Extreme Rise In Toxicity
Keep in mind this post is going to be somewhat of a subjective take on what is considered "toxicity" in a game like Dead by Daylight. The idea that I have of toxicity, is when people partake in certain actions to get a negative reaction out of the person they are playing with or against. BHVR themselves have stated that things such as tea bagging, flash light clicking, are not toxic since they are things in the game, I think a different way than BHVR presents.
Toxicity has always been a problem in games, specifically this one from my experience. Trying to get a game where there are no toxic survivors or playing five survivors matches in a row and trying to find one game where there is not a toxic killer, is extremely difficult for both sides. However, upon returning to the game around November, I have noticed an extreme rise in toxicity on the survivor side of the game. Keep in mind, I mainly play killer, so I do not see as many toxic killers as others on this forum may see. Toxic killers do exist, without a doubt, and I am in no way denying their existence.
There are bad apples in every crowd, but the general feeling I have felt is that the changes implemented by the games developers have seemingly been allowing for extreme toxic behavior with no consequence. Things that bother me in this game are not exactly tea bagging and flash light clicking, but more so when those two things are done in situations where nothing was risked. Here recently, I have only played about three matches that take place on outdoor maps. Almost every other match I have played in the past two days have been on indoor maps, to be more specific, RPD. Most of us know that indoor maps, generally speaking with a few exceptions of course, is that there is not a lot of looping in these matches. There is just holding your W key to get to the next pallet. The killer has to break it since there are extremely limited options.
After playing so many of these matches, it is starting to become very annoying to see the same survivors do the same things and win due to god pallets, then act as if they looped me around a barrel and made me whiff. What's weird, is that the true meaning of "toxicity" that I am referring to, is endgame chat messages. Here recently, ever since boon totems were added, I have noticed an extreme rise in toxicity in practically every single match I have played.
Survivors consistently place multiple boons as soon as the match starts, consistently tea bag at exit gates, and most importantly, consistently say very condescending things in the endgame chat. Not every survivor is like this, but I have the luck of meeting mainly all toxic survivors every game, no matter the killer, MMR, or time. It's becoming very apparent to me that I need to take a break from playing this game until the biggest issue of the current state of the game is gone for me. The snowmen.
I have lost many games where I could have gotten one kill, possibly even more, due to a survivor jumping in a snowman from a speed boost I gave them with a hit. After they are in the snowman, they'll use dead hard as they get hit, they'll scream, and keep rushing to the next pallet.
The game is beginning to become unplayable for me. There is very limited options of enjoyment with the games killer perspective. I was becoming adjusted to the boons, and the new dead hard hit validation, which is all extremely stressful and frustrating to deal with. However, as soon as I was getting adjusted to this, the snowmen are added. It was fun for about a day or two, but now that I have the cosmetics, they are quite literally becoming a factor in which I lose games. It sounds silly, it sounds dramatic, but it is very true.
Using snowmen and the new dead hard hit validation system is giving survivors a sense of amusement. So while BHVR, you are correct, tea bagging, flash light clicking, camping, tunneling, are all features and playstyles of the game, I believe you should consider what it feels like to be on the receiving ends of both sides.
Boon totems are fine to an extent, but Circle of Healing was the start of the downfall for me. Ever since this boon got added, things have just gotten worse and worse from a killers perspective.
Tea bagging and flash light clicking is nothing to get upset about. Just, after seeing it happen so many times in a row due to indoor maps with constant god pallets, it can get quite irritating. I wish these would also get reworked slightly as well.
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It is actually genuinely miserable as an M1 Killer and you're not A-S tier. People are finally figuring it out how bonkers the distance you can get from getting M1'd and with circle of healing this is just a rinse and repeat of you chasing a carrot on a stick. You get punished for dropping and chase and committing to a chase. You're screwed.
Dead hard validation is all kinds of dumb too, Imagine winning a mind game on a strong safe tile and you lose no matter what because dead hard. Ffs.
