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So people dcing against Artist now smh

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Comments

  • Feyd
    Feyd Member Posts: 428

    If you chase a survivor that's good enough to run you for more than 30 seconds without getting hit, it's your lack of skill that is costing you the win. Your lack of skill in the chase and the lack of game sense to know you're outclassed and to go find a weaker target. Anyone can hold M1 and do a gen. Not everyone can run a killer for any length of time.

    Just admit that you want survivor skill out of the equation entirely. It shouldn't matter what we do or how. We should just jump on hooks because you picked killer. That's exactly what you say and what you and everyone else on this extremely biased forum ever want. None of you actually care about beating your opponent. You want it handed to you.

  • Feyd
    Feyd Member Posts: 428

    "I don't want to 4k every game. I just want every survivor to go down in less than 30 seconds regardless of how well I play."

    If you aren't lying, then you're lacking self-awareness to a staggering degree.

  • Feyd
    Feyd Member Posts: 428

    Respect is earned. Demanding free downs because you picked killer is definitely not worthy of respect.

  • Crowman
    Crowman Member Posts: 9,511

    That's fine if you feel that way. But that's not what the devs hear from all the feedback.

    Pinhead got complained about that if he built around controlling the box he was capable of preventing gens get done therefore he got nerfed.

    Deathslinger got complained about because if a Slinger player got good enough at the killer they could shut down most loops and therefore he got nerfed.

    It's a trend at this point that any time a killer has something strong going for them, it's "unfun". And it's honestly why I've played far more survivor this year.

  • GeneralV
    GeneralV Member Posts: 11,132

    Ah, I now I can't really reply because you chose Pinhead as the example.

    I never faced this killer. Not even once.

    Left the game way before his reveal.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    but fact is, some people do enjoy those scenarios, which is why its impossible to say whether something was objectively fun or unfun.

    we can make the assumption how most people feel about something based on what we experience here on the forum / ingame, but we can never speak for everyone.

    the quotation marks i end up using when talking about fun in DbD have two good reasons to exist:

    1) i am not the one making the claim of her being "unfun", i am quoting others saying it (in this scenario the people DCing that OP mentioned) - the statement does not necessarily represent my own opinion on the matter.

    2) there is no clear definition to what "fun" in DbD even is (everyone has a different understanding of what it is, as proven by the examples given above), therefore using the term in a way that implies that it had one would be wrong. You cant make the overall statement that something was generally "unfun", all you can say is that you dont find it to be fun.


    also, this is a very bold statement:

    In general, Killers dont enjoy Survivors unless they are on the Hook.

    not only can i say with certainty that this statement is objectively false, but you are actively putting words in the mouth of every single Killer player out there, even though many never said anything like that or feel that way.

    this sentence actually suffers from the exact same problem your previous statement of the Killer being unfun suffers from:

    you are trying to speak for everyone on something that has no clear definition and everyone has their own thoughts and opinions on. therefore your statement is automatically untrue because its guaranteed that there are going to be people, such as me, who disagree on it.

    all you really have to do here is to add something to your sentence that makes it clear that you are not trying to speak for everyons.

    for example you could have said "Just the way BHVR creates Killers so that the only thing you can do is to hold W, which i think is boring"

    or "to me it looks like Killers dont enjoy Survivors unless they are on the Hook".

    make it clear that this is your subjective opinion and not an objective truth, thats all im really asking for.

  • GeneralV
    GeneralV Member Posts: 11,132

    Listen to yourself, mate.

    No one here mentioned wanting free downs. Not even once.

    That is just unrealistic.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    I want a game where the outcome of chases is meant to be consistent.

    If it's expected that equal skill should have a 50/50 outcome, then it shouldn't be the case that a long chase is enough time for half of the survivor objectives to complete across the map.

    If the game is supposed to be balanced so that gens can complete in a chase, then the outcome of a chase should always be assumed to be "the Survivor will go down" and the goal is buying as much time as possible.

    The way Killer powers are structured and the current and continuing speed of gens suggests that the second one is supposed to be the game's balance. If the game is supposed to be a 1v1 looping skill test, then a lot more needs to be restructured, and the first priority is not complaining about every killer that doesn't play around loops "normally."

