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Blight, Nurse, Artist, Blight, Nurse, Artist, Blight, Nurse, Artist

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Comments

  • TheSubstitute
    TheSubstitute Member Posts: 2,555

    The only way to get a variety of more killers is to run fun perks so you get sacrificed more and your MMR lessens. Or BHVR could buff the weaker killers so they could compete. The first sounds like it's more likely to me.

  • xili84
    xili84 Member Posts: 130

    If you want to play against more than the top 5 killers... You do realize you survivors have to stop complaining about everything then right? :) As long as survivors keep being catered to, you will see less and less killer population over time. And within that small population, most killers want to be able to get at least 1 kill :) Ofc they will grab one of the better killers then.

    The main problem is MMR. Before MMR you would go up against any random killer all the time... Now... if you do well...

    BHVR: "FU you don't get to have any fun, here are 10 nurse games in a row! *evil laugh* "

  • rafajsp
    rafajsp Member Posts: 475
    edited December 2021

    Because it feels like everymatch is a competitive match with everyone running DS/Unb/DH/BT.

    Plus flashlights, instaheals, BNPs.

    Plus HaddonFUN offerings or the Game.

    In the end it's a answer for so much tryharding.

    Regarding to killer rotation, just relax ... soon it's gonna be Nurse/Blight but first the company has to sell his DLC/Outfits then nerf will come.

  • Fuzzels
    Fuzzels Member Posts: 449

    I just do this thing where I die nearly every game, wether naturally on a hook, or by choosing self dead and running back into the middle of the map while EGC is going on and my mmr stays nice and low. I get a great assortment of killers, and it never really bothers me to die to silly things because I was more than likely gonna RIP myself anyway. Who even wants to play at high mmr anyway? There's no real reward. Not even BP, you can easily get into red grades just by playing and as long as you're actually playing out the match to the end, even self terminating all the time, you're gonna pop if not double pip

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    Plenty didn't want it. Others were almost gleeful for it because they felt it would make streamers miserable.

  • Mercês
    Mercês Member Posts: 376

    Agree. But I don't think it's the answer for survivor's tryharding...

    I feel that I am very chill at my games... I have some thousand hours already, yes... (not my fault, tho).. and I usually try to stay on the mindset "what can I do right now to increase my impact as a player?", as a killer and as a survivor, and find myself playing optimally as a killer frequently. But as a survivor? Every other match I commit to huge looping mistakes... not being a tryharder and just being myself... Sometimes I feel playing Ace and only equipping DS. Sometimes I just want to chill... and I still escape.

    That's a miserable situation. Killers sweating their ass off while survivors chill and mess around and have fun while still having a average of 2 escapes at the end (for "balanced" matches). This should stop. It's not even tryharding anymore. It's balancing the game around some killer's inability to have control over survivors. :C

  • PlaysByShady
    PlaysByShady Member Posts: 590

    Translation: "before MMR, we faced killers that were underpowered and had little chance dealing with a depip-squad SWF because match-making wasn't based upon the killer's performance... we want to go back to those days because now we're almost exclusively facing killers that can just about match us, and we don't like it"

  • Dennis_van_eijk
    Dennis_van_eijk Member Posts: 1,704

    To clarify.

    1 i play both sides

    2 i play as solo

    Yes you would face underpowered killers, even as a solo survivor.

    But you would also face strong killers as well as swf.

    The thing i was trying to say is, they implemented sbmm (which was a bad idea in the first place) without making sure the killers could compete.

    So you get no variety in killers the higher you get, and as killer you will almost always get sweat survivors whether it be solo or swf.

    They just keep nerfing killers for the lower skilled survivors which will always be a mistake to do.

    Cause when they get a better understanding of the game they will have no issues with them anymore.

    As killer you won't get games where you can actually test a new killer if you have never played them as you will get survivors close to what you will get against your highest mmr killer.

    It has been prover that say you are nurse and your mmr is 1900, and you buy for example trickster.

    You should get easier game to test the killer and get an understanding of his powers.

    Yet your MMR score will be around 1700-1800 range, which is just plain stupid.

    And yes it has been proven through datamining that this is the case right now.

    Winning with 1 killer does raise your overall MMR on the killer roster.

    So my point is that they should've never implemented sbmm in the first place while most of the killer roster isn't viable at all in higher MMR.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Honestly I wished for Killers actually being separate (in terms of MMR) like the Devs said

    Like (take me for example... and with a grain of salt) I play a pretty good Pig so I should go against other players whom have above average escape rates against the Pig (right???)... But then why do I face above average survivors no matter whom I play as??????

    But that isn't what we got

    There should be more involved in SBMMR rather then Kills V Escapes

    Gen Times, Hook States, Chase Times... Perk Usage (like real perk usage... not I brought X perk but don't care how it's used)

    And we'd see a bigger difference within our own games

  • PlaysByShady
    PlaysByShady Member Posts: 590

    I get all of that... but I think you're not understanding what I'm saying.

    The problem isn't SBMM. SBMM doesn't dictate the killers you get. There's nothing in the SBMM that says "wow, your score is 1900, let's find you a nurse!" It doesn't work like that. It just finds you a killer that's (supposedly) going to give you an even game (in theory).

    The problem is that the only killers that can rise to the higher ranks are those that can beat the SWF depip-squad players. The weaker killers will lose games, and thus cannot get that high. Nurses, etc, can win those games, and thus their ranks rise. And that's why at a higher rank you'll see less variety.

    So back to my point; the issue is not SBMM, because SBMM is not picking the nature of the killer for you. The problem is the way the game is balanced that only those killers can even compete, which is why only they get to be a similar rank.

    Hence my original question... why is this being made an SBMM issue? It's a balancing issue. In the best case scenario, any killer should be able to win any match, and if that were the case, you'd see more variety being played and more variety at the "top". The reason you don't is because they can't compete and that's not as a result of SBMM. All SBMM is doing is - if anything - exposing the imbalance. So by asking for SBMM to be "fixed" in this way is just masking the true problem.

    Understand now?

    Also, I also play both sides, and as solo

  • Sandt21
    Sandt21 Member Posts: 761

    It's almost like nerfing killers who didn't need to be nerfed has a negative impact on the variety of killers in the game

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    Buff other Killers and other Killers will be played.

    Nah let's just nerf Wraith again lmao ######### it.