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Weak/Mediocre Perks You Love Anyway.

StarLost
StarLost Member Posts: 8,077

Which bad/non-meta perks do you still use a lot?

For me:

  • Surge. It's not weak but it's certainly not brilliant - it's just such a satisfying perk to get off.
  • Dark Devotion.
  • Fearmonger.
  • Monitor.

Comments

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699

    Distortion.

    It's always been just a tad underwhelming, because its only 3 stacks, but Shadow Step has now made it irrelevant. I think it makes for a fun "I don't want to be chased first" Object of Obsession build, tho.


    On killer, Furtive Chase. I love trying to make my terror radius as small as possible.

  • StarLost
    StarLost Member Posts: 8,077

    I play info heavy, and always worried about Distortion. Shadowstep is pure anti-fun - it's not that it's strong, it's that it can basically blind counter a build I want to use.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    Leader- faster action speeds for my teammates

    Whispers- (it's not talked about a lot so...) It's great to know a Survivor is nearby

    I would say Oppression and Surveillance but I haven't played with them in a while

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    God Himself couldn't take Mettle of Man away from me.

  • StarLost
    StarLost Member Posts: 8,077
    edited December 2021

    Oppression...I played with it for a while, combined with Pop. It can be fun at lower MMRs for sure, but the cooldown is obscene.

    Whispers is always a solid perk.

    Surveillance is another solid perk, especially since they fixed the stupid bug. I really like it with Surge/Pain Resonance.

    I recently got absolutely crushed by a MoM play. I literally thought I was playing against a hacker until I got to endgame and went 'oh!'.

  • Aurelle
    Aurelle Member Posts: 3,611

    Counterforce, Aftercare, Whispers, and Oppression.

  • TheMadCat
    TheMadCat Member Posts: 2,203

    Fixated. I don't know. I love it. I can't explain.

  • Malkhrim
    Malkhrim Member Posts: 994

    Killer: Dark Devotion, Deathbound, Spies from the Shadows, Overcharge and, of course, MAD GRIT. If I'm playing Doctor, Unnerving Presence and Huntress Lullaby.


    Survivor: Autodidact, Mettle of Man (getting value from it becomes a challenge, it's so fun), Power Struggle, Breakout.

  • FriedDesires25
    FriedDesires25 Member Posts: 6

    Breakout, sabo builds are very fun!

  • Akumakaji
    Akumakaji Member Posts: 5,481

    Spies from the Shadows

    I dont know why some people talk this perk down, it gives you such awesome map awareness. Like every game that I equip it I mind my business, when suddenly a crow goes off in my back and I find some cheeky survivor there that I hadn't known about in 100ys.

    Or when someone escapes during a chase, because they juked you good, but then a crow exposes them.

    I could go on and on. I just love this perk.

  • Iudex_Nemesis
    Iudex_Nemesis Member Posts: 326

    Bloodhound - Basic but reliable tracking. It's just nice to be able to see tracks more clearly on certain maps and perks like iron will and shadowstep have no effect on it.

    Mad Grit - Combine with Agitation for the meme build.

    Lightborn - Very niche but hilarious when you down someone who keeps trying to blind you. Works against flash grenade and blast mine as well.

    Bloodwarden - Doesn't always work but it makes for a fun endgame build.

  • Percival_nxs
    Percival_nxs Member Posts: 193

    Open handed with Kindred

  • Sepex
    Sepex Member Posts: 1,451

    Unnerving Presence has always been one of my favorites, just a shame it's useless after you've played the game for an hour.

  • dugman
    dugman Member Posts: 9,713
    edited December 2021
    • Bloodhound - It’s very difficult for an injured survivor to avoid you for very long with this perk. Unlike Nurse’s Calling it works all the time, even when the survivor is crouching or goes in a locker, and even if you are good at seeing blood trails normally it makes them even easier to see on dark ground and makes them last significantly longer. Plus it’s not affected by perks like Shadowstep or Distortion. I love this perk as a filler.
    • Deerstalker - I don’t always slug, but when I do slug I love having this perk. It saves a surprising amount of time sometimes looking for slugged survivors who might have crawled somewhere, especially if they’re not making noise due to a perk or a sound glitch or they’re a Blendette slugged in a really dark shadowy spot. And it also makes it that much easier to keep an eye on the slugged survivor while you chase someone else or do something else to see if a rescuer is coming their way. I don’t think the perk is super powerful or anything, it’s just a really solid quality of life enhancement when you slug.
    • Spies from the Shadows - People tend to dismiss this perk because “you can see crows without it”, but the thing I like is that his perk lets you both see and hear crows through walls and even when your back is turned (you get the noise alert indicator when your back is turned so you know where the crow was). I played a match in Midwich just last night with this perk and it directly helped me find survivors multiple times that match through the walls. The only thing I wish they’d tweak is to change the noise alert explosion sound to be a crow caw.
  • chargernick85
    chargernick85 Member Posts: 3,171

    Like you I enjoy Dark devotion, monitor, and surge on specific killers.

