 seconds
Ability 2 Growing blight
You can switch between abilities by pressing the active button
Start the trial with 3 charges
Recharges only if bud is destroyed
Consume one charge to place a bud on the ground that evolves into a blight bloom at bud stage it is easily destroyable by a survivor squashing it
After 30 seconds growth stage survivors who enter its radius receive the oblivious effect
In full stage the blight bloom spews out puddles of blight that notifies the puppet when triggered and gives the mangled and oblivious effect until injured,healed, or cleansed
Passive Fading memory
This ability activates automatically when a survivor is injured any auras revealed to them now show as random
For exp you run "bond claudette perk" and see a teammate well if injured you may see the killer instead and run away from them
Add on
Brown
Make shift gloves- While blocking pallet or wall your breaking speed is slightly increased
Jeffreys left ear- False auras of generators are moderately louder
Piles of daisies- parting gift and Growing blight has 1 charge gain 100% bloodpoints in all categories
Abandoned shoes- gain 2% extra haste on blocking gens and regression on gens increased slightly
Chemical Z- moderately increase blight bloom growth time
Yellow Add on
Stuffed Crow- moderately decrease cleansing and healing speed while totem is blocked
Lock of Janes Hair- Greatly increase blight bloom spread out
Hand puppet- Survivors injured see false aura more often and are forced tp see them
Rusty Guitar- Reduce terror radius gained when blocking a gen
Children's book- blight bloom in bud stage apply the hemorrhaged effect
Green add on
Medical Herbs- Reduce the affects of blocking a totem moderately greatly increase blocking a wall or pallet effect
Record books- false killer auras play the terror radius sound
Deck of Cards- add a charge to Growing Blight
Oni Mask- greatly increase breaking action and haste affect after injuring survivors
Mother's Ring- greatly reduce terror radius when blocking a gen
Purple add on
Infused Bear trap- Survivors stuck in Blight bloom puddles have reduced movement speed
Shock pens- false generator auras have terror radius to them and cause survivors to scream periodically
Broken Censer- blight blooms spread directly at survivors if within radius
Metal Hacksaw- Blight bloom puddles apply mangled if survivors go onto them
Old Bell- Fading Memory does not require survivors to injured and survivors hear see auras
Red add ones
Blight infused Seeds- Blight bloom begin in growth phase and now spread outwards creating new blight blooms doesn't stop
You can only have one charge and 1 use
Smiling mask- Greatly increase all blocking effects charges for parting gift and now generates over time 2 charges added
Survivor
Name- Wayne Greed
Perks and items
Boon Quiet as a mouse
You can only have one boon at a time
Pressing the active button on a dull totem to activate
In a 35 meter radius of boon totem vault speed is increased by 10%/15%/20% all vaulting failed skill checks and sprinting and whispers are silent from killer
Rock Bottom
Getting hit grants the endurance affect to other injured survivors in a 10/20/30 meter radius for 10 seconds
You can pick yourself from dying state
Cooldown of 80 seconds
Last resort
On death hook gain one last chance through 5/4/3 hard skill checks if for each skill check hit add a additional 5/10/15 seconds on the hook this can only be activated once per game
Grants the ability to struggle on hook after 3rd time increasing chances from 4% to 10%
Allowing two more struggles at max
Allowing 1 struggle at 2nd
Allowing 1 struggle at 1st
Closing thin
The killer pov is reduced by 20% when they are 20 meters from you
When taking a protection hit while injured pick yourself up immediately after stunning the killer for 1/1.5/2 seconds this activates exhaust for 80 seconds
Comments
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I'm not sure about that last perk, since everyone would choose to have tier 1 be "exposed", "incapacitated", or "Madness".
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This is only meant for the affects that go to it underneath it would be blindness oblivious and hemorrhaged how it works you can choose between these three in whatever order
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ohhhh, that's much more balanced then. I thought that was just an example.
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