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It's funny, Boons did something good: It proved survivors DO have time to look for totems.

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Comments

  • th3
    th3 Member Posts: 1,846

    Better yet it’s an objective with a tangible reward for players to do, which is why it’s so prevalent. But I digress this entire thread is full of people equating their opinion as what is correct about the game.

  • jesterkind
    jesterkind Member Posts: 8,108

    Because survivors actually need to cleanse totems due to hexes having mapwide, objective-based effects. Contrast to Boons, which have limited utility buffs which do nothing for survivors unless they're actually in that radius. Add on to that the fact that, taking CoH out of the equation, boons aren't as strong and can be left up if you want to either use it as bait or just play around it, and the idea that the killer can snuff totems multiple times to force more slowdown out of survivors starts to have a whole lot more merit.

    Additionally, survivors having to cleanse five totems with old Undying is a problem because that's not the only thing that's happening while those five totems are being cleansed- they also have a very strong hex effect that's up, while they're cleansing, which isn't how it works for boons- once you snuff that the effect ends, and survivors have to kickstart it again.

    The problems with boon totems have nothing to do with the infinite relighting. It's totem spawn placements (as some are in spots where it's not a quick and easy thing to snuff a boon, and that can be a problem), radius size, the verticality component, and CoH specifically being busted. With that in mind, the idea of bringing back old Undying out of a bull-headed misapplication of "fairness" is really laughable.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    You’re implying that not looking for totems was the reason it was nerfed.

    This perk was broken, period.

  • Tsulan
    Tsulan Member Posts: 15,095

    What exactly was broken about it?

    The fact that it could be relit as often as someone wanted?

    The fact that the player could choose where to set it up and relocate its ubication without any problems?

    Or the fact that several could be lit around the map?


    Ohhh wait... i´m describing Boons...

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited December 2021

    No, the fact that it would procc too many times. Everyone understood why it was nerfed.

    I never once brought boons in my argument, so I don't know why you even bring that up. Stop being so biased.

  • Tsulan
    Tsulan Member Posts: 15,095

    Undying "could procc to often" while boons have no limit of getting relit and i´m biased because i think both things should be treated equally?

  • While I agree 100% that boons are unfair and old undying wasn't as bad as people made it out to be, you really can't compare the two perk types. They are both very different, the only thing they have in common in fact is the fact they use totems, other than that though they are not the same in any way.

    Boons do need major nerfs across the board but hexes shouldn't be changed to become more in line with boons, apples and oranges you know?

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited December 2021


    I think you are biased because you are trying to deflect the point that Undying in its original form was not balanced.

    I think there are elements about boons that they could change, but I personally don’t feel that they are the same exact problem as what old undying was. For one, one has to take time out of the main objective to get the effect, undying procs without the killer needed to do anything.

    Though once again, I never once said anything about boons. I am just not going to agree with someone saying survivors not doing totems was the reason it got nerfed. Because that is not true at all.

  • th3
    th3 Member Posts: 1,846

    One of the most reasonable comments that I actually agree with wholeheartedly. Thank you for speaking some sense.

  • Tsulan
    Tsulan Member Posts: 15,095

    Well the thread is about boons. Thats why i bring them up. Survivors not doing totems was (and still is) the issue. Survivors don´t feel the need to cleanse totems because reasons. I took Small Game and watched how others completely ignored totems once the totem counter was implemented and before boons were released. As it was said in another thread, survivors being lazy is the problem.

    All Undying did, was give Ruin more time. Ruin by itself didn´t slowdown gen progress. It still required the killer to chase survivors away from gens. I had tons of matches where i (and the rest of the team) simply ignored Ruin and we pushed all 5 gens out with no problem.

    Oh and calling someone biased isn´t a good start for a discussion.