Licensed Chapter idea: Cube
Survivor: Kazan
Perks:
Boon: Big Picture;
A Boon containing an amalgamation of knowledge.
Press and hold the Active Ability button near a Dull or Hex Totem to bless it and create a Boon totem.
Soft chimes ring out within a radius of 24 meters.
Survivors inside the Boon Totem's range benefit from the following effects:
- All survivors share aura reading information with each other while a survivor who is using aura reading is inside the boon radius
- The aura sharing is also activated for any object or survivor being interacted with
- if the killer is chasing a survivor while inside the boon radius their auras are also revealed to other survivors (not to the survivor being chased).
You can only bless one Totem at a time.
All equipped Boon Perks are active on the same Boon Totem.
Permutations;
You possess the uncanny ability to factor numbers quickly, as such you’ve predicted every possible outcome of the trial.
If all survivors have the same health state there is a 25% chance one random survivor will gain a health state. This perk is effected by the luck stat. This effect will only trigger once per trial. If multiple survivors have this perk the chance will stack but will still only trigger once per trial.
Cryptic Savant:
Unpredictable and high functioning you know how to quickly outthink your pursuer.
You start the trial with 2 tokens, which allows to toss a shoe through a window. You gain two more tokens every time a survivor is eliminated by any means. After Performing this action a loud noise notification and vault sound is triggered and your scratch marks and pools of blood are hidden for 3 second. There is a cooldown of 10 seconds.
Map: Cube
A three-floored map with an elevator in the middle cube that can be activated with the active ability button. The map is a 3x3 cube where the middle shifts every time the elevator is used. The middle of the cube is different on every floor. Pressing the button takes 3.5 seconds for survivors and 2.5 for killer. The cubes (rooms/tiles) are completely randomized with presets. The rooms are roughly the size of the loop tile rooms in the game (Saw) map. There are sometimes rooms that add small debuffs to all players; some effects only working on either survivor or killer. Once the gens are powered all the cubes merge into one floor with the exit gates on opposite sides of one-another or perpendicular.