The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Do you consider the match a lost if you die but everyone else escapes?

Myla
Myla Member Posts: 1,551

Trying to figure out the problem with Solo Q and so I have been recording my 19 games and it's been pretty good results so far. I honestly don't see the problem with Solo Q and it's manageable even if you're not a SWF unless you're one of those unfortunate survivor that dies and everyone else escapes. There's also some unfortunate matches where there's a clear link but still the survival rate from the survivor team is pretty high regardless. So what's the problem? Sure there are instances where the rest of your team could have been better but I don't think most matches aren't damning.

Comments

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I thibk getting rid of the concept of winning and losing entirely is the healthiest thing a player of this game can do

  • landromat
    landromat Member Posts: 2,193

    no. If at least one escapes through the gate that's a win.

    Same mindset as killer. If somebody escapes through gates it's a loss

  • Voodoo_Thirsty
    Voodoo_Thirsty Member Posts: 522

    No. As long as I did my best for the team and they have a higher chance of winning, it's a win for me.

    Now being camped + tunneled + being held hostage in my own game feels like complete dog%&# and if I'm forced to leave earlier than anticipated, then that's a clear loss for me.

  • Clevite
    Clevite Member Posts: 4,335

    No, getting everyone else out is my priority, and my fun challenge each match.

    If I die in the process it's still a win for me.

  • OverratedFool
    OverratedFool Member Posts: 66

    Three escapes is a win. It's kind of as simple as that for me.


    Winning isn't the priority obviously, having a fun and close game is, but on a purely fundamental level three escapes is definitely a win.

  • Marihel
    Marihel Member Posts: 53

    No. I just make sure to contribute enough to help and get a good amount of bloodpoints while doing so.

    If I die, so be it. It's not about winning and losing to me, it's about doing everything I can to ensure the whole team has the best chance to escape.

  • cantelope
    cantelope Applicant Posts: 343

    Only if my teammates are jerks. Not bad mind you, just jerks. Potatoes can be cute when they try and I find most of them do.

  • TAG
    TAG Member Posts: 12,871

    I consider the match won.

    Why is this the only PvP game where I hear people saying "Don't think about winning or losing?"

  • nikodemo
    nikodemo Member Posts: 784

    Yes and no. Personally, I lost vs the killer because I died. Maybe I get out played, or maybe I sacrificed myself for the team, but either way I'm dead so I lost.

    But if the rest of the team lives, then that's a win for our team and an overall loss for the Killer, even if I personally lost and died.

  • AsherFrost
    AsherFrost Member Posts: 2,340

    If 2 make it out, I consider it a draw. If 3 make it out, whether I am among them or not, I consider it a win.

  • landromat
    landromat Member Posts: 2,193
    edited December 2021

    Because game is unbalanced and you'll lose your sanity if you do

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Because it's special.

    Not a lot of pvp games have such a vague definition of what a win is.

    Fighting games it's obvious who won. Shooter games also have very clear victory goals. Same thing with moba games.

    I can't think of a single other non asymetrical pvp game where it isn't specified when you won or not.

    Tf2 there is cheering if you win and booing if you lose. LoL it screams out "Victory" or "defeat" wether you win or lose. In fighting games your character will usually give a short victory speech.

    This game has none of that. Closest thing is entity displeased to merciless killer. And that doesn't matter for matchmaking

    If the terms of victory is so vague it's best to just forget it entirely and just play however you want to play.

    If i have a good 9 hook game with 3 escaping survivors with ton of chases and back and forths why would i try to ruin that experience by saying well i lost cause i didn't kill atleast 3 of them.

  • TAG
    TAG Member Posts: 12,871

    Everything you are describing to me is a bad thing that needs to be rectified by actually establishing the win conditions.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    You're not wrong about that.

    But untill they actually do it, I find it best not to worry about it.

  • TAG
    TAG Member Posts: 12,871

    I will continue unfortunately because that is how I be, but I do see your point.

  • dugman
    dugman Member Posts: 9,713

    I actually think one big flaw in DbD is the devs sometimes try to say “well, it’s actually a semi-cooperative game and not the survivors as a team” because generally speaking semi-cooperative game design rarely works well. (I’m talking about both semi-cooperative video and board games.) Many semi-cooperative games end up having situations where a player who is losing just decides to tank the whole game for all the other players out of spite, for example, and DbD is certainly not an exception. They create a game where intuitively survivors want to actually play as a team, but then put in mechanisms that say “but hey, feel free to screw over your teammates because you’re not a team, all that matters is how you do. But not really because we’ll give you more points if you rescue people, oh but you’ll lose a lot if you save someone and die .”

