As killer, what made you stop playing the game (or playing less killer) ?
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Stressfull as [BAD WORD], the map balance is disgusting, recently play cowshed, its a festival of pallets 4 jg gym, long safe loops... what suppose to do as m1 killer? Basically that survivor drop me like 20 pallets and they have like 20 more.
For the sake of god, do something about maps.
Post edited by EQWashu on4 -
Billy nerf primary reason. I just don't find anything else as fun to play as old Billy for me to bother with all the annoyance of killer. Blight could have been an alternative, but i'm not a fan of all the sliding and weird techs.
If i decide to boot up the game every now and then, i stick to survivor.
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toxic swf
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Since the winter Bone Chill event update, it's been game crashes as Killer.
As survivor, it happens less often.
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Good luck with your exams!
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I'm normally not the type to stop playing, but I did get on a hiatus because of Circle of Healing because it is not only a ridiculous broken perk, but it basically destroys two of my 3 fav killers, which is Twins and Hag.
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So easy to bate someone with dead hard, the whole purpose of dead hard is to correct mistakes or avoid a hit, dead hard is so easy to play against when you have more than 1 brain cell
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terrible maps and mmr
I'm at the point I just sigh and do something else if I get swamp
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It's hard to pick one thing because there's a very long list of things that are essentially the straws that broke the camels back. If I had to pick a single thing that makes me go "Eh, not gonna play killer" it's toxicity, and it being seen as a borderline positive thing by much of the community. We've had multiple threads where people defend BMing and blame those who dislike it rather than those doing it. Being toxic just seem to be what the community wants and I don't care to endure it, so I don't play killer anymore. I'd sooner play with cheaters than toxic people.
Plenty of other things have made me quit. MMR, constant killer nerfs, realization over time on what the developers mindset is, constantly degrading performance of the game, bugs, and overall animosity I often see from the devs toward the playerbase. Sometimes it's honestly a bit unprofessional. Such as the infamous "Play something else." line that came across absurdly cocky and also completely dodged the players question which was "What are you going to do to make killer less stressful?" They also just seem to not care about killer players at all, if not actively disliking them. It's hard to think otherwise when their Christmas gift to killers was "You get nothing special to do for the event. Survivors get a new buff to better beat you. Happy Holidays suckers!"
And it's hard to get excited for anything new. If it's a new killer, I can be confident they will either A. Be garbage on release or B. Be decent/good on PTB and day 1 nerfed to ensure they're not very good. Then they just get entirely forgotten in a week or two like artist. I can't muster up the desire to learn a new killer on release when I know the devs will likely gut them within 3 months. Why waste my time?
I don't even really play survivor either because I don't care to wait 10+ minutes for a game/have to play at 4 am. I really just read up on what's going on with the game now. I barely play it anymore because killer is unfun and honestly feels like you're being abused when you play it, and survivor is generally just boring due to being easy, and takes forever to get into a match. I don't know how long the game can go on like this but behavior tend to be very cocky so I wouldn't expect changes unless VHS or something really starts stealing players. As for what games I have gone to to play instead of DBD? VHS beta and Phasmophobia. VHS is actually quite fun, and the Ghosts in Phasmophobia don't tbag me and insult my mother when I lose.
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For myself.
Is the gen speed which force me stop playing the game.
It is too fast that killer can't really chasing survivor.
So when i playing killer I only feel stress and find out I can't win the game if my enemy do their object.
And when i playing survivor I have to wait more than 20 mins to find a game and only play less than 7mims without any joyful chasing moment.
That's the reason i stop playing this game,but keep read this forum sometime , wishing that the game could be more balanced to be joyful to play again.
If you mean which perk make me stop playing the game,i would say it is DS.
It punish tunnel so much make killer can't really tunnel people,but killer need that to make gen speed to be slower.
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After 6k hours of the playing the same game I do get abit bored since nothing major has changed over the time.
Yes DS is finally nerfed, Coop repair speed is slowed down, you have more and better anti gen perks but the same issue is there since 5 ######### YEARS.
This example applies ONLY to high MMR and good players:
The first hook will take you always, every single time up to 3-4 gens. Every survivor runs full stacked meta perks with insane purple med kits that can heal them up in under 20 seconds. There is no way you can build up some decent pressure. The objective of the survivors is already almost done but you just started with yours. Now you have to struggle for your life and play pin point perfect to keep up your little pressure with this 1 single hook you get, if you make 1 mistake the game is lost immidiatly.
