BHVR is creatively bankrupt (Wall of Text BIG read)
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Well, the experience only counts for the current state of the game and the most similar versions before it, right? In that case, I'd say I'm pretty darn experienced with current and late 2019-late 2020 DbD. 😛
And I meant that Survivor can be more fun than Killer, for sure. Survivor has more mechanics and perks that actually change their gameplay. The only new gameplay mechanic Killers have gotten has been Breakable Walls... and we know all about those.
I mean, I just played some Survivor a little earlier and, while it is more interactive and interesting than Killer, it's still not all that. Much more fun with friends, for sure. Game definitely needs an overhaul of some kind, but it's not going to happen...
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Bhvr could listin to the communtiy for once, maybe that would shake up things
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I actually played LoL for around four years, so I know perfectly about that community... 😛
But anyway, by your definition I guess that bodyblocking, flashlight blinding, using pallets and looping are all toxic behaviors--because many players find these things to be toxic and have a tantrum in endgame chat over it. And hooking and killing Survivors is also toxic, because it also makes players upset.
Do you see what I'm saying? Nobody intends to make someone upset when they play the video game within the means that the developers intended, but people get upset regardless. Pressing CTRL repeatedly or left-clicking someone on a hook are not toxic behaviors. Celebrating a victory over the enemy is not toxic. But things like insults and threats in endgame chat are toxic.
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You would think so, but gameplay updates and QoL changes don't make money... unlike DLCs and cosmetics! 🤑
I obviously don't mean to be mean toward BHVR, but it is frustrating to know that the video game industry and all of these companies revolve around $$$. I doubt we'll see anything to actually shake up the gameplay and stay true to what the devs called a "living game".
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Bodyblocks? Theoretically toxic in some circumstances. Flashlight blinds? Not in typical use, just for getting away from a pallet break or a save, but the clicky/macro squads or bully teams? Yes. Using pallets could be if you're trolling fellow survivors. C'mon, you're probably better than the slippery slope nonsense.
"People get upset" isn't the slam dunk you think it is. Yeah, some people are irrational, but there's a difference between projection and reception - the former is internal, the latter is external, and only one is toxic. Pretending that they're the same, or that one nullifies the other: just untrue, whether you believe it or not.
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My point is that all of these in-game actions are within the confines of the video game. Unless you're trolling your teammates or holding the game hostage, none of those actions are toxic...
Although, even then, those actions have a better basis for being toxic than someone pressing CTRL repeatedly in your direction.
I guess I really can't sympathize with people who let crouchers and clickers bother them so much. I actually laugh when someone gives me crouches because in the end, I'm not better than them, they aren't better than me, and we're all just players in the video game. If people want to gloat over their victory without actually affecting the game mechanically, they have the right to do so. It's not reportable, it's not toxic, and it only bothers you if you let it. Unlike real toxicity, which can actually physically hamper your game experience, or people in endgame chat telling you to unalive yourself. Those things are actually mentally harmful and actually reportable as well.
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Someone so mauled they have to hit a hooked survivor is laughable to me, too. Someone getting up in arms about t-bags and clicks is playing into their hands, and I don't participate - I'm a killer main, and I'm confident enough in myself to not only move past but retain that every time they click or crouch they're expending the most valuable resource in the game: time. Our personal reception of these things doesn't change the received/contextually malicious nature of those actions. Malice is a communal label. Reportable? Usually not - a lot of toxic things in games aren't.
You simply don't get to redefine toxicity to fit your more selective preferences, though.
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Honestly They need to recode the game
So they can get the best out of the engine they are using
But they probably won't do that
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