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Why are full health unhooking grabs a thing?
it literally does nothing but reward people who face camp, considering full health window grabs got removed why do these still exsist?
Comments
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Git Gud don't commit to first unhook attempt.
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I actually was unaware that full health window grabs got removed when was that? Was gonna say exactly what you said full health hook grabs just reward face campers it's a sad state of the game to be honest, not sure how they could change it to where killers didn't abuse face camping or feel forced to do it.
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It's to make unhooks more risky if the killer's right on top of you. Taking face-camping out of the equation for a moment, you clearly shouldn't have absolute freedom to do anything while the killer's right on top of you, if you don't bait them right into hitting you so you can use the weapon-wipe to get the unhook, you should be punished for that.
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To not make an unhook super safe and not counterable??
If you think it rewards à camping killer let me tell you 2 things
-learn to dodge the grab/team up to unhook
-the killer will mostly get à dedicated hit instead anyway
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Are you saying you should be allowed to just straight up unhook in the Killer's face? What?
No. No, you wanna get that bold you roll the dice on a grab.
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You know what should be a thing? Healing grabs.
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Because you shouldn't be able to progress the game while the killer is on top of you. I don't even know how is this even a question. If anything they should be triggered whenever the animation starts because that moment when survivors keep baiting the unhook looks goofy.
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Because killers already need to be very skilled to facecamp, so they need something to help them do it better.
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For the same reason full health gen, sabo, chest, totem, and locker grabs exists.
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Even with the grab survivors will rush the hook as loudly and obnoxiously as possible before screaming camping at the top of their lungs. Or my favourite hide badly and run circles around the hooked, because it's the killers job to walk away and let you get saved and healed instead of keeping two to three people off gens until one of them dies.
Kinda like when the unhooked runs straight into the killer and cries tunnel because it's unfair to have expected them to think or to maybe not bodyblock the rescuer.
If you want to avoid situations like these try playing better before asking for nerfs to other team.
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Says the survivor who runs around 3 boxes for 40 seconds before dropping safe pallet. omg i loop you 3 gens and then i used DH to window vault.
Faking unhook, or getting downee where yet animation and unhooking is completed.
Not to mention how grab gets converted into hit
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But interesting that bhvr grab logic does not apply to a healing a dying survivor either. Gee I wonder why with reviving at exit door you can block a pick up? Oh right, another 2nd chance tool
Yes you provoked a killer instead running out, but a survivor can help you with this magnificent trick.
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If you would have told me they were gone 5 patches ago i would have believed you
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No i just love how in all posts, you sweat to last drop defending how balanced and hard to win as survivor is, while always mocking on how killer is OP in all aspects and calling a author of a post how most likely is unskilled trash.
day will come, eventually in next decade where they will decide to tweak on a killer side. I bet 100e ull be that first in a row crying
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I literally never mentioned something being "balanced" or "hard to win", and I never said any killer is OP. Care to quote where I said any of that or are you just gonna keep on posting low effort comments because you're salty?
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too many topics. here face camping. becouse healthy grab is only possible from camp.
Or be like those salty survivors. you hook, two try to save, you defend the hook, guy on hook dies, sends saltiness how u suck with camping.
Now enjoy running around all safe loops, abusing snowman to get 2nd chance, DH validation. so that in that 1minute chase 3 gens will pop and you will say GG ez win :)
but as long the games is evolving around balancing “4” v 1 and where “equal” mmr will never be balanced game in 4v1, ill enjoy some sweat killer matches otherwise enjoy abusing mentioned and boons, and call how game is balanced becouse BHVR loves survivors more
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I literally never said "gg ez" in my 5k hours of playing time. Are you projecting?
You seem quite upset about the game, and are blaming it all on "survivors op" "survivors toxic" "devs only like survivors", have you thought about the possibility that maybe, just maybe, you just need to practice more?
There are things that are definitely not great about this game and do need adjusting, but I think a lot of it you seem to be projecting towards others when the problem isn't there, and it isn't helpful at all.
