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It's funny, Boons did something good: It proved survivors DO have time to look for totems.

Now give us back old Undying until you nerf Boons.

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Comments

  • dugman
    dugman Member Posts: 9,713

    The only Boon that seems to require a nerf so far is Circle of Healing. The other two aren’t as powerful or popular as that one. My guess is Mikaela’s balance pass is coming in the next mid-chapter patch so maybe we’ll see CoH get a healing speed decrease then.

  • dugman
    dugman Member Posts: 9,713
    edited December 2021

    I haven’t had that much trouble with it but that’s just me. 🤷‍♂️ (Honestly I think Iron Will 3 gives me more trouble than Shadowstep.)

  • WeenieDog
    WeenieDog Member Posts: 2,184

    As a survivor, I stopped running boon because I kept running to groups wasting time looking for the 'perfect' spot.

    All while the killer is downing and hooking people and no ones on gens.

    Though I'm not saying that they can't be super impactful ,but my god it feels like it's one or the other. Either it gets a lot of value or just a lot of survivors walking into the killer and not doing much.

  • Altarf
    Altarf Member Posts: 1,046

    3 totems~ for 2 perks. Plus, Plaything requires 4 totems to be done for the price of one perk. It's not some unachievable feat, especially with totem spawns getting easier and easier to find. Look at Eyrie.

  • Kalinikta
    Kalinikta Member Posts: 709
    edited December 2021

    Boons as a concept are alright, even the reblessing of them. Maybe just give them a CD? CoH could use some tweaking though. No need to power creep the other side to compensate.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    Point one: if each survivor theoretically has time to look for one totem, that's still 4/5 totems on the map. After they got made more obvious again. And some just spawn in your face. So...

  • jesterkind
    jesterkind Member Posts: 7,832

    I do generally agree that a team who isn't on the back foot generally has time to go look for all the totems, but generally speaking they don't have any actual need to- and the point I was making is that boons have nothing to do with it, because not everyone on a team runs them and only one totem really needs to be found.

    Tracking totems isn't hard but in fairness survivors don't really need to- and old Undying isn't busted because it makes survivors hunt for each totem, they can do that, it's busted because it keeps a really strong hex effect in the trial for a much longer time, and that's pretty damn punishing.

  • Ink_Eyes
    Ink_Eyes Member Posts: 561

    The only thing it proved is that totems were not a good mechanic at least for survivors back then, you could spend 20 - 25 seconds (without perks or maps) looking for one and find a dull totem that did nothing for you, at that point you would have wasted a good 25+ seconds doing nothing, now if you find one you get a team effect. it just proves that the mechanic was not good enough for a survivor to interact with the totem back then. if boons are nerfed then we just go back to the old just do gens all game type of gameplay...

  • Firellius
    Firellius Member Posts: 4,387

    Not if they have to do it five times before it pays off.

  • DorkianBae
    DorkianBae Member Posts: 227

    Circle of healing should of just never existed tbh, it's a balance nightmare giving a team wide heal when healing is so strong in this game completely ruining certain killers.

    Shadow step is annoying but I feel it's overall fair.

  • Marigoria
    Marigoria Member Posts: 6,090

    Literally no one says that. Solo survivors don't say they cant find totems, they say they should know how many have been done without using a perk slot, just like swf.

  • Leatherface1990
    Leatherface1990 Member Posts: 718
    edited December 2021

    Totems, Survivor Spawns, and maps have issues. But let's just give them almost 200 perks to play with and hope they don't notice.

  • lordfart
    lordfart Member Posts: 538

    Don't they just needa find 1 for boon??

  • Huge_Bush
    Huge_Bush Member Posts: 5,410

    I disagree, cleansing 5 totems removes at least 2 perks, if not more, from the killers repertoire. That alone makes it worth it.

    This would only be difficult if you or your teammates are bad at looping or doing gens while the killer is chasing someone, which isn’t a problem with totems but a problem with people having a lack of skill.

  • Firellius
    Firellius Member Posts: 4,387

    It would also be difficult if the killer isn't bad at looping or pressuring gens.

    Five totems for two perks is still really strong slowdown, and again, mostly hurts solos while having less impact on swiffers.