    Fire up - i used this way more than i should. I just like the boost to everything but it does need an increase.

    BW- when i am in the mood i run this often. Its a very satisfying perk to pull off.

    Lullaby - 4-5 stacks get even the best players off guard. I run it with ruin, thrill, and pentimento and it overwhelmes most teams.

    Fast track - this perk has came in clutch more than a few times for me. Also I like the sound que when activated.

    Stake out - idk why i just do.

    Q&Q - its really hard to not use this perk. Does alot for me and has great synergy with other perks i like (deception, head on, lithe, and flash bang.

  • Tr1nity
    Tr1nity Member Posts: 5,047
    edited December 2021

    SFTS

    Edit: Even I don't know what SFTS is...

    I guess thats why ppl shouldnt use acronyms

    Post edited by Tr1nity on
  • HectorBrando
    HectorBrando Member Posts: 3,167
    edited December 2021

    Autodidact, great when you get Sloppy Butcher or Legion, otherwise is not that great and CoH has overshadowed it.

    Suicidal much?

  • not_Queef
    not_Queef Member Posts: 836

    5 stacks on Autodidact is orgasmic if if you get good skillcheck RNG.

    Pls devs, tie skillcheck chances to luck so i can pair it with Up The Ante and all those luck offerings that I never use.

  • LoneSlinger
    LoneSlinger Member Posts: 500
  • Chordyceps
    Chordyceps Member Posts: 1,715

    Distortion. Its really good for determining what intel perks killers have as well as countering them.

  • gilgamer
    gilgamer Member Posts: 2,209

    Shadowborn cause that way I can not feel like I'm getting nauseous after a couple hours of play

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    For survivor, 3 perks I get a l9t of ise out are:

    1. Deja Vu: To this day it still prevents 3 gen scenarios from occuring, and also makes the tricky latter stages of a trial far less problematic.

    2. Fast Track: I quite like the boost you can get to knocking out gens, and I don't even have to do anything to acquire it! If nobody gets hooked it becomes a wasted slot, but it's helped knock gens out sooner.

    3. Kinship: That extra time on the hook really does help the rescue effort when in that dire final stage before sacrifice.

    For killer, my 3 lesser perks would be:

    1. Forced Penance: This perk has been far more useful than I expected, especially against more altruistic players. It's especially useful against stronger healing perks like "We'll Make It" or "Circle Of Healing".

    2. Jolt: Especially if the latter game comes down to gens you've kept relatively close together, this perk really does turn the heat up.

    3. Claustrophobia: If it hits and you are nearby, it can result in an absolute bloodbath! Granted, it fails more than it works, but when it works with survivors who try to complete the gen under your nose it's quite fun!

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    Autodidact, Second wind, Object of Obsession.

  • MrDardon
    MrDardon Member Posts: 4,037

    Oof, there is so many. Especially on Survivor side. I try and not run Meta Perks on either side, so I usually use other good/mediocre or even bad Perks sometimes.

    For Survivor:

    • Flashbang (My favourite Perk, it's not really strong or practical but it's hella fun. Who doesn't like an ingame war zone.)
    • Any Mean's necessary (I really like that one, free 500 BP for picking up pallets and you get the occasional pick-up, which always feels satisfying.)
    • Alert (Underrated, it gives good info and can let you keep track of pallets which have been dropped.)
    • Resurgence (It's a We'll Make it, but for yourself basically. So if you want to have an 8 second heal everything YOU get unhooked, this Perk helps.)
    • Bite the Bullet (This Perk still carries the title: "Saved my a** against that tunneling Spirit on Cowshed". After getting unhooked, Spirit was nearby, searching but I went to a hay ball and started to heal myself, and my teammates could distract her and I could heal myself making 0 noise.

    .. probably even more, but those came to my mind pretty quick. But many Perks are either underrated or weak but still fun.


