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Pin head possessed chains rant
Why are Pin heads possessed chains so weak?
It takes quite a bit of skill to consistently land the possessed chain just for the survivors to break them instantly on the environment. I'm all for survivors being able to break the chains on environment but the chains should not break instantly.
Pin heads possessed chain is literally high risk low reward. Since if you miss the survivors gain a ton of distance but even if you land the possessed chain you are not guaranteed a hit.
Comments
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They should at least give him an add-on that makes survivors take longer to break the chain
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I think the main reason his 1v1 chains are weaker than, say, Deathslinger’s shots is he also has Chain Hunt which is a more powerful ability that attacks all survivors simultaneously. (Plus his teleport which is a bit more niche but still an option) And he still moves 115%. So unlike Deathslinger or Huntress who only have their ranged attack and nothing else plus move 110%, Pinhead has extra abilities so his ranged attack is weaker to compensate. It’s also able to fire and scout through walls.
I’m not saying his attack couldn’t use a buff, I’m just saying there’s a reason it doesn’t just injure people for instance.
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Because BHVR hates Killers. Duh.
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I like playing him. But the Chain Hunt i almost never get. Survs always do the cube if u pick up, or under a palltet , or next to a wall or something. I always spawn way to far away to get them in time.
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Hoarder & franklin is a nice edition.
But I agree. You can use that purple addon to shoot more chains in case it’s environmental break, but its all in hand of RNG Jesus.
Pinhead in the game, m2 is useless 98% of the time
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That's why it's almost better to not go for the M2
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"Killer is better when not using unique power"
Cool design
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Use the chatterers tooth a few games and you'll see where the cube spawns in relation to where you are at the time, then you can almost always get it right after spawn
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I'm aware of how to box spawns but I'm talking about his possessed chains
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