General Discussions

General Discussions

Most Annoying Perk/Item Combo you Can Think with a 4-Man SWF.

Now to start, I don't actually have 4 friends who play DBD, get along, and are decent at the game all at the same time. Regardless I wanted to put thought into this hypothetical. I wanted to work on a team build that was just 'Be as obnoxious as possible to the killer.'

This build I have for solo's is a flashlight, head on, blast mine, saboteur, and iron will. Sure it's not very meta, and I can probably do something else with iron will. The entire idea was to be as annoying to the killer as humanly possible. Sure they'll probably win because to make any use out of this build I'm not really on gens, but I wanted to make it as much of a headache as possible. Everytime I get any success with it though, with head on, a sabo or a flashlight save I end up getting tunneled hard.

So with that in mind. For a 4-man swf what would you consider the most annoying 16 perks, 4 items, and 4 offerings you can think of. Something that may not necessarily be meta or even conductive towards winning cleanly, but something that would really make it a pain for the killer to get anything done.

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Comments

  • Member Posts: 638

    I don't even want to think of this. SWF is already annoying without the perks, don't give them anymore ideas.

  • Member Posts: 257

    ds+sprint+built to last+streetwise+toolbox

    if you try chase someone they pre-run to make distance with pressing w

    when you catch up that guy at structure 1gen could already running in theory



    or 4ds+4ub+4medkit with styptic agent enough to make killer crazy

  • Member Posts: 8,077

    It depends.

    Powerful?

    Two fat toolboxes with two Brand New Parts, Built to Last, Prove Thyself, one Spinechill and standard meta loadouts. Two fat medkits. CoH+Overcome.

    It's possible to pop 1 gen within 14 seconds, 2 gens within 30 seconds and 3 gens before the killer even finds anyone. It's basically an 'I Win' button on some maps.

    Annoying?

    Had a game this morning against a TTV SWF who brought two CoH/Overcome/Exponential loadouts, 2 flashlights and two sabo toolboxes. At the final gen, they just 99'd it and spent 30 minutes teabagging/flicking me, and the second I downed someone they'd sabo any hooks I went for, bodyblocked constantly and thanks to Exponential, there was no way for me to really slug. Eventually I just AFKed out and it took them 10 minutes more to realize that I wasn't going to let them continue to bully. I got told I was being reported for 'non participation' and cussed out in Russian and English in postgame.

    Yeah, that was pretty annoying.

  • Member Posts: 8,636
    edited December 2021

    One survivor has Botany Knowledge/Mettle Of Man/Self-Care/Sprint Burst with a Purple medkit+charges. They constantly tank hits for injured teammates and the killer can't actually down anyone

    Another survivor could have Circle of Healing and set up a boon or two to augment the tank build.

    All survivors run medkits+charges and tank hits, but one or two have the Mettle of Man build. If it's coordinated enough, the killer will not down anyone without a misplay on the part of the survivors. Or if they're playing Nurse or a 1 shot killer.

    Throw in Deliverance on a player or two and generating pressure is impossible.

    Takes a lot of practice to pull that off though on the survivor end. Not something you can just load in and do against a high level killer.

  • Member Posts: 10,719

    Dead Hard, DS, Unbreakable on everyone. 2 run CoH, 1 runs BT, 1 runs Iron Will.

  • Member Posts: 3,195

    For the people, unbreak a bill, soul guard

  • Member Posts: 5,620

    Honestly, I think I played that group once, too. They were the most annoying group I ever played and they alone could be responsible for a quite a few Killer mains quitting. The group that I played fits your description, and they would constantly swarm me and wouldnt allow any small messure of success, like a singel hook. When I went AFK, they constantly made loud pallet and window vaults and flashlight clicked me for way, way, way too long a time. There is winning and there is winning, but this behaviour is utterly sapping the will to play from a Killer. You are THEIR plaything, not the other way around, and they bully you, till you break out in tears.

  • Member Posts: 8,077

    Yeah, I'd bleed you out too.

    That's just obnoxiously abusive.

  • Member Posts: 8,077

    I'm not going to name names, but one is a fairly decently sized English language Twitch streamer from Russia, and two other small Russian streamers.

    That was one of my least pleasant experiences in DbD.

  • Member Posts: 8,077

    In context, it means abusing an unforeseen situation/interaction in a game with the purpose of making the other side miserable.

  • Member Posts: 3,216

    Obviously the standard meta build of ds unbreakable dh with a 4th perk thats either deliverance, CoH, or bt and having god medkits.

  • Member Posts: 942

    Don't forget sabo-squad, 3 petrified oak offerings, Ormond or Haddonfield (ran by the odd-man)

    These perks and item + add-on would be ran by all 4

    Saboteur, Built to Last, Breakout, and Borrowed Time

    Alex's Toolbox with Hacksaw + Cutting Wire

    Now what if only three people ran the sabo-squad (the ones who brought the petrified oaks) while the odd-man (map offering bringer) ran a gen-rushing build. So you have 3 people actively messing with the killer, and one pressing gens from the sideline.

    Absolute nightmare right there

  • Member Posts: 3,294

    Lerry's offering, 4x Shadowstep, 4x iron will is really annoying

  • Member Posts: 6,909

    DS/DH/BT/UB

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