Now keep in mind that this is an example against a very high skilled swf team and I am aware that you dont face those teams every game. However you CAN face them regardless of which Killer you play and I am not a person who enjoys playing the same Killers over and over. I am someone who switches up the perk builds or Killers to try out new interesting things and THEN when you encounter such a team as lets say a Nemesis with Coupe de Grace then you have very very low chances of winning and this game is already over the second you load in.
Yes you can tell yourself "well they where prepared to win and you where not, load up the next game and lets go". But this is not my point, the thing that annoys me about this is that those teams are a garuanteed loss to you UNLESS you play also fully sweaty with a meta Killer and insane addons.
Also I am someone naturally who is pretty good in games, also in Dead by Daylight so I have a very high MMR on every single Killer, so my chances to meet those teams are way higher than from a regular person. This is the problem I have, I understand that I should face sweaty teams cuz I am sweaty myself but I dont want to tryhard and sweat every single game, I also want to play chilled sometimes which the MMR denies me that so therefore I stopp playing Killer and currently I am playing 7 days to die, its a great game btw the new alpha 20 patch is hella fun, you should go try it out.
What would be a simple solution? Ranked mode
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SBMM, CoH, undeserved nerfs (Wraith, Deathslinger), validation.
This game just got too stressful for me to play it for multiple hours a day as a killer.
But main reason is usually validation, nothing can piss me off as much as losing game, because I got validated multiple times in one game with 30 ms ping.
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Ranked mode wouldn't really fix anything.
It would work if they create some crazy rewards to make people want to be sweaty there.
You think SWF that want to bully killer, would go for ranked? No.
But I don't think it is good idea to create new modes. Just waste of time that can be used better. You can't really get away with this in Asymmetrical game. You need exact ratio of killers and survivors, which could be screwed by new modes. Lobby queue can already get crazy enough.
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Mmr, hit validation when survivors have worse internet than me, pallet validation and less than 5 min matches vs 4 bnps and map offerings.
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Boons. It made dropping chases way too much punishing since everyone would be back to full health in seconds. The Wraith nerf was icing on the cake too.
Just played more survivor really.
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I play less because:
*As survivor I'm nearly always get hooked first, tunneled and camped. Not fun.
*As killer I'm facing sweaty SWF who abuse bugs, such as Dead Hard hit validation and Unsnuffable boons. Not fun also.
Game must be scary and fun. But it's not.
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- The grind - I grow tired of needing to get new killer to level 40 - Then get 9 different tier perks on every single ######### killer that I own just to stay competitive - Yeah I don't have to but I like having options. Perk availability on killers is what keeps the game fresh with interesting builds.
- Licensed maps make me want to quit the game and map offerings are boring
- Most of the new killers are boring - Pinhead was the only recent one I enjoyed but the whole NFT bullshit ruined it for me. I was genuinely ready to main him but I am not going to support that ######### - I feel BHVR went silent on it because they know the community hated it. If they verify any content is exclusive in the NFT's I'm uninstalling the game. I'm not going to support NFT's and I'm not going to support random "Drop" content which at its core is gambling if you only have a chance to get it.
- Those who primarily play survivor don't realize how easy they have it. They're lucky each survivor is just a skin instead of a full blown power because that complicates leveling for killers. I'm just going say it - All perks should be shared for every killer. ######### sick of the grind. I don't have time to do every single thing on every new killer each time new content is dropped - Feels like a part time job at this point I got ######### to do. I want to sign in, enjoy the content I paid for and be done with it because DBD at its core was always a low commitment game. I don't want to do MMO level grinding to get perks to stay competitive and enjoy various perk builds.
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The gameplay is just stale and boring. It's not a fun game anymore. Every match is boring, even when I'm winning every match. Out of 10 matches there might be 1-2 things that are fun or interesting that happens in a single match. But the rest of those 9.75 matches play out almost the exact same way every time, going against the same kind of survivors with the same builds every game. Or going against extreme sweat squads to where even if I beat them, or they all escape, it's not interesting or fun.
But the main thing is probably the devs and the way that everything is handled. Everything is done with the bare minimum, just enough for them to get by. The constant balance issues, the constant optimization and general game issues. Hacking issues. Map issues. The extremely dated look and gameplay. It's all so lackluster. And the way they handle it is ignoring it until people stop talking about it. There's still issues from 5 years ago in this game! But they simply don't care enough to fix them because that doesn't make them money.
They won't actually put any real effort in until they feel threatened, then they might actually try. Look at just in the last month. VHS had their open beta, so they put in a double BP weekend. Prop night had a new patch and is getting bigger, so they added snowman props to their winter event. They're only reactive.
Right now I get on maybe once a week to play two rounds of SWFs and then I'm already done. This game as a whole is just too dated, lackluster, and boring to hold a candle to other games now. Don't worry though BHVR, I've been having lots of fun playing Civilization.
