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Why do the devs encourage unmindgameable god pallets?

Elik
Elik Member Posts: 120

This has been bothering me for quite some time but many maps have pallets that cant be played around at all

Some examples

Midwich 2 pallets next to the stair cases

Eyrie of crows I think always has 2 god pallets upstairs

Rpd, badhams main buildings and especially the game

I thought pallets should be played around with not insta dropped to get as much shift+w distance as possible

I cant be the only one that thinks they're bs right?

Comments

  • PandaChris
    PandaChris Member Posts: 140
    edited December 2021

    I am not sure because killers are getting nerfed because of "no counter play" (ex gunslinger) yet they literally made a map with 2 god pallets with no counter play.

    I don't know if they do this on purpose. Acknowledge map sizes being an issue then make a large map? Saying lack of counter play is an issue then releasing a map with 2 more god pallets? You would think 1 of their 100s of employees might say after seeing the finished product, hey maybe we shouldn't do this because of what we literally said and did a few months back being issues. But nope they do it again.

  • WTBacon
    WTBacon Member Posts: 593

    They balance around new players only. At low skill level, Killer has a massive advantage and survivors can't loop. For the brand new survivors with no experience whatsoever, god pallets are the only way they can survive longer then 10 seconds.

  • Barbarossa2020
    Barbarossa2020 Member Posts: 1,369

    Midwich may have 2 god pallet's but if you're coming from those corridors, there is very little cover down them.

    Game on the other hand is just borked.