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Chapter Concept: Remnants of Restriction

Critical_Fish
Critical_Fish Member Posts: 616

New Killer: The Scourge

Killer Data

Appearance: A humanoid with a plague doctor mask, alongside a tattered cloak. Its main weapons are the large, bird-like talons making up its hands.

Speed: 115% (4.6 m/s)

Terror Radius: 32 meters

Height: Tall


Primary Power: Wretched Scar

Wretched Scar can be used by holding m2 for 3 seconds, during which time the Scourge slows to 50% movement speed. Wretched Scar has a cooldown of 20 seconds.

When Wretched Scar is used, all objects within a 12 meter radius of the Scourge are coated in a deep red. This makes objects difficult to discern from their surroundings. This radius remains like this for 30 seconds, and any Survivor that enters it during this time is afflicted with Contamination. Any Survivor that is repairing a generator within this radius is revealed with Killer Instinct.

Survivors afflicted with Contamination make 33% more noise, in addition to having a dark red mist that follows them. Contamination is only removed after repairing a generator for a total of 40 seconds.


Secondary Power: Crimson Gleam

After holding down CTRL for 1 second, during which time the Scourge is slowed to 75% speed, all Contaminated Survivors within 32 meters of the Scourge are marked by Killer Instinct for 10 seconds. This has a 60 second cooldown, but for each Contaminated Survivor the cooldown goes 25% faster.


Tertiary Power: Restriction and Pledge

Upon hooking a Contaminated Survivor, Restriction and Pledge activates. All Contaminated Survivors are Incapacitated and the Scourge has a 60% decreased missed and hit attack cooldown (doesn't stack) until the hooked Survivor is rescued.

During that time, the range of Crimson Gleam and Wretched Scar are both doubled, as well. While within the radius of Wretched Scar, the Scourge moves 50% faster and can break pallets with his basic attack (with a 1.75 second animation).


Add-ons
  • Increases the range of Wretched Scar by 2/4/5 meters. Increases the time it takes to activate Wretched Scar by 0.3 seconds.
  • Decreases the time it takes to activate Wretched Scar by 0.4/0.6/0.8 seconds.
  • Increases the time it takes to remove Contamination by 4/6/8 seconds.
  • Contaminated Survivors are Hindered by 4/6/8%.
  • Decreases the cooldown of Crimson Gleam by 4/6/8 seconds.
  • While Restriction and Pledge is active, the Scourge's movement speed is increased by 4/6/8%.
Iridescent Add-ons
  • Iridescent Mask- While Restriction and Pledge is active, all Survivors within Wretched Scar are Exposed. This effect lingers for 20 seconds after leaving Wretched Scar's radius.
  • "Start of the Crimson Reign": Survivors that are Contaminated repair, heal and cleanse 33% slower. Restriction and Pledge cannot activate.


Perks


Scourge Hook: Perfect Plan

Every piece falls where it should.

At the start of a Trial, 4 random hooks are changed into Scourge Hooks. The auras of Scourge Hooks are revealed to you in white. When a Survivor is hooked on a Scourge Hook, the 2 farthest generators from you are blocked by the Entity for 20/30/40 seconds.


Scourge Hook: Countermine

Many have tried to take you down, but without fail they've ended up where they deserved to be.

At the start of a Trial, 4 random hooks are changed into Scourge Hooks. The auras of Scourge Hooks are revealed to you in white. When a Survivor is unhooked from a Scourge Hook, all injured and downed Survivors have their auras revealed to you for 5/10/15 seconds.


Scourge Hook: Ruiner

The world was never the same after you set foot in it.

At the start of a Trial, 4 random hooks are changed into Scourge Hooks. The auras of Scourge Hooks are revealed to you in white. When a Survivor unhooks another Survivor from a Scourge Hook, that Survivor becomes injured and Broken for 60/80/100 seconds, but the unhooked Survivor is healed to healthy.



Thanks for reading this! Feedback and suggestions are appreciated!

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