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because you are not supposed to be able to run in and rescue right in the Killers face.
and i hate how the current survivor meta (DS + BT) and the incredibe inconsistency on grabs encourages exactly that playstyle.
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I’m not upset at all. But playing both sides, you can clearly see the difference in QoL. Playing as a survivor is 90% fun and its really horrible that even rng spawn points can decide early win
I never stated that killer and 4K should be easily achieved. But the way how BHVR is projecting the development. It is only leaning to longer TTK and faster gen works.
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Because you shouldn't be able to unhook right in front of the killer's face. There needs to be risk when unhooking a survivors near the killer.
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I say GG EZ when I kill people and when I dominate killers. Say what you will but at least I'm honest unlike most on here.
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Your opinion only matters if it's to say "killer good survivor bad", that's how echo chambers work, which happens to be a problem on these forums unfortunately.
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I don't know about all that. The goal should be to want what's best on both sides not just the side you play most. So let's say someone mainly talks about killer nerf, tunneling/camping, pretty much only negatives to one side shows your bias. Both sides abuse broke mechanics. Survivors abuse broken maps, loops, windows, second chances, etc because they want to win. Killers abuse tunneling, slugging, camping, and perks because they feel they feel they need to to win.
As for the echo chamber it seems it's a killer forum sure but there are lots of good unbiased people on here so don't condemn the whole forums.
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I'm fine with other interruptions immediately resulting in a grab, because they involve a large amount of player unawareness that warrants great punishment. And it helps stealth killers quite a bit.
Unhook grabs are only rewarding camping and shoddy connection. Again I'm wondering why people feverishly defend this when all it does is reward the most unskilled play in the game: Facecamping. If survivors get a 'free' unhook while you're right there without a grab, then I do think no amount of killer buff can help you.
To balance out this fix, you can maybe not make the chase music so horribly loud to allow auditory cues to help killers in chase. Just an idea since people will want something to compensate their weakened camping super-strats.
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Okey I try to say that without provoking anyone but maybe this forum seems to be a killer forum because aside from camping and tunneling survs don't have that much to complain but killers do
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Camping seems to be on the rise. Well I rarely see it but it's reported on here a lot. The issue is not all killers camp but could be at hook anyhow. I hook and go to gens but on the way see a survivor or there tracks what should I do? ignore them and let them go unhook? regardless of you answer killers should go and interrupt the action. Whether it's a hit on unhooker, grab on unhooker there is pressure you can apply. not to mention endgame where the killers best bet is to stay by hook and you want them to have no defense in that situation?
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I mean if you're right on the survivor, you should ensure a trade in this case. I don't think it's fair that a healthy survivor can be interrupted when a killer is, most of the time, camping. I fully agree with the situation you've described as it happens to me a lot, and in this case a trade is assured. Why should a grab be allowed? Sure it may reward some of us that punish pepega unhookers that do it mid-chase, but most of the time let's face it, it's a camper that'll benefit from it. The less we reward camping, the better. Maybe people will play the game more.
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I don't understand the point of healthy grabs. If the survivor is injured you can just down them no need for a grab. The grab is shotty anyhow but a good killer is taking you down anyhow even if no grab. Teamwork and BT gets passed a camping killer unless it's bubba.
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Yeah fully agree. I personally think healthy grabs on gens, sabos, lockers are fine since they punish greed/stupidity.
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Ive brought this up before (quote above is a thread made some time ago) and stand by that this is the worst part of the base game mechanics that still goes on today.
Giving killers a one hit down (two health state grab) where survivors are at their most vulnerable (hooks) is busted. The logic used above that survivors shouldn’t be safe unhooking in front of the killers is poor logic.
1. Without a grab, it’s still unsafe, 2. The logic is double edged sword: killers shouldn’t be guaranteed a down just because they exist by a hook, 3. It’s a lazy win for killers.
Survivors shouldn’t be entitled to survive is a common phrase in these discussions. Killers aren’t entitled to kills either. This is a core game mechanic issue.
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