We Have A Cheater Problem - Remove DC Penalty
I know you're not doing anything against the wave of cheaters so at least remove the DC penalty.
Seriously this is getting out of hand. The amount of cheaters i got in the past days while playing killer is unreal.
Do something.. Anything.. But do something.
Comments
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Not the correct solution.
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No. Every time the DC penalty is removed; I can't finish a single match.
As Killer:
Find someone? Survivors DC.
Down someone? Survivors DC.
Pick any Killers besides the 'Survivor Approved' Killers (IE: Ones they can bully)? Survivors DC.
Certain maps load? Survivors DCs.
Use unapproved perks? Survivors DC.
As Survivor:
Certain maps load? Killer DCs.
Gens go too fast? Killer DCs.
Juke the Killer too much? Killer DCs.
Exit gates open? Killer DCs.
NEVER remove the DC penalty, or the game becomes literally unplayable.
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Wake up man, this game is already unplayable.
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Unfortunately that would also ruin the matches without hackers, but I do agree that something has to be done about all the cheating going on, I just dont think removing the DC penalty is the way to go.
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Yeah, this is a case where the cure is worse than the problem. DC penalty going off means every other match becomes unplayable with someone quitting if they don't like anything about the map/killer/offerings/how quickly they got downed/how quickly their hexes blew up.
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Had a Lisa today 4% on her 2nd stage hook.
The cheating is so subtle I cant help but doubt myself and just assume I'm boosted or I'm just not understanding something.
I suspected she may have been a cheater so I changed my mind and decided to proxy camp her, but as I turn around shes off the hook and running, but nobody else was there. I thought for sure I was just Blendetted but there was no way.
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Allowing people to screw over the non-cheating matches won't fix that. 🤷
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There are way more matches without Hackers than with. And those would also be affected by no DC-Penalty. I dont want to have ruined games because Survivor-Snowflakes think it is unfair that they just got downed first or that Killer-Snowflakes think that it is unfair that their Ruin got broken early or that they lost 2 Gens.
And the Devs ban, a friend of mine reported a Hacker two days ago, yesterday this person was banned. (At least they had a VAC-Ban in their profile, the profile itself was private, but it was most likely DBD)
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Then fix the issue of hackers holding people hostage and/or being able to crash their game.
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Was about to make a new thread about cheating and saw this. The amount of cheaters is staggering and nothing ( that I know of ) is being done about it. I dont see anything from BHVR on what they are going to do about it. Ignore it and let it go away? This is about the overt cheating too, there are many.. i mean a lot of people who use subtle cheating. Move at 105% speed, do the door in 10 seconds instead of 20 that kind of stuff. It's getting really pathetic and BHVR's lack of "insert word" is becoming intolerable.
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I think the best thing to happen is for the game to automatically end once the EGC timer runs out. The fact that hackers can keep killers hostage in the game like that is ridiculous.
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agreed. Just had to stand and endure coming a match and all gens were 99%'d and survivors were hooking and unhooking themselves and getting flashlighted through walls. The after game chat was awful too because the cheaters were BM'ing. It's not fun to stand there and wait for this to end. This game is really becoming a freaking joke, like really, it's laughable
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Yeah it's definitely sad. The fact that BHVR stepped up immediately to put an end to mods, but has done little in the way of ending cheating is just ridiculous.
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Which is why I said my preferred option was to fix the holding players hostage for hours on end.
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It is definitely out of control. Even those matches I dodge suspicious private profiles, you still encounter them every other match. Remove the penalty if they can't fix it. They can hold the game hostage forcing the killer to DC.
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so lets make even more unplayable for the average player who will probably never face hackers
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I think part of the issue is that hackers can also make it so that you have no choice but to DC.
So in essence even if you agree that a dc should be punishable, when the hacker can make it so the game never ends, you have to dc anyway. That is where I feel the problem is. I have literally seen people close the hatch and the game never ended. That is just ridiculous.
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Probably never face a hacker? Have you played recently?
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a lot actually
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^^^
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No
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Seeing as many people are resistant to DC penalties being re-introduced, despite it making only a small difference as survivors will kill themselves on hook and killers will go AFK, and ultimately still quite a few will take the penalty and DC anyways.
Just add a forfeit option, much like Scott Jund has suggested, very easy. 3/4 survivors vote forfeit, then the game ends and if killer hasn't got a certain amount of hooks within a certain time limit the killer gets the option to surrender also.
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No.
Nobody likes cheaters, and it's bloody frustrating when you get them.