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*Gestures broadly.*
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Boons, Dead Hard, Toxicity and Validations. My slow M1 killers can't handle the game anymore and i dont really feel like becoming nurse mainer
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Three things, majorly.
- The nerf to Deathslinger who is my main Killer.
- MMR.
- Toxicity, which I expected MMR would solve...and it aggravated it instead.
I still play Killer occasionally if I get a daily for Deathslinger or an interesting challenge in the tomes that I feel like doing, but I'm likely to go AFK if I end up getting a sweat squad which MMR tends to give me more often than whatnot for some reason.
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I started playing less killer when I found swf. Many times I'd rather be chilling with them than sweating alone.
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Boons were my last straw. Too many mechanics overlapping over 1 resource was just too much. Especially when they release interesting totem perks for killer recently in patches prior to boons coming out. The MMR system, is annoying....but I can handle annoying, I been handling annoying on this game for years. But the boon totems and the random nerfs of my secondary killers, the dog trash hit validation, and just garbage state of the game, I can handle annoying....but I can't handle disrespect. And BHVR isn't respecting people who play killers time or money so, they can get bent for all I care. And at the same time theres rumor of "The Ring" coming to DBD, and when I heard it....I couldn't feel anything. Its my most anticipated chapter in this game and....I've never felt so unexcited by something I anticipated so heavily....
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It is possible to do it considering the asymmetrical aspect. Just like overwatch had issues with the role que dbd can add also extra rewards for the role that is more needed currently. For example if we have today too few Killers playing then add some idk 20k extra bloodpoints after finishing a match as Killer.
And exactly, in the rank mode you can give shards as rewards or even outfits. They could do it simiular like world of warcraft does, with higher MMR you can buy specific "Elite" or in dbd's case "Iridiscent" outfits that are ONLY for high specific MMR available.
Does it fully fix the problem? No
but atleast it helps, in world of warcraft arenas you have atleast WAY less smurfers or ppl that are high rank and play on low ranks on purpose compared to other games like league of legends etc. Also this is not something crazy to do for BHVR, they just have to make extra outfits that should look ofc amazing for every season (month) and thats it. I dont see any reason to not implement it.
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Nothing, I still play as much as before and I wouldn't do so if I didn't still find it fun.
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Continual nerfs, mmr combined with boons.
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General burn out.
The game is really stale for me after 5 years of playing. The games not really progressed or evolved in ways that excite me enough to deal with the stress of playing killer. The most recent killer additions have been pretty underwhelming in ways that are hard to look pass too.
Just a general sense of "This is stressful and boring now."
I play a lot less overall and I mostly play survivor now. It's low stress, I get to listen to music while I play which is nice, couldn't do that as killer which sucks a lot of the personal atmosphere out of the experience.
Not enough evolution to gameplay to keep things interesting and still no fine control over things like chase music intensity, visuals, and generally dealing with the temper tantrums of people just roll together into a general burn out state for me.
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Bonns., i mean if ur playing against a swf with full bonns. Big maps for their shift-w babys
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If I had to pick 1 it'd be map balance/gen speeds. They are not matched up for each other. Maps are too safe and have too many pallets for how fast gens get done and vice versa. It just 2 safe pallets into safe loop, into god breakable wall, into 3 more pallets, into shack, into a jungle gym, ect. ect. meanwhile gens are flying. The overwhelming majority of the maps are survivor sided and the new maps aren't getting any better nor are the map reworks actually helping in most cases, but instead both new and reworks are making the problem worse.
Pile on top boons, toxic survivors, lackluster/weak killers besides like 3 of them, overabundance of strong second chance perks, grind, unneeded nerfs, needing add-ons to be viable while survivors just have perks they're guaranteed every game for free, and killers that need buffs still getting neglected.
Its just exhausting. The killer experience is so frustrating and even if you do put up with it the survivors are still much stronger. What's the point?
Meanwhile as survivor I can just hold M1, hold W, safe drop pallets, and will most likely escape.
The only reason I go to killer every once in a while is because boy does survivor get boring doing just that. Then the killer problems send me right back or into the arms of another game.
Post edited by MrPenguin on5 -
I still play killer but less and less everyday since MMR. Used to play 10-15 games a day and now it's hard for me to even go above 3. It's not even because I'm winning less, I'd say I'm winning actually more now than I was when MMR turned on, but I heavily dislike how every match feels like one side is getting stomped. It seems I either get 4 equally skilled survivors (which means I'm probably going to lose because that's how the game goes) or 2 very good ones paired 2 babies, which means I'm probably going to win.
