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2 story maps + boon totems make survivors close to invincible if they know what they're doing.
I'm sure people have already pointed this out, but boon totems are completely broken in maps with more than 1 level. I just played a game on RPD with 3 people blessing totems and it was a miserable experience. I knew exactly where the totem was but I would have wasted so much time going all the way upstairs to snuff it out that all my pressure would evaporate. And that's just the little pressure I had since slugging wasn't an option while in boon range. Why should boons give you double range? Why are the devs ok with that?
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Boons on multiple levels really is ez mode
Like, Old Spirit Mindgame levels of ez mode
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I guess they wanted it to be survivor sided so Sluzzy can just say that it's not broken since that people complain about Boons being too overpowered.
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