    Killer:

    • Monitor and Abuse (It's not great on every Killer, but I am a half-Shadowborn addict and I need to run this Perk on "almost" every Killer.)
    • Brutal Strength/Bamboozle/Fire up on Myers (I just love this combo on Myers, those Perks aren't the greatest but they feel so good to use on him.
    • Brutal Strength on Spirit (Not good at all on her, but I like it on her. Seeing her break those pallets with her katana quicker gives me chills.)
    • Agitation (Again, not the best Perk but this Perk makes playing Killer smoother, and everything which makes Killer better to play is a good Perk for me.)
    • Trail of Torment and Starstruck on Ghostface (Kick a gen, be stealthy.. once the gen stops regressing and you lose your stealth.. restealth again with Night Shroud. Also, Starstruck will always work because you have a TR while carrying, making up for the lack of instadowns on my part because I don't stalk as Ghostface.)
    • Enduring on Blight (Not the best choice, but I play pretty aggressive with him and brute force pallets.. *get stunned.. M2.. M2. M1*, pallet gone in an instant.)
    • Whispers on Plague (While Corrupt Purge is active, I can't hear sh** because for some reason the whispering of her Corrupt Purge is so extremely loud, it muffles everything else. Whispers allows me to kinda "know" where Survivors are once I see the Perk activate.)

    .. and so on, but those came to my mind again.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878

    Survivor mains will pry Eruption from my cold, dead fingers

  • ReikoMori
    ReikoMori Member Posts: 3,333

    Bond. It's not meta and it doesn't do anything particularly spicy, but I always run it on survivor.

    As Todd Howard says: "It just works"

    It doesn't do anything more or less than what it says on the tin.

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    I like Brutal Strength but man it should be 30%

  • I am freaking love autodidact. Idk why, but it is just so satisfying to have 5 stacks and be the team healer.

  • CrowVortex
    CrowVortex Member Posts: 968

    Survivor - Stake Out, i've managed to heal during chase with great skill checks while looping shack while overlapping a boon's radius before, safe to say the deathslinger wasn't happy. Very good on gens while the killer is chasing someone nearby. Very underrated in my opinion.


    Killer - I freaking love pentimento paired with plaything, sure it takes time to set up and relies on survivors breaking totems, but the only 2 valuable one's are the first 2 stacks and 7/10 a survivor will break one or two.

  • zarr
    zarr Member Posts: 1,030

    Monitor & Abuse, Enduring, Whispers, Knock Out, Fire Up, and Vigil, Desperate Measures, Dance With Me. I would argue they are not actually weak, but most of them are of course pretty far away from being top tier.

    Monitor enabling you to get closer to survivors before they notice is cool in and of itself, but I also particularly enjoy its synergies with Nurse's Calling and Infectious Fright. Enduring is a great chase perk on a few killers and at least still one of the nicest Quality-of-Life perks on various others. I particularly enjoy it because survivors regularly are forced to stay at a pallet rather than being able to use the stun time to make it to another tile, and outplaying people on dropped pallets is fun. Whispers is a solid tracking perk that as opposed to most others requires more smarts and experience to get the most value out of but on the flipside has no counter. I enjoy low-downtime slugging playstyles with Knock Out a lot, unfortunately it has been bugged for ages now and survivors can still see fellow survivors for a split second as they enter the dying state. Please fix. Fire Up is definitely the weakest out of the bunch, but there's a few builds where I enjoy it, such as in combination with Brutal Strength and Bamboozle on Clown, where you throw Antidotes at pallets and and windows before breaking or vaulting them and catch up to survivors very fast, or on Wraith alongside Brutal and Shadow Dance plus Serpent, or yet Myers with Bamboozle. It's also funny making survivors mess up their flashlight save timings. Still think Fire Up should be buffed though. At the very least it should also apply to successful hit cooldowns.

    Vigil is fun in combination with Sprint Burst and trying to stand and walk as much as possible in chases so as to get SB back mid-chase. Fixated obviously helps with that. Desperate Measures is cool for speedier Self-Care heals, but I mostly enjoy it in combination with BT and DH - the faster unhooking speed allows you to more reliably be able to avoid a hook trade by DHing behind the unhooked survivor, forcing the BT hit. Resilience helps a bit as well. Dance With Me is great with Quick & Quiet and Lithe, and particularly against Nurse and Spirit. Lucky Break has pretty much eclipsed it, but DWM is more fun.

  • Calm spirit, incredibly underrated. I love pairing with Distortion or boon: shadow step.I've been getting a lot more value from the perk these past weeks especially against crow killers that run pain resonance I also just enjoy the added stealth movement of not disturbing crows, makes me feel like a ninja lol

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,092

    Leader. Its actually come in clutch many times for me.

  • bobateo
    bobateo Member Posts: 368

    Audodidact - COH has completely overshadowed it and it wasn't that great to begin with. But damn, when it works, it works.

  • Mew
    Mew Member Posts: 1,833

    shadowborn. i honestly cant play without it anymore.

    also, fixated. walking faster in certain loops has helped me not get hit so many times.

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    flashbang, blast mine, power struggle and diversion is the only survivor build i run anymore

  • Vampwire
    Vampwire Member Posts: 709

    Thrilling tremors is a really good alternative to BBQ, but it has no bp stacks so that makes me cry.