Gotta say that Boons are the most boring mechanic ever added into this game as well. There's nothing more frustrating than hearing those 3 loud thunders after 30 seconds. It also doesn't help how boring it is snuffing them over and over again. COH is the the most unhealthy perk added since OG MoM.
Props also to the horrible map design this game has. DBD has only a few handful of actually good maps: Coal Tower, Ironworks of Misery, Wrecker's Yard, Blood Lodge, Rancid Abbatoir, Thompson House, Torment Creek, Father Campbell's Chapel, and Temple of Purgation. That's only 9 out of THIRTY-SEVEN maps, this means more than 75% of the maps in this game range from either mediocre designed to actually DISGUSTING to play on, with special mention to Badham, Cowshed, Haddonfield, RPD and The Game, maps which are very unlikely to have any fun as killer. Seriously, whatever team is responsible for the map design needs to get their ######### up and actually learn something from the good maps they have. Players only care about aesthetic for the very few first games, after that nobody cares about that safe room music that plays on RPD because the map is still unfun as hell to play on. Also another tip: NOBODY LIKES BREAKABLE WALLS.
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I guess you don't play killer.
Try it and it will change your mind when someone use dead hard to extend to another loop connected to another loop.
Or maybe YOU have 1 brain cell or you playing Nurse only.
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Genrush and flashlight squads, Boon totems, Dead Hard basically being an extra health state. All of these reasons are why I'm kind of playing less killer now.
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Boons were the straw that broke the camel's back for me. The fact that hexes can be permanently disabled within the first 20 seconds of a match and boons can never be disabled...
Still cannot believe BHVR looked at the state of the game and said "hmmm killers seem to have way too much time on their hands, let's add yet another objective." I stopped playing halfway thru the halloween event and I do not regret it
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I felt it was not fun anymore mostly stressful and games become the same thing again and again. Gens flying, bodyblocks, exit gate t-bagging etc etc. It's not worth I thought to myself so I quit killer around 7-8 months ago and I have not regret it. I don't think I will pick it up again solo survivor is the way to go.
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Balance....Its feels like there is only 4k or 0k for me.... still enjoy killer but a healthy 2/2 every match would be way more fun tbh...
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Stress. Killer was stressing me out and was often unenjoyable, so I have gone from 60/40 killer/survivor to mostly survivor. Usually solo but sometimes with 1 friend.
I usually play 1 killer match to get the 300xp, and then switch to survivor for the remainder of my gaming time.
Even when I lose at survivor, it doesn't feel stressful and I rarely feel angry. Getting facecamped sucks, but its just like "Well, what can I do?" and wait to die in a minute. As opposed to killer which feels worse and worse as you're losing a match and then get the taunt squad in the exit gates.
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When I see that I'm trying way too hard to win a match or when I see survivors going behind me clicking flashlight and stuff, I think it's time to change roles for a bit or try other killer to change things up a little bit. I usually don't care about losing matches cause I Just like to Chase people, using the powers and so on, so I don't care too much about whatever the hell they want if they're trying to harass me.
Also, I don't tunnel and camp hooks cause as a Solo Q myself, I can't stand this anymore, it literally breaks the mood and pace of the game.
I might sound pessimistic, but I always go to a match as killer expecting the worse to me, but it also helps me to get better going up against tryhard swf teams, and I love the ones who use DH on reaction and I shake my head and they use it, or when I look down to a downed survivor so the clicky clicky ones goes out of the bushes and I can down they too. Y'know, are things like that, that make me not get bored of killer.
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What make me furious is this thing. Yesterday we play with frien and two strangers. NO ONE was able to blind killers with flashlight. Three differents killer, variety of flashlight add-on and nothing. Today i play killer. In one ######### match they blind me three time. Carrying survivor, picking up survivor, even in casually pursuit survivor-you name it, they have it. I dont know if this is bc update but i was so mad about this.
Also, what happen to hit validation? I cannot hit survivor simply bc he keep run around me .
Sorry for my english
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The killer was probably running a perk called lightborne which makes you immune to flashlights
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What makes me play lessons less killer these days is 2 things
1:the nerf to my boy deathslinger he was main and they gutted him
2:circle of healing is really good vs him so it can be really frustrating to play vs a skilled squad
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I’d have to say taking a break from this game, for 11 months, made me want to play less killer. It’s easier as survivor, what with all the hand outs (perks, op medkits/toolboxes). Now I get to peg killers all the time and make sure they quit the role as well.
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THREE different killers? I know Hillbilly have this perk
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Any killer can have it you just have to unlock it by leveling hillbilly to 35 then it can show up in any killers bloodweb
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Survivors just easy mode. Why stress myself out wondering if I'll get sent to Badham when I can just play Surv with DH, IW, SS and CoH or DH, DS, Unbreak a Bill and SG?
