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New Killer: The Gladiator
The Gladiator:
Terror Radius: 32 meters
Movement Speed: 4.6 m/s
Height: Tall
A gladiator who revels in the sport of killing. Functionality of his power is dependent on the addons you bring, which changes up his weapons.
Power: Arsenal
Through years of intense combat training, The Gladiator knows how to use a wide variety of equipment. The Gladiator’s powers are tied to the arsenal he brings into combat. The Gladiator brings a weapon and a piece of equipment into the trial. The Gladiator enters the trial with the Spear weapon and Shield equipment by default. If The Gladiator opts to bring multiple weapons or pieces of equipment, he can cycle through them using the CTRL button. Bringing any weapon addons removes The Gladiator’s Spear, and bringing and equipment addons removes The Gladiator’s shield.
Spear: Has extended basic and lunge attack range. Once every 20 seconds, this spear can be tossed up to 32 meters.
Shield: After being stunned by a pallet, quickly press the secondary power button to cut the stun short and return the pallet to the upright position. Gain a speed boost after doing this.
Common Addons:
Iron Flail: Grants the Gladiator the Flail weapon.
Flail: Makes your lunge attack a whirling strike. Hold down the attack button to spin your flail. Every 2 seconds you spend spinning your flail, you gain a whirling strike token,up to a maximum of 6, which grants you benefits based on how many tokens you possess. When you release the attack button you perform a lunge forward. Whirling strikes can be canceled.
- One token: Struck survivors are inflicted with the deep wound effect
- Two tokens: Struck survivors are inflicted with the deep wound and mangled effects.
- Three tokens: Healthy survivors that are struck are put into the dying state.
Steel Trident: Grants the Gladiator the Trident weapon.
Trident: Has extended lunge attack range. When a survivor is in the dying state, you can skewer them with your trident, making them stuck in the ground. While skewered, survivors recover from the dying state 20% slower, and cannot fully recover from the dying state and cannot move. This can be removed by the dying survivor in 11 seconds, or by another survivor in 6 seconds.
Briny Net: Grants the Gladiator the Net equipment.
Net: A thrown net used for trapping your opponents. Survivors trapped in the net suffer from the hindered (-10%) status effect for as long as they are in the net. The net is removed slowly while running, faster while walking, and fastest while standing still. When a survivor trapped in a net is hit, the net is automatically destroyed. Performing a Net toss has a cooldown of 10 seconds.
Rusted Caltrops: Grants the Gladiator the Caltrops equipment.
Caltrops: Sharp traps scattered on the ground. The Gladiator starts with and can carry 20 caltrops, and can deploy up to 30 at a time.. Survivors who step on caltrops have them stuck on them. Survivors suffer a 5% debuff to healing, repair and sabotage speeds for each caltrop stuck on them. Caltrops take 4 seconds to remove and are removed one at a time. The Gladiator gains a caltrop every 4 seconds. When placing a new caltrop when 30 are deployed, the oldest caltrop is replaced.
Uncommon Addons:
Lightweight Spear: Increases the maximum range of the spear toss by 8 meters.
Bloodied Flail Head: Grants The Gladiator the Flail weapon.
Increases the severity of the mangled effect when applied by the whirling strike by 10%
Engraved Staff: Grants The Gladiator the Trident weapon.
Increases the range of your trident’s lunge attack by an additional 10%.
Weighted Net: Grants The Gladiator the Net equipment.
Increases the severity of the net’s hindered penalty by an additional 5%.
Poison Tipped Barbs: Grants The Gladiator the Caltrops equipment.
Increases the severity of the caltrop’s action speed debuff by 1%.
Rare Addons:
Pravise Shield: When successfully countering a pallet with your shield, the pallet becomes blocked by the entity for 10 seconds.
Short Chains: Grants The Gladiator the Flail weapon.
Decreases the time to gain whirling strike tokens by .15 seconds
Bejeweled Trident: Grants The Gladiator the Trident weapon.
Increases the time for the trident to be removed from a skewered survivor by 3 seconds.
