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The new map is an insult to killers

danielmaster87
danielmaster87 Member Posts: 9,440
edited December 2021 in Feedback and Suggestions

Getting a new map is exciting. Aesthetically, it's quite pleasing. But this map is just horrible balance-wise. It's huge, it has breakable wall-excused god windows, and you can't hear survivors' footsteps.

Why is the map so huge? Mother's Dwelling is one of the most hated maps in the game, and is coincidentally one of the most survivor-sided. Why then are maps of similar size being made? Makes no sense. If the map is huge, the gens are spread far apart. If they're spread too far apart, the killer can't pressure them, especially after the map gets easily split.

The breakable walls on this map are once again a flop. They do not benefit killers who break them. They actually hinder killers until they're broken, because they're right next to god windows. I'm tired of god loops being put into maps. "But there's a breakable wall you can break to fix it." Why do we have to do that? It's guaranteed wasted time for the killer, and takes no skill from the survivors to use. This is the wrong way to do breakable. I don't know how that's so hard to understand.

I guess we've learned nothing from Ormand, because in that map survivors make no footstep sounds because of the snow. And now with this map it's the same thing. Because there's sand, survivor footsteps are silent? Makes no sense. They can track killers but killers can't track them because there's no sound cues. It's like the Spirit dilemma, but for all killers.

Blight has plenty in this map to slide off of. So just in case you thought they took him into account when making this map, they didn't. You're gonna be sliding left and right when all you're trying to do is bump. It's super annoying.

Also, the shack is very disappointing on this map. It has a cool aesthetic, but it's the same flawed design as all the others. Same pseudo god window and god pallet. The biggest thing for me are the windows on the backside of the shack. Why are they their? Just to show the survivors where the killer is so they can't mindgame.

And I'm not even gonna go into all the different god loops that spawn around, and sometimes lead into, the main building.

This is 2021. Map design should be down to a T at this point. Why are we taking the worst aspects of previous maps and putting them all into one new one? Killers are tired of huge, no-gameplay, survivor sided maps.

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