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Dbd is like schrodingers cat. Its toxic and not toxic till you start to care about it.
Theres ALWAYS something to complain and toxic stuff.
Only importend is your way of looking at these stuff.
Like clicky clicky survs.
Toxic: Dude anous me with a sound/light effect
Not toxic: Dude wasting his time to follow me so only 3 ppl do gens
Camping Killer.
Toxic: I cant play the game like i want
Not toxic: Im faster in the next round against a killer i like more
Or sometimes , when im tilted, i decide to play toxic aswell. Like i call my steam profil "Suprise Bing Bong". I play wraith with only rancor and go afk till gens are done. The i mori dis dude and spam afterchat with "BING BONG BING BONG BING BONG"
But for real if the game made u feel bet, just play something else for a while. Sometimes we all need a break.
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I don't understand. You say toxicity is increasing, but you say teabagging and clicking your flashlight isn't toxic. So what is? Imo perks cannot be toxic, they're in the game to be used for your advantage, which has nothing to do with toxicity.
Good example of this is noed. It can be frustrating to go against sometimes, but is it toxic? No. Same goes for all the perks you mentioned.
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My point I made in the post is that what I am highlighting the most is toxic end game chat. Which is something that BHVR has labeled as toxic.
I said subjectivity is a key point in describing what makes something toxic to you in a video game.
While there has been a rise in toxicity in relations to the endgame chat, there has also been a surge in survivors who play a bit more "rude", if you want to call it that.
I discussed clicky clicky and tea bagging in indoor maps where there was no risk, and there was extreme reward for the survivors. The game for examples, with multiple god pallets.
Tea bagging and clicking is toxic to me, because it is sending a condescending message. However, it is not objectively toxic, since it is a feature in the game. Same with snowmen, same with perks.
Subjectivity is key, since you cannot disprove tea bagging is toxic.
As said before, to recap, my main issue with tea bagging and clicking is not that it is done. My problem is that it's done on maps such as The Game, where there is zero to no looping, and it is just holding W to get to pallets.
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As said, toxic things are different for everyone. It's a subjective feeling.
There are objectively toxic things, discussed in the post, that BHVR themselves as stated. Such as, toxic end game messages.
I highlighted my problems with tea bagging and clicking flashlights on indoor maps, since it isn't really anyone's fault. The maps are designed for almost no looping, with multiple god pallets. When survivors tea bag and click flashlights on maps like these, it comes off as condescending to me.
Stated in my original post, I said this was a subjective take. There are objective elements also discussed, such as toxic end game chats. That is what I have been seeing a rise in, much much more since boons and other features have been added.
Every side wants their cake and they want to eat it too. I am in no way saying remove any features like crouching or using a flashlight, I am simply stating that survivors seemingly use it to get a reaction out of killers, and sometimes it does work.
It comes off as toxic behavior. Same with purposely putting your team in a worse position for laughs, same for tunneling and camping. It all seems toxic to many, but to others it's seen as a strategy.
It's subjective, with objective elements. All I was saying is that it seems to be worse now than I have ever experienced before.
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I see a lot of BM in general on both sides. Not meaning to give a copout response, but I do genuinely see killers do killer equivalent "toxic" things quite a bit. You're just more likely to see it from a survivor because there are 4 survivors for every 1 killer.
You eventually just start to roll your eyes at it. It's not really an outplay to stun someone at a god pallet. Nor is it an outplay to bloodlust 10 the only pallet in an otherwise dead zone and get a 1k. But a lot of players get really proud of themselves in public matches with hidden MMR. Is what it is.
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Somehow the beginning of the fall came too late for you. You missed the nerf Undaing and the up of Iron will \ nerf Stridor And many other changes
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Meanwhile:
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Shrug.
My own feelings are that I'd prefer a significantly nicer, more welcoming and sportsmanlike community - but the devs have spoken and essentially, anything short of hatespeech or threats are not only acceptable but an essential part of online gaming.
I think that this approach is more than a decade outdated and is going to come back to bite them, but it's not my game.
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