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Chapter Concept: The Scarlet Night
New Killer: The Reverie
Killer Data
Appearance: A being seemingly endlessly spiraling out of itself, with a bright glowing core slowly spinning outwards into a dark, shell-like body.
Speed: 130% (5.2 m/s), 120% (4.8 m/s), 115% (4.6 m/s)
Terror Radius: 16, 24, 32, 40 meters
Height: Small, Average, Tall
Primary Power: Perfect Proliferation
Perfect Proliferation has 5 total stages. To advance in stages, the Reverie must gain a certain number of percentages towards it by breaking pallets, breaking breakable walls, and injuring Survivors. Each time a pallet/breakable wall is destroyed, Perfect Proliferation gains 15% of its charge. Each time a Survivor is hit by the Reverie's basic attack, Perfect Proliferation gains 35% of its charge. To advance from the first to the second stage, the Reverie only needs to gain 50% of these charges, however the rest require the full 100%. From the fourth to the fifth stage requires 150%.
A list of the traits of each stage are as follows:
- Stage One: Speed - 130% | Terror Radius - 16 meters | Height - Small | Stun Duration - 0.4 seconds longer
- Stage Two: Speed - 120% | Terror Radius - 24 meters | Height - Small | Stun Duration - 0.2 seconds longer
- Stage Three: Speed - 115% | Terror Radius - 32 meters | Height - Average | Stun Duration - Normal
- Stage Four: Speed - 115% | Terror Radius - 40 meters | Height - Tall | Stun Duration - 0.4 seconds shorter
- Stage Five: Speed - 115% | Terror Radius - 40 meters | Height - Tall | Stun Duration - 0.8 seconds shorter
In stage one, the Reverie requires 3 basic attacks to down a Survivor. In stage five, the Reverie only requires 1.
Secondary Power: Star Wraith
While holding down m2, the Reverie can place glowing violet orb where they're standing. This costs 10% of Perfect Proliferation's current charge, and cannot be used while below 10%. The Reverie can see the aura of these orbs in purple. A max of 10 orbs can exist at once. Survivors can interact with the orbs through a 5 second channel with 1 difficult skill check per second. This will remove the orb, but also cover the Survivor with a bright red substance for 60 seconds, making them incredibly easy to see.
The Reverie can break orbs to gain back the 10% spent to create them, using m1.
Clicking CTRL will have all orbs flash a bright red before exploding 0.5 seconds after, covering a 2 meter radius around them in a bright red mist. Survivors within this radius lose one health state. Survivors covered in the bright red substance are immediately downed by this. This also breaks any pallets/breakable walls within its range. Survivors injured by, and pallets/breakable walls destroyed by, Star Wraith do not charge Perfect Proliferation.
If the Reverie is also within the 2 meter radius of an orb as it explodes, they gain 10% charge towards Perfect Proliferation.
Once reaching stage 5 of Perfect Proliferation, Star Wraith costs nothing to use. The Reverie can also use the orbs as portals while holding m2 while in stage 5, by standing on one and looking at another, which would be highlighted white. Clicking m1 while doing so will have the Reverie teleport to the highlighted orb, removing that orb in the process.
Add-ons
- Increases the speed of the Reverie while in stages 1, 2 and 3 by 5%. Increases the stun time of the Reverie while in stages 4 and 5 by 0.2 seconds.
- Survivors hit by Star Wraith are Mangled/Hindered by 5% until healed.
- Survivors hit by Star Wraith are Blinded for 90 seconds/Broken for 45 seconds/Exhausted for 15 seconds.
- Decreases the cost of Star Wraith by 2/4/6% of Perfect Proliferation's charge.
- Increases the maximum amount of orbs that can exist by 1/2/3.
- Decreases the detonation time of orbs by 0.1/0.2 seconds.
- Increases the time the red substance lasts by 5/10/15 seconds.
Iridescent Add-ons
- Iridescent Star - Survivors covered in the red substance have their auras revealed once every 10 seconds, for 3 seconds.
- Violet Shard - Instead of placing an orb in place, the Reverie will throw the orb in an arch forwards, with it exploding, covering a 1 meter radius when it lands, dealing damage to all Survivors in that radius and covering them in the red substance for 60 seconds. The cost of creating an orb is increased by 5% of Perfect Proliferation's charge.
Perks
Scourge Hook: Fantastical Delusion
Your presence alone breaks the minds of mortal souls.
At the start of a Trial, 4 random hooks are changed into Scourge Hooks. The auras of Scourge Hooks are revealed to you in white. When you hook a Survivor on a Scourge Hook, all Survivors currently repairing a generator will scream, revealing their location for 5 seconds, and become Incapacitated for 8/12/16 seconds.
Boon: Stargazer
These creatures think this tool is only theirs?
When you snuff out a Boon Totem, it is replaced by this Perk. In order to remove this Perk, Survivors must either break or re-bless the Totem it's on (taking just as long as blessing a Hex Totem). While in a chase within 24 meters of this Boon, you gain 2% Haste once every 5 seconds. This Haste lasts until the chase ends, even if you leave the 24 meter range.
Hex: Moonstruck
Humanity has stared into the abyss for centuries. What happens when that abyss stares back?
While this Hex remains standing, whenever a Survivor completes a channel or stops channeling, they scream and reveal their location for 4/5/6 seconds. When this Hex is destroyed or replaced by a Boon, the Survivor who did so will have their skill checks appear in random spots on their screen, make no noise, and occasionally reverse directions for the remainder of the match.
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