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An idea for a Trickster Rework

Trickster has been considered for a decent amount time Dead By Daylight's one of, if not the worst killer in the game in terms of design. I've taken eyewitness reports on people's experience from both a killer and a survivor perspective, and the most common thing I've found from both sides is


Survivor: Feels like there are instances where they can't do anything, such as on haddonfield cars/any short loops. Along with this, they find him extremely annoying and one of the least fun killers to go against.


Killer: Feels like they can't get any pressure and that their power feels depressingly useless at many points.


Overall: Annoying/Mediocre


So, what did I do? I made a new power


Movement=115%


Trickster’s New Power: Musical Massacre


Your melodies contain the final chords of your victims, their past being held with you. After 30 seconds in the trial, Musical Massacre will activate. When activated, the Trickster can place 1-4 different “Final Notes”. These contain special screams the entity fleshes out itself, letting the Trickster teleport to that area, with a 12 second cooldown every usage. Survivors can break these Final Notes, rendering them back to The Trickster for another use. This action does not produce a notification, but if survivors break these too frequently, it can lead to Trickster becoming more powerful. The Trickster is locked in teleporting to Final Notes, and cannot feather his teleports.



Secondary Ability: Disco with Death


After 6 Final Notes are broken, Trickster gains Disco with Death. In this phase, the Trickster, when teleporting, will be shown to all Final Notes on the map arriving. After teleporting through one of the Final Notes, any survivor looking directly at The Trickster will gain the Exposed status effect for 10 seconds. If more survivors look at the Trickster, they will also get the Exposed status effect, and it will increase the exposed meter by 2 seconds, up to a max of 16 seconds. Disco with Death lasts until a survivor is downed. 



Explanation: For Trickster’s new power, I wanted his name to actually come into effect, and his musical background to mean something. I also wanted to give him map pressure, while limiting his chase potential in his first stage, and giving him that potential by being smart in the second phase. All critique is welcome as long as it isn’t just “LoL tHiS SuCkS LoLoLoLoL.”