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Idea for a Legion buff

I recently saw a video about using stab wound studies and Frank's mixtape to down survivor with frenzy and I tryed it and it was quite funny so I thought why not make it so that the first stab works like it now does I stab my power gets filled up again and I get killer instinct but when I see nobody I can commit to the chase and keep stabbing the survivor each addition stab don't fill up the power but lowers the deep wound meter so I can stab them to death.

I think that would not be to powerful and would reward good hits inside the time frame of frenzy.

What do you guys think?

Comments

  • SeannyD115
    SeannyD115 Member Posts: 583

    This is how old legion worked and had very little counter play. So I don't think they will make that change

  • Starrseed
    Starrseed Member Posts: 1,782

    Ohh I didn't know that. To be fair I don't play enough survivor to know if you have enough counterplay i just thought you could manage to eveade some hits with good loops or a stun

  • Dreadnight
    Dreadnight Member Posts: 128

    I also suggested such a change, and I think it would work.


    Old legion unlike current legion, did not lose power on missing a hit. If the devs keep the penalty for missing the stab, I don't see any problem.

    The counterplay would be to try to cause the legion to fail the hit, stun him, or to endure the chase long enough for it to lose his power.