Would you change Huntress lullaby?
The perk huntress lullaby is currently very underwhelming for a hex in my opinion.
Would you change it or not? If yes, i have two suggestions: make it a basic perk that activates on the 5/6 th hook / or let it be a hex, but the perk is at full power since the beginning.
What's your thoughts?
Would you change Huntress lullaby? 23 votes
Comments
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Rework it into a basic perk (not a hex)
It's not powerful enough to be a hex, so I would make it into a regular perk.
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Don't change it
I don't get why the only options are no or you two change ideas. It could use a change but I wouldn't go with your ideas
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other: make it not give warnings when doing madness skillchecks or when 4% off the hook
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Just make it at full power since the start
Because the problem i have with the perk is dealt with those two options and no other.
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Just make it at full power since the start
I saw this idea on Scott Jund's fake patch notes and it was one of the few unambiguously good ideas in that video- I definitely think having it be full power immediately and not require tokens is a good move. Stronger, more pressure to cleanse it, and doesn't really screw over newbies since I have to imagine they get it up to full power a lot anyway.
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Just make it at full power since the start
that, or keep the skill check penalty even after the totem is gone. go half and half on the hex-iness.
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Just make it at full power since the start
Making it full power from the very beginning would actually bring it closer in line with the strength of other Hex: Perks. Currently it's structured the same way Devour Hope is structured where you've got a system that collects tokens as you complete a certain action- but the difference is there is very little pay off compared to Devour Hope. So there really is very little reason to keep it as it currently is.
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Don't change it
This is a good idea as a start. See how useful the perk can be when the stacks gained are still active but can no longer be increased once the totem is destroyed. Once you play against lullaby a few times it's not a bother anyway until maybe full stacks
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Gonna no-vote this one, as I'd like to do something not listed in the options. Keep it a hex, but rework it in the following way:
The first time you hook a survivor, Hex: Huntress Lullaby gains a token and activates on an available dull totem (so it can't be cleansed at 0 tokens). Huntress Lullaby then gains an additional token every time you hook a survivor, up to a maximum of 5.
Survivors missing any healing or repair skill check receive an additional 2% regression penalty per accumulated token, up to a maximum of 10% additional regression.
Accumulating tokens affects healing and repair skill check warnings as follows:
1 token: Time between the skill check noise and the skill check is reduced by 28% (current effect of 2 tokens).
2 tokens: Time between the skill check noise and the skill check is reduced by 56% (current effect of 4 tokens).
3 tokens or more: No skill check warning.
The Hex effects persist as long as the related Hex Totem is standing.
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Just make it at full power since the start
That's actually a good idea. I kinda like it.
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