  • TomBombadil
    TomBombadil Member Posts: 36

    I like the concept of boons, I just think they need tweaking. I've noticed that as an experienced killer I just end up sweating so much to keep up. If they wear destroyed when snuffed I'd be happy as a clam. But with 4 naughty elves to chase with busy hands they are back up in seconds. Now with the absence of any meaningful ranking system to care about sometimes it feels like if the game goes South you may as well tunnel somebody and camp their second stage into death. One reason to obviously get somebody out of the game quickly to relieve pressure for the killer. Second is because it usually draws out the alturistic nature of the survivors and you can change their behaviour from gen rushing to quickly snowball them (I use stbfl). I never used to do this and still dislike it as a tactical move but survivors will use literally everything at their disposal to win, so must you as a killer If you don't want to get stomped.

  • Huge_Bush
    Huge_Bush Member Posts: 5,410

    The only thing solo needs is a chat wheel to implement some sort of communications without adding comms. The game shouldn't be balanced around idiot potatoes that can't do bones or last more than 5 seconds in a chase. Perks and abilities shouldn't be nerfed to make things easier for bad players. Rather, matchmaking should make sure new players are never put up with veterans, and perhaps the devs should limit the amount of perks allowed for lowest ranks.

  • BenihimeWrath
    BenihimeWrath Member Posts: 968

    Sounds good on paper but so long as they are only booning that means old undying would just basically be infinite.

    Actually you know what, that could work.

  • ThePolice
    ThePolice Member Posts: 801

    worst case is you had to cleanse 4 cuz you wouldn’t have to cleanse undying on its own


    while yes, sometimes you have a well hidden totem or 2 on a map, the odds of both undying working 4 times and the last one being on a well hidden totem AND the odds of there being a well hidden totem are quite slim all together

  • Ebonbane2000
    Ebonbane2000 Member Posts: 160

    ^^^

    I realized a shortly after release that re-lighting a boon in soloQ that the killer already knows the location of to snuff negatively impacts my team. Re-lighting a boon 3-4 times is essentially 3v1ing the game for the killer (from a doing gens perspective).

    Boon usage has already dropped alot since release. It will continue to drop as more survivors realize (again) that doing gens is a more effective strategy than hunting totems and cleansing them. Any substantial nerf to CoH would make it dead to soloQ.

  • Smuk
    Smuk Member Posts: 735

    placing totem boon for 12 or 24 seconds, indoor maps (since no floor limitation) or on other side or gens is well invested time. so many unhook, protection hits or when chase being dropped.

    in less then a minute im back in action with full hp.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    It's 24 seconds to place a totem, 8 seconds to go to the totems location, the amount of time finding a totem to bless which is probably around 16 seconds and 16 seconds for a heal.

    It takes about 2 to 3 heals for CoH to break even with Self-Care. If the Killer finds the totem before and breaks it, blessing the totem is not worth it.

    If there is a location on the far side of the map with a finished generator, then a boon totem becomes better because it's less likely to get broke and even it if does, it wasted killer time finding it. So large maps make boon totems better.

    Also, 2 storied maps that have few entrances to the 2 levels, so Midwich school. The game has to many entrances between the 2 levels.

  • glitchboi
    glitchboi Member Posts: 6,023

    Just replace CoH with an entirely new perk. The perk should have never existed to begin with, same for old Undying which only had synergy with Ruin, Haunted Ground, and Retribution. Both CoH and old Undying are horribly designed perks.

  • Saitamfed
    Saitamfed Member Posts: 1,620

    To be honest, survivors can only bless one totem so it's literally impossible for survivors to bless 5 totems in a match. And even so, if you know the killer can't destroy totems. Why looking for a new totem to boon? Unless you need to replace it because you'll think it will be better elsewhere but the place you originally had though about.

  • Tsulan
    Tsulan Member Posts: 15,095

    Yes, i have an idea how it was, since i cleansed 5 hex totems in a single match all by myself.

    Wanna know what? I want old Undying back, because boons exist and because survivors desperately need a secondary objective.

  • Tsulan
    Tsulan Member Posts: 15,095

    Which creates another objective for the killer. An objective that doesn´t stop at 5 cleanses.

    How would anyone think "cleansing 5 totems for 4 survivors (4!) is to much", but cleansing a possibly infinite amount of boons for 1 killer is totally fine"?