I play cross dressing James for the challenge of getting tunneled even harder and let me tell you, having both the killer tunnel you, smqck you on hook,MSGs you after telling you to ######### and having your team specifically let you die is still way less stressful than your average killer match.
I pretty much never lose as Plague or Slinger but yet afterwards I need a smoke...
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Thats possible but weird ods...anyway, you cant blind killer when he pick up survivor...they can sudenly
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MMR and DH for distance. And qustionable patch disparity between survivor and killer.
Isn't it funny DH got validated after Deathslinger got nerfed?
Of course, I'm fine with validation. Like most people, I hate its false alarm.
The thing is, killer nerfs are usually huge and impactful, even if it affects a single killer.
On contrast, if survivors get huge nerfs, survivors have possibility to adapt comparably easier than killers.
This is what I think after toolboxs' nerf to the ground and removal of main building god windows.
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From a former engineering major, good luck.
Exam week is hell.
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Many reasons and could rant all day, but here's the main ones:
- Dead Hard being a crutch for survivors, fixing their mistakes without proper counterplay (No, ''just wait for it 5head'' isn't applicable when they're using it outside of your lunge range, and for distance. That's optimal DH usage, and you're clearly not a killer player if you tell others to ''just wait it out'')
- Circle of Healing.. Oh my god, this perk is beyond broken and needs to be vaulted or nerfed ASAP. No matter what the killer does, they will lose against survivors using this perk unless they're braindead. It's such a horrible feeling, knowing there is nothing you can do against this boon. The others are fine and have counter-play, but the nature of COH means there is no counterplay, any choice you make in response to this perk, is benefitting the survivors. That's horrible design, and the entire concept of boons is just ridiculous anyway. This is easily the most frustrating aspect of playing killer atm, and if I hear any boons go up, I either go stand in a corner because I don't want to sweat for a decent result, or just tunnel someone out of the game asap.
- Survivors having a double-standard mentality. They're allowed to bring their meta perks, rush the gens asap, do whatever it takes to survive and help their teammates, but god forbid the killer tunnels, camps, or slugs if its the most logical option and is needed to win, which is often true against good survivors where 12 hooks is not plausible. You're expected to play nice all the time despite the survivors almost never doing the same for you. I can count on one hand in my 2000+ hours of this game, of how many survivors have allowed me to get free hooks, kills, or gen pressure.
- Certain maps being survivor-sided to the point where it's not being outplayed as to why the survivors win, it's because they got a massive map, or one with safe pallets everywhere.
- Survivors bitching and moaning post-game chat because they're whiny as #########.
- The new meta of ''Hold W'' instead of looping is beyond boring and frustrating. I get why survivors do it, and how it's come about, but watching a survivor consistently run extremely early when I even think to go near them as a ######### Pig, or Bubba, makes me die inside.
- SBMM making matches harder for killer, but easier for survivor.
- Not that I particularly mind this, since I find it funny/amusing, but a winter event that is conveniently for the survivors only and benefits them with free health states.
- Generators being done in 5 minutes because it's impossible to apply gen pressure against anyone without brain damage. Finishing 2-3 chases to the gates being ready is boring.
- Killers being more reliant on meta perks than survivors. You stand no chance without them, whereas, survivors have more flexibility. Yes, BT/DS are needed a lot, but you do not get tunnelled every game.
Could go on all day, but those are the main points.
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I last played 09/20/2021. This is one of many breaks I have taken since I started playing in Feb 2018. Actually, this time, I probably will never return, so it's more than a break. The lack of care about above average skill level play is what mostly drove me to take another break. I'm tired of the balance and design choices not taking into account what good players can do and are capable of with things designed with average players in mind. When boons were announced is probably when I decided that this time me not playing anymore was more than just a break. Boons being added showed me and everyone else that cares about skilled play in DBD that design choices do not consider good players playing the survivor role.
The killer community, and even players that are good at both roles and play 50/50 are not a priority in the slightest. Everything must be catered toward average skill survivor players. Instead of balancing things more toward skilled play and encouraging average players to improve, the skilled players on killer get to suffer because skilled survivors get to take advantage of everything designed to help average skill survivor players. Now, I have nothing against average skill players, but a PvP game should be balanced and designed with higher skilled players in mind and should encourage lower skilled players to improve. When you balance around average skill, we end up with the current situation in DBD at higher skill levels, which is, competent survivor players controlling the game with ease.
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DH vaidation. It's super frustrating to get a scream on hit and then get "vaidated", especially when it happens multiple times in match.
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