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The Artist proves devs don't playtest killers enough before releasing them
I'm not a playtester or anything closer to it, but I would assume that before releasing a new killer, you would have skilled people test them in all maps to se how they play right? Well, I highly doubt this is the case with BHVR.
She's incredibly hurt by verticality, maps like The Swamp are hell to play because the crows just go on a straight line through the floor:
Gens like the ones I marked are IMPOSSIBLE to hit with her because of this, they are on "bumps" in the map but you can't swarm them because the crows don't move through bumps like you'd think they do. And clearly this is a feature they would've done if they had played her more because crows do go up/down stairs, so why don't make crows hardstick to a certain level above the floor to move through bumps, if verticality in maps is something devs are aiming for? because they barely tested her.
Hell, even her own map "Eyrie of crows" suffers a lot from these, that awful map is filled with bumps and holes on the ground, god forbid you're in one of them when putting a crow because that will set it to a certain level and you won't be able to hit whatever you're aiming to.
In my opinion, The Artist should also be able to aim up and down when placing her crows to give her more room to adapt to multi floored maps such as RPD, The Game, Haddonfield, Midwich and Springwood (25% of the map pool, mind you) because right now a hard counter Im seeing to her is just switching floors or height if she shoots you with a swarm, then she won't be able to hit you anymore in time.
Back with the whole "devs don't playtest killers enough before releasing them" stuff I don't even think this is new, they have clearly proved a hundred times before, like with the release of Twins and victor being unable to interact with lockers until a later patch, or blight just sliding off a lot of surfaces (luckily the playerbase has adapted to this, but I doubt any other competent developer team would have released the killer in that state).
Comments
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I play her fine without it, it might push her over the edge and make her overperform if they did this. I think using verticality is fair counterplay. She's still very strong.
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Disagree.
She's the same power level as Doc, just harder to use.
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Last time I checked doctor can't do crossmap snipes through walls but hey she's my favorite killer so if she keeps getting called weak I don't mind it, all the more kills for me.
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Naturally. You only agree if it's a killer buff or survivor nerf.
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You can't do crossmap snipes if crows get just sent to the void as soon as there's a 2 inch deviaton in the ground
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That's not really counterplay.
I think this is more like a bug, because you were able to use crow on basement stairs etc. on PTB.
I don't think you should be able to control it (aim up/down), but it should 100% copy terrain.
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I mean I was just replying to the dude saying her power is the same as doctor's which is just ridiculous lol. I'd agree with the guy above they should follow terrain but being able to shoot them up and down would be too much.
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They both have some great tracking, but her zoning and lethality is far superior from both short and long range. I would not compare them at all.
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It will copy the terrain, but only terrain that's under the flight path. For example, you can shoot crows down stairs, but only if the crows are within 8 meters of the stairs. You'll even see the flight path bend downwards (or upwards, check how they interact with the drop-down windows on the Sanctum of Wrath when facing them on the ground. It's really cool). It definitely seems intended that they do not respect the terrain past the flight path.
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No Survivor worth their salt is going to get crossmap sniped lmao
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Tbh, I think Doc has better anti-loop but she has better tracking.
She gets slowed too much when placing birds.
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Oh, yeah. My crusade against NOED is easily forgotten
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There is nothing doctor-like about this.
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They probably don't differentiate between ground level and raised structure so I assume it would get confused and break something. It'd likely necessitate working on each and every map. Remember dead dawg and RPD recently. Took months . . .
Which map is gone for 2 months first? Would you rather disable the artist entirely?
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The thing i hate is if you tell me her power injures up close but dont tell me that there has to be no obstacles in the flight path for it to injure and not swarm then it'd feel better to play.
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Well the thing is the Devs probably didnt take into account maps like the Swamp. I understand buildings and indoors with different floors but the crows should follow the ground. Not like go up into the ship like that just follow the "ground" level because OP is right that on maps like the swamp her powers are weakened considerably.
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It's not impossible to hit those gens, it just takes an eternity to get up on the boat and shoot crows towards shack or vice versa
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Oh look, that's not a crossmap snipe.
Her strength is comparable to Doctor.
She gets obliterated at loops because the counter is to run away otherwise she gets a free hit. She has the ability to do something like that, but let's be real, that Survivor didn't seem very good.
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I played as her a bit and she seems to have a lot of the same problems that basically all M1 killers have; against bad survivors, I can dominate with her but against good survivors, she's not all that useful. But against bad survivors, I could dominate with any of the killers so why would I choose her over others?
What you are showing here would be a huge boost to her ability and give us a reason to play as her over other killers. Right now there are a lot of generators that I can't send the crows after because there is a tiny drop (hell, her own map has a gen in a random hole in the ground that is about 2 feet down but the crows don't hit it because of the height thing).
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This. If someone (Smart survivor) gets sniped across map, it only means they are committing to a gen, which they usually finish. And they won't do it when injured either. At full health, they have plenty time to get sniped AND finish the gen AND get away safely. Long Cooldown on crows.
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She can still hit through walls, which puts her above doc just with that. It's weird you say she gets obliterated at loops because when a survivor tries to hold foward against me I usually get a free M1. Idk man you must be really good with doc or just bad as artist.
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I'm not good with Doc.
She can hit through walls unreliably. As soon as Survivors start repelling crows, you have no aura-reading.
You can get an M1, sure, but that still puts her below A-tier.
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I agree with maps working against some powers. Pyramid Head suffers from the same issue.
I wish they would make it so we are able to place the crows based on our camera angle. I tried several times to see if it worked by looking up, but it still went straight through. 😂
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I don't think it is that broken for need to be disabled, you still can play on those map, it's worse, but possible.
but it would be definetly something to fix imo.
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