Why do the devs encourage unmindgameable god pallets?
This has been bothering me for quite some time but many maps have pallets that cant be played around at all
Some examples
Midwich 2 pallets next to the stair cases
Eyrie of crows I think always has 2 god pallets upstairs
Rpd, badhams main buildings and especially the game
I thought pallets should be played around with not insta dropped to get as much shift+w distance as possible
I cant be the only one that thinks they're bs right?
Comments
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I am not sure because killers are getting nerfed because of "no counter play" (ex gunslinger) yet they literally made a map with 2 god pallets with no counter play.
I don't know if they do this on purpose. Acknowledge map sizes being an issue then make a large map? Saying lack of counter play is an issue then releasing a map with 2 more god pallets? You would think 1 of their 100s of employees might say after seeing the finished product, hey maybe we shouldn't do this because of what we literally said and did a few months back being issues. But nope they do it again.
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They balance around new players only. At low skill level, Killer has a massive advantage and survivors can't loop. For the brand new survivors with no experience whatsoever, god pallets are the only way they can survive longer then 10 seconds.
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Midwich may have 2 god pallet's but if you're coming from those corridors, there is very little cover down them.
Game on the other hand is just borked.
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