However, removing the DC penalty makes the game miserable for everyone for weeks.
Basically every game, the second I get a down, or a survivor doesn't want to play against my killer today, or they make a mistake, they DC and now I get to have an annoying game and their teammates have basically lost.
Frankly, I want the DC penalty increased.
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Oh boy I can't wait for every game that starts reasonably well to be ended immediately because Survivors outvote me.
No. No voting. No player-controllable "I don't want to do this now", not when you're screwing over other people's rewards, achievement attempts, and ability to actually enjoy earning a victory.
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Damn it sluzzy stop making sense your making me question reality.
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Because they were making cosmetic and behavior wasn't making money from that and they can't have that
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They did something they decided to give the game away for free so all the banned hackers can grab a bunch of copies for free.
Plus there's site where you can buy fully loaded accounts for like $3.
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this wouldn't even be an issue if there was a genuine effort being made to deal with hackers but as far as i can tell it's just being ignored
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Here is my compromise:
Add a a concede button, but you have a LONG exit time period, sort of like trying to log out of an MMO. So you can't use it to quit on a hook, or try to think you are cute by "robbing" the Killer. This gets you out of a hostage situation, but won't have you racking up 6 hours of DC timers.
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Like I said, if you're not gonna let someone DC or forfeit then they're just gonna do it anyways in some manner. What's the difference between a team that kills themselves on hook and one that forfeits?. One is just dragged out more when in all truth it would be better to just look for the next match.
Are some people going to abuse it?, sure but it will benefit more people than it hurts as I'm sure most people would rather play the game instead of constantly disconnecting or forfeiting.
Survivors forfeiting would of course count as a win for the killer and vice versa, bloodpoints should be awarded depending on what you have done so far into the match as survivor or killer plus extra concession bloodpoints.
Ultimately there is no point forcing someone to play a match out who has lost the will to play. This is not even touching on the point of how this game is riddled with balance issues, bugs, hackers and a very toxic community. If this game was near-perfect, I would easily be against disconnecting but it's current state does not warrant this. It would be wise to root out the causes instead of just applying band-aids and treating the symptoms.
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Because I get more bloodpoints even if they suicide on hook, I get BBQ stacks if I'm using that, I get to use any add-ons I brought. It is, in fact, a multiplayer game, and you have to accept when you're playing a multiplayer game that other people should get to actually play and win.
A vote proposal for Survivors means that if the Survivors decide this game isn't "fun" for them (or they're just sore losers) for any reason up to and including "I don't like the Killer you chose", the Killer never gets to have fun. Meanwhile you still propose the Killer has to wait until enough and then they get the option to leave? So only one side gets to enjoy things, and that one can hold the entire game experience hostage.
I've played games with consequence-free quitting from minigames before. Inevitably, one side would lose a round, then most of the other side would promptly quit out. Every. Single. Time. Never got to play a full set where everyone would stick around and there was any point in the later rounds.
Post edited by RainehDaze on3 -
Just take the 5 minute penalty. Unless you’re abusing the disconnect like a lot of players do, you won’t have much a problem. Besides, the other 99% of DC’s justify having the penalty in place, so removing them isn’t the way to go.
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Every time this suggestion comes up:
No.
Use those critical thinking skills life has taught you.
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I totally support it. The best times I've had in DBD were the ones when the DC penalty was off. It's just a game, stop trying to pretend we are making far reaching philosophical and moral changes that define our worths and will be remembered for the rest of eternity.
(Edited for typo)
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dbd lost more players whenever they turned the dc penalty off as players just didnt want to put up with its abuse. Behavior learned their lesson and i doubt they will ever do that again for what was i think a 48 hour period maybe longer. just suicide if theres a cheater and move on but being able to freely dc only invites more chaos.
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It's a game that most people paid for and has paid dlc people spent money on and in game and have the right to ask for a better game. What does philosophy or moral changes have to do with anything that was said?
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Remove the cheaters, keep the penalty. Cheaters brag about the slap on the wrist punishments, devs need to crack down with more than small temp bans and up their anti cheat system.
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No
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Tell it to devs.
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No. I can see it now:
I get a 3 or 4-man SWF; I hook one of them, and they all vote to concede. I now did not get to play. Nor did the 1 SoloQ.
Or it's a 3 or 4-man SWF who don't bring in items, wait for the match to load, and promptly vote to concede, so the Killer does not get BP.
This idea is way too ripe for abuse.
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- No, the game is much worse when the DC penalty is off. Keep it on.