  • RainehDaze
    RainehDaze Member Posts: 2,573

    I mean, he's definitely the premier example of a recent release whose power is only somewhat helpful in chases but compensates in strong map pressure... but the ability to keep that map pressure going got super nerfed.

    Definitely not sending a good sign for getting non-1v1 focused killers going forward.

  • Crowman
    Crowman Member Posts: 9,511

    Rework Freddy is another example, because Forever Freddy was "unfun". I was just picking recent changes, but plently of things got nerfed for community feedback for better or worse. The problem is devs don't seem to understand their own game at a higher skill level and are too quick to cater to these demands.

    That said, survivors complaining about everything killers have going for them is a more recent trend. Feels like back in 2019 despite the game having objectively more balance issues players on both sides were more than willing to play against strong things and do their best (with some exceptions like Iri Head Huntress) compared to now where it's not uncommon for suicides or d/cs to occur in multiple games back to back.

  • GeneralV
    GeneralV Member Posts: 11,132
  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607
    edited December 2021

    My guy out here saying killers all want 4k's, but then stating he thinks if he feels he is good enough he should always be able to outrun the killer forever lmao.


    Meanwhile survivors need something to ensure they have a way to escape the killer because "You aren't supposed to 4k every time even if you are better." lmao You also keep defending holding W and saying it's like a good thing and people shouldn't complain, but then, do you actually consider yourself skillful if the killer gives up because he can't catch you holding W across red forest?

  • GannTM
    GannTM Member Posts: 10,886

    If it's opinion based then yes they should. People act like this game should be balanced around themselves so if Artist is unfun to them then they must nerf Artist to the ground.

  • brokedownpalace
    brokedownpalace Member Posts: 8,803

    Unless someone is posting something like "Trapper's terror radius is 32 meters" then you should assume they are stating an opinion of some kind. ESPECIALLY if the subject in question is how much fun something is.. because there's no way to objectively measure fun.

  • ColonGlock
    ColonGlock Member Posts: 1,224
    edited December 2021

    I like the Artist but she was by far the easiest Adept achievement I ever did and that is with the Iridescent 1 pip requirements. I did it with level 1 perks and brown add ons, so I consider her strong as hell. Fun like that cannot last long in this game as the design seems to prefer frustration as our common emotion.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    yes.

    when you're talking about your own, subjective opinion, you should mark it as such.

  • brokedownpalace
    brokedownpalace Member Posts: 8,803

    Ok well .. what you just said is your opinion and.. you didn't say it was an opinion. Why doesn't this rule apply to you?

  • BabuDweet
    BabuDweet Member Posts: 556

    She's a strong anti loop killer, which we need.

    This is coming from a now survivor main but I always try to see both sides to things.

    I like her a lot, she's interesting to go against for sure. Of course a little frustrating but it's because it takes time to figure out good counterplay for a new unique killer.

    Her noises though, nerf them a little please😂

  • Acromio
    Acromio Member Posts: 1,737

    The devs are already preparing the nerf hammer.


  • Mister_xD
    Mister_xD Member Posts: 7,669

    why would i need to specify that it was my opinion when you literally asked me to give my opinion beforehand?


    there is a clear difference between stating a fact and an opinion, and you have to make clear which you're doing at any given time.

    for example:

    a fact is "The Trappers terror radius is 32m" - and an opinion is "that is too big and it should be 24m instead". you can not state both the same way, otherwise you're either going to make the fact look like it was merely an opinion, or the opinion look like it was a fact - both of which would be very wrong and should therefore be avoided.

    if you're stating an opinion on something, you need to mark it as such. otherwise you're just causing unnecessary controversy / confusion among everyone reading your post - this is entirely avoidable by taking two seconds more to type something like "IMO" at any point in your sentence.

    example:

    "The Trappers TR is 32m, which is too big and needs to be 24m instead" sounds quite different to "The Trappers TR is 32m, which IMO is too big and needs to be 24m instead".


    and just FYI - this whole discussion started BECAUSE i marked something (whether the Artist was fun or not) as an opinion rather than a fact, which some apparently took an issue with.

  • brokedownpalace
    brokedownpalace Member Posts: 8,803
    edited December 2021

    ""The Trappers TR is 32m, which is too big and needs to be 24m instead" sounds quite different to "The Trappers TR is 32m, which IMO is too big and needs to be 24m instead"."