Tangled Knots: Grants The Gladiator the Net equipment.
Increases the time to remove the net by 10%.
Hook Barbs: Grants The Gladiator the Caltrops equipment.
Increases the time to remove caltrops by 1 second.
Very Rare Addons:
Silvered Mace: Grants The Gladiator the Flail weapon.
If The Gladiator has at least 1 Whirling Strike token, the Whirling Strike attack can break pallets.
Atlantean Trident: Grants The Gladiator the Trident weapon.
Skewered survivors cannot attempt to remove the trident until they have recovered from the dying state at least 30%.
Heavy Duty Ropes: Grants The Gladiator the Net weapon.
The Net is no longer destroyed when The Gladiator lands an attack.
Decreases the severity of the hindered penalty by 5%.
Blood Coated Caltrop: Grants The Gladiator the Caltrops equipment
Survivor auras are revealed for 1 second when they remove a caltrop.
Iridescent Addons:
Spiked Shield: When you successfully block a pallet with your shield, the pallet is destroyed.
Blood-Rusted Spearpoint: The maximum range of your spear toss is increased by 20 meters.
Healthy survivors 24 meters or further from you are put into the dying state by spear tosses.
Increases Spear toss recharge time by 5 seconds.
Perks:
The Gladiator’s Unique Perks, Fire with Fire, Tireless Devotion and Competitive help him stay in the action and turn survivor’s advantages against them.
Fire with Fire:
Your familiarity with a wide array of equipment allows you to turn your opponent’s equipment against them. When you hit a survivor who is carrying an item with a basic hit, you gain an advantage based on what item they were holding.
Maps: See the auras of all survivors for 6/7/8 seconds.
Flashlight: Your FoV is increased by 12 degrees for 15/25/35 seconds.
Toolbox: The next generator you damage regresses 50%/75%/100% faster.
Medkit: Your next hit inflicts the mangled status effect.
Key: The next time a survivor sees the aura of you or another survivor, you see their aura for 6/7/8 seconds.
(Unlocks at Level 30)
Tireless Devotion:
You want to get back into the action as fast as possible. After hooking a survivor, you gain a 5%/6%/7% speed boost for 10 seconds.
(Unlocks at Level 35)
Competitive:
Your competitive spirit refuses to let you be shown up by others. When a survivor within 32 meters of you gains a speed boost, you gain a 15% movement speed boost for 5 seconds. This has a cooldown of 80/70/60 seconds.
(Unlocks at Level 40)
Comments
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I like this.
I have some ideas for minor improvements and questions to the power but in the end, this is yours and you have final say.
Because your power is based on your weapon, with the spear when thrown does it disable your basic attack for the cool down?
Spear: If the answer to my question is yes then, have the spear lodge itself into the ground and reveal its aura to you. approaching the spear at any point during your cool down ends the cooldown. Up to 2 spears can be in the ground at any time.
Next is how certain things work in combination with other perks and how the interaction plays out.
Fire with Fire: If you have Franklins Demise what happens first?
The Net: can you explain this one in greater detail for me. I got lost reading it. I'm assuming you use the same button as the shield to throw it.
The Addons have some improvements that should be made. The Iridescent addons should have multiple effects depending on the equipment/weapon they're paired with. he boasts complete flexibility with his power but his "Strongest" addons only apply to his no change kit.
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Doing that spear toss does not disable your basic attack. The Gladiator would manifest a new one in his hand and he just can't toss that one until 20 seconds have passed. The idea of having a killer retrieve their power sounds kinda cool, but I wouldn't wanna disable their m1 until they do so.
Fire With Fire I imagine should work fine with franklins, you just gain the benefit from their item and then they drop it.
And yeah, the net would be tossed with thr same button you would've used for the shield. Its like a huntress hatchet except it hinders people instead of injuring them.
The philosophy I had with the higher tier addons was having them kinda be the mastery of his equipment. Each of the new equipment and weapons gains their most powerful form in the purple addons, and the iridescent addons represent the mastery of your base kit.
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