- As far as hackers being able to make the game never end, I totally agree they should solve that. One thing I’d like to see along those lines is have the game automatically go to endgame collapse if no player scores points for about five minutes. Basically if the game goes on that long with literally nothing substantive happening then starting the endgame collapse to force it into sudden death seems perfectly reasonable and deals with some of the situations where, for instance, a killer is bodyblocking the last survivor and keeping the endgame collapse from starting or survivors are just hiding in remote lockers and refusing to do gens or hacker survivors are afk but invincible so the game can’t end because the gens can never be completed and the hatch can never appear for the killer to close.
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Not the right solution to the problem. If the DC penalty is turned off then players would disconnect left and right (much like they did before the DC penalty was a thing).
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Devs can fix infinite Endgame Collapse pretty easily:
When EGC hits 0, a hidden timer comes into play; It lasts however long the death animation from EGC takes, then forces everyone to the results screen, while giving the Killer the points he would earn from each Survivor still in the match.
It basically adds a new 'game end' trigger, since the current one is based off 'If Survivors Alive <1: End Match' (This is simplified, but you get my point). So Survivors with infinite health prevent the EGC from killing them, which prevents the match from ending.
By adding a NEW timer that just shuts down the match after EGC; this exploit/cheat is bypassed.
And if they want to be REALLY sneaky; they add the ability to quit out of a match 30 seconds after EGC hits 0; so if script-babies manage to dodge around this; Killers can leave without punishment.
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What?
Seriously, the hell are you talking about? Nobody is claiming any of that. We would just like to enjoy playing the video game we've put so much time and money into.
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Survivors forfeiting immediately at the start of the game should be absolutely not allowed, but I think if the killer is holding the game hostage or there is a 3 gen with genuinely no hope of repairing or progressing it would be a nice option to have.
I play a lot of Rocket League and that game is toxic asf. Rocket League has a forfeit option that appears after about a minute and a half into the match and it works well, obviously it would have to be longer for DBD.
It's up to the devs though to decide how much time has to pass and what sort of conditions have to be met for you to be allowed to forfeit.
In my opinion this is urgently needed as this game is not being balanced at a reasonable pace and rather seems to get more unbalanced with every new survivor and killer release. I think you have to realize that this game is being turned into something most people don't care for, a sweaty broken mess. This game doesn't work competitively and most matches aren't fair, yet I have to see a casual game with DC penalties and yet I have to see a competitive game without a forfeit option. This in between a casual and competitive game stance ain't working.
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'yet I have to see a casual game with DC penalties'
IIRC: Overwatch will punish you for DCing too much, evne in casual modes.
Rainbow 6: Siege will also punish you for leaving casual matches.
League of Legends also punishes for leaving casual play, IIRC.
Seriously; even casual games punish leaving, because devs don't want babies ruining the game for others.
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"We've lost, the Killer doesn't get to kill anyone" is a terrible stance to take.
Having to actually go through with it and put up with a brief bout of boredom for someone else's sake is the pilot thing to do. What if they brought Moris and stuff? It's not exactly far-fetched to see that "quitting when you think you've lost" is going to just steadily rob people of actually getting to... you know, do the thing they're here for.
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That's a good point, I used to play R6S pretty big time and kinda forgot that you do indeed get punished for leaving a match on casual but if I remember correctly you can still surrender?.
Also with all due respect it doesn't make sense to have casual and ranked and punish players for playing casually on casual. I think it's wrong because that's the entire point of a casual mode. It's for people who want to play for fun or for people who are busy or have a terrible connection and don't want to incur DC penalties, but hey that's just my opinion.
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I also have to agree with @RainehDaze here; Survivors being able to forfeit would just screw Killers out of BP.
BP lost for each chase, hit, pallet break, generator kicked, survivor found, survivor hooked, traps set, traps triggered, stalking done, etc. that he no longer gets to do.
Survivors being able to say 'We're losing; screw the Killer' and vote to end the match would never work in DBD. And what if Killers are losing and want to quit? Do they get to override 4 Survivors? Can Survivors override his vote to forfeit & force him to play the match? If so; why can't the Killer override the Survivors & force THEM to finish the match?
This idea is so skewed towards Survivors screwing over Killers the second they start to lose. It would never work.
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One of the biggest reasons the forfeit works with Rocket League is because the teams each have the same number of players, so it always feels even. With the same system in DbD, you essentially end up where 4 people decide for 1 whether the game continues or not, which will never feel fair for the 1, even were they to give them max BP after.
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