    No, it sounds exactly the same. It's blatantly obvious that both are opinions.

    In my opinion, of course.

    Post edited by brokedownpalace on
  • IronKnight55
    IronKnight55 Member Posts: 2,947

    Disagree. It's usually pretty obvious when people are sharing their opinion on something. That just isn't necessary.

  • asirirsprime
    asirirsprime Member Posts: 100

    She certainly needs some m/speed tweak. At least while she is readying her crows, just to decrease her loop potential. Overall, she doesn't look as strong as Nurse

  • Feyd
    Feyd Member Posts: 428

    And as long as you can down a survivor and camp them to death with no hope of retrieval within 2 minutes, the gens have to go the speed they go or no one would ever ever escape. Which I suppose is the point.

  • Feyd
    Feyd Member Posts: 428

    You're assuming you're better because... Oh right. That would be why you didn't 4k.

    I never said the "hold w" meta was good. In fact, if you read, you'd see I'm an advocate of looping mechanics, as it requires skill and mind games with the opponent. But even then the killers in this very thread have said that you shouldn't be able to do even that. You should just go down and quickly regardless of how much game knowledge or skill. They have literally said the killer should win every chase and quickly... Because other people might do gens

    The people on this forum are hilarious in their killer bias and entitlement to 4k.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Oh, and then there's the outright cheaters who use stretched res to disable mindgames on even more loops.

    The very possibility of that sours me on looping-focused killers.

  • Myla
    Myla Member Posts: 1,551

    Bro it's kind of funny how some Players I know who think they are good at the game (not really just pallet hold w) is having a mental breakdown over this killer. It was just gold reading their complaints on discord some even contemplated taking a break from DBD lmao.

  • MedicSpirit7
    MedicSpirit7 Member Posts: 689

    I feel like she’s literally perfect for both sides they don’t need to do anything to her

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    What do you expect, Survivors don't like good Killers. She's not even OP, she can be countered but people who play on easy mode don't want to learn

  • pseudechis
    pseudechis Member Posts: 3,904

    Because she's new and people may have to think how to play around her.

    Most people are too stupid to do that and will scream for nerfs from day one rather than learn how to avoid her.

    The arguments will be in order:

    1. OP

    2. no counterplay

    3. boring/unfun

    Let the whining begin...

  • Marigoria
    Marigoria Member Posts: 6,090

    That's my favorite part about her lol


    I find her fine to go against, but tbf I've only went against like 3 in 20+ matches on crossplay off. And in those matches only one person dced, and it was the killer herself so...

  • pseudechis
    pseudechis Member Posts: 3,904

    That's what people seem to want though. A white cube with one swinging arm called generic killer.

    It just runs after you while you loop as you please and feel good about yourself.

    Anything else is boring, unfun, has no counterplay etc etc etc.

  • M1MASTER
    M1MASTER Member Posts: 352

    They don't want to play fighting games because they know those games are actually hard.

    Can you imagine survivor mains playing any fighting game? It would be an absolute gold mine of scrubquotes lmao

    You would hear some crazy bumb takes like "mixups are unfun to deal with and have no counterplay"

  • xili84
    xili84 Member Posts: 130

    Meanwhile SWFs are absolutely destroying me on lerys, haddonfield and meatplant :D But yeh, you often see someone that has obviously no clue how to play against her, go down fast and early and then DC :( That is not how you learn to counter Artist! :p By just avoiding her rofl.

    She really is pretty easy to counter on half the maps. Just watch some vids or play with her a bit yourself, you will notice fast that smart survivors are REALLY hard to catch.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,232
    edited December 2021
  • anarchy753
    anarchy753 Member Posts: 4,212

    I'd like an option to mute both of them. Spirit in the lobby makes me want to tear my goddamn ears off, and Artist in the game keeps making me look around for noises that I'm making, not to mention that her crow launch noise sounds like a Claudette getting hit every time.

  • WeirdlyBearded
    WeirdlyBearded Member Posts: 147

    I also don't see why the generation of someone has anything to do with this? I could as easily say you have a boomer mentality. Btw your also not entitled an infinite loop. Your literally saying you want this. Stop projecting