Would you support a commendation system similar to Overwatch's and Paladin's?
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Nah (please explain)
If it is what I think it is (granted I don't play Overwatch or Paladins) then I would say no because people generally don't interact with these systems. If they do, it's really quick and off the cuff without much thought put into who they're voting for, making the results lack in sincerity.
It also doesn't really have anything to do with actually improving the experience of DBD itself, rather serving as a rating system for the experience (specifically of other players). I'd like to see a lot more being done that changes DBD to be a better game, rather than superficial systems that ultimately don't contribute or impact (as much) to that effort for improvement as much.
Perfect example: do you actively use the "Did you have fun?" rating system in post-match? Those little five dots in the top left corner above all the loadouts that were being used which you can click on and rate your match out of five? Did you even know that existed in the first place? (Not a rip on OP or anybody else, I'm just pointing out that this little feature is entirely insignificant and goes unused and unnoticed by a majority of the community).
Although maybe I'm looking at it wrong and this is more of a community engagement change, akin to the ideas of leaderboards and clans which floated around a few years ago, and perhaps alongside these changes a commendation system might make more sense.
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I've played both and they tend to be used alot, and not always just because someone's being really nice. Personally I think it could help relieve a lot of the bitterness in matches, especially when someone loses when the other team comes in to say you done a good job.
Besides it wouldn't take a lot to implement, they could easily include it in an actual patch.
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Nah (please explain)
Unfortunately, there are a lot of things the devs could add "easily" and yet more often than not it takes an extremely long time for those changes to come to light if they make it at all. So it's better not to treat anything as easy, even simple value changes for powers or add-ons seem to take the devs a long time to change.
As far as Dead by Daylight's relationship with bitterness and toxicity- I think that problem runs far far deeper than a commendation system would have any hope of reaching. A commendation system would only scratch the surface of that can of worms. And if what you say is true about these systems not only being used for people who are being nice but for people that are "disreputable" or "dishonorable" then I would quickly point out something that could be very easily abused in Dead by Daylight. If you could "downvote" other players for being "toxic" in a match I would think such a tool would quickly grow out of hand, all survivors would label every killer toxic and all killers would label all survivors toxic. Killer used Ruin and Undying? Toxic. Think these survivors are part of a group? Toxic. Killer camping? Toxic. Survivors refusing to leave the match during endgame collapse and teabagging at exit gates? Toxic. And so on and so forth on and on and on.
And as for more egregious instances of misconduct, such as hacking or harassment, that's what the report system is already for.
"Yeah but the report system doesn't do anything" well then why would a commendation system be any different!?
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Yeah why not?
It wouldn't be a catch-all fix to toxicity in this game, but there's simply no getting away from the fact that the toxicity in this game is mostly a community problem, not a dev problem- so something like this to encourage people to be a little more even-tempered and rewarding to their teammates isn't the worst idea in the world.
I've played with these kinds of systems before in other games, and you do see people just throwing commendations out willy-nilly as they're typically given some kind of meagre XP reward for doing so, but you do also see people rewarded with the right kind of commendation when they do actually deserve it. While it won't really do that much to discourage toxic behaviour, it does - in my experience - do a little bit more towards encouraging more positive behaviour, which is still something.
Ultimately: Not on its own, but as part of a careful and thorough suite of mechanics and changes to encourage better behaviour, absolutely.
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Nah (please explain)
This I can agree with. As mentioned (or at least implied) earlier, if this was one part of a greater effort to bring features to the game that produce more community engagement- then yes I could certainly see it operating in tandem with other changes to improve community relations, establish a greater sense of unity, and perhaps even reduce toxicity in some small part.
Although that stipulation is certainly required, seeing as OP didn't mention it and was passing off this change alone as one that would really dig deep into the issue of toxicity by itself- I don't think so. At best I'm apathetic about commendation systems in other games, for example League of Legends has a commendation / honor system, but I don't think anyone would ever tell you that League has an incredibly healthy nontoxic community (as far as the game itself goes). So I wouldn't be interested in seeing resources be directed toward this if it stood on its own.
As part of a whole host of other changes combined? Now there's a bit more thought going on, that has some good footing to create a more noticeable change.
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