    Unfortunately there’s nothing that can be done about that at this point, being semi-cooperative is a core part of their scoring systems. They’d have to completely change how bloodpoints are awarded and grades earned so that all the survivors earn points and grades more equally as a team versus completely individually and there’s no way they’d do that, or even any sign they want to do that. But that underlying design decision is at the root of why the game has so many ragequitters and people doing rescues without protecting the rescued person afterward and survivors just hiding hoping for hatch, etc. Mechanisms that encourage selfish gameplay by survivors just further entice selfish behavior, it’s the bane of all semi-cooperative games.

  • Sepex
    Sepex Member Posts: 1,451

    If my sacrifice means 3 escapes. I'm chill with that.

  • Marc_123
    Marc_123 Member Posts: 3,611

    Yo. Even if only 1 escapes because of me it is ok.

    But i know i technically lost if i die.

  • Yatol
    Yatol Member Posts: 1,960

    i dont consider it a lost if it was after gates where powered and i helped people escape, i consider it a lost when i just happened to get downed and killed after the gate where powered.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    No, but apparently BHVR considers it a loss even if you did a ton of stuff to help your teammates escape 🙄

  • Marc_123
    Marc_123 Member Posts: 3,611

    Yes.

    If i open the gates and could escape but decide to go back, then it is also ok with me.

    Because i choose that i may die by rescuing.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I make my own win/lose conditions as survivor but the fact if other teammates died or escaped has nothing to do with it.

  • RainehDaze
    RainehDaze Member Posts: 2,573

    It's an interesting thought experiment.

    I still think MMR should've been balanced on the 1v4 basis, not the 1v1x4 basis. If you want to use kills/escapes as a proxy for overall skill, great, do it in the way that incorporates the most side info.

  • DBD78
    DBD78 Member Posts: 3,463

    No it's a 3-1 win for the survivor team? It's a clear win. Same as you escape but the rest dies that is 1-3 lost game.

  • RiskyKara
    RiskyKara Member Posts: 804
    edited December 2021

    If I did something cool during the game I consider it a win.

    I once looped a killer for 3 gens and then they camped my hook. My friends tried to save me but I begged them to finish the gens and leave. They rescued me and I got tunneled out but they finished the gens before I died all the way.

    I'm very casual and so are my friends. We aren't a sweat bully squad, we're just dumbasses. Cool feats like that are not common.

    I lost, but I felt like a winner.

    Another time after the gates were open and everyone left. I went to the pig and beckoned her to the basement. We sat together while the end game collapse finished. I gave many boops until I died.


    Pig is so cool.

  • Laluzi
    Laluzi Member Posts: 6,213
    edited December 2021

    Nah, I consider it a win if everyone else makes it out. I'm also happy if I die guaranteeing that another person makes it out - it's a win for me if I could have escaped and I pass on the torch to someone else. Hashtag altruisticlyfe.

    Not a win if the other player bungles it and we both die, though. Really obnoxious to give your life to save someone who goes down tbagging, or who doesn't use Borrowed Time at all.

    The one exception to the "I die but 3 escaped" is when NOED goes off and everyone stays at the gates instead of trying to look for the totem. Or the same situation without NOED, really; multiple healthy survivors that make no attempt to go back for anyone. I totally understand playing it safe if you're injured or on death hook, but solo queue can be interesting at times.

  • AnObserver
    AnObserver Member Posts: 747
    edited December 2021

    This is the largest thing for me: It's not cooperative, but it is.

    That is what I like about this game. As a Survivor, increasing the odds of Survival includes cooperation. But ultimately, in the end cooperation is not necessarily the end goal, just the most likely chance for success.

    (Edit: and from a gameplay perspective, success doesn't necessarily mean a 4E)

  • SpitefulHateful
    SpitefulHateful Member Posts: 311

    Absolutely yes. My survival comes first and anyone who says "it's not about winning or losing" is usually the one who mocks the players in the post-game lobby for losing.

  • ChurchofPig
    ChurchofPig Member Posts: 2,766

    It really does depend on what everyone's role in the trial was. If I'm the only one who really did anything otherwise they would have lost, then yes it's a lost. If everyone tried and it was an "it's either you or me" kind of situation for who dies, I'd take the fall so everyone else can get out and I'd consider that a win.

  • bm33
    bm33 Member Posts: 8,208

    According to SBMM I lost because I died, nothing else in the match matters except if I died or escaped through the exit gate. Since that is the devs definition of a loss as survivor that is what I go with.

  • Thrax
    Thrax Member Posts: 974

    i lost but we won