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How I feel about every killer currently

GannTM
GannTM Member Posts: 10,894

Hello! As we enter 2022, I thought it would be cool if I did a brief explanation of where I think every killer stands currently. I’m not really going to be suggesting that many changes I think can be made to killers, just addressing my opinion on them. Let’s get started though!

TRAPPER: His last buff was helpful and made him feel better to play. However, there are still many things holding him back from being a good killer, like slow setup time, RNG nature of trap spawns, and hard countered by comms. Also DHing through traps shouldn’t be a thing. All the last buff did really was remove the add on dependent nature of his kit, which was certainly an improvement but there’s still some work to do.

WRAITH: Not sure what the devs were thinking when they nerfed his lunge. He was a “wee bit overpowered” after all. I thought he was perfect before the lunge nerf. Overall though, I think he’s in an ok spot right now and I wouldn’t say he’s a joke anymore like back in the day.

HILLBILLY: Who is this killer? Never heard of him. Jokes aside, it’s really sad what they did to our poor Billy. Arguably the most well balanced killer in the history of the game and then got handed the most unnecessary nerf ever. I never see him anymore and it’s really sad. Please give Billy some love, he’s in a horrible spot right now.

NURSE: This is the only killer in the whole game where I actually wouldn’t care if the devs just straight nerfed to the ground. This killer doesn’t follow the rules of the game and is as imbalanced as a seesaw with bricks on one side and a feather on the other. As long as she’s viable in her current state, killers will never get QoL improvements, so please just delete her.

HUNTRESS: One of the most well made killers in the game. Skill cap is sky’s the limit and there’s reasonable counterplay for the survivors. Hitboxes may be a problem with her hatchets but honestly, it’s just whatever. She should 100% stay the way she is at.

SHAPE: Our first licensed killer and I think he’s very accurate to the films. He definitely needs some buffs though as he’s an outdated killer that hasn’t really been changed that much since his release. Iri add ons are pretty ridiculous, not sure how they have survived for as long as they’ve had.

HAG: I really hate Hag. Just not a fan of her and most Hags play the camping play style. In terms of how I think she stands in the game, I think she’s fine other than the camping. I do think COH destroys her because she can’t really commit to chases. Nerf COH and nerf her camping please.

DOCTOR: I really like Doctor. I understand people’s perspectives on not liking playing against him but I find him fun to play as and against. Not much to say about him really other than I think he’s balanced and in a good spot.

CANNIBAL: People really hate Bubba for some reason. I get the facecamping can be annoying but like, it’s just an unfortunate thing that Bubba has going for him. He’s a well designed killer and I think he’s one of the more fun killers to loop imo. The last rework was really helpful to him as he used to be awful. Don’t really have much to say negative about him now other than the camping.

NIGHTMARE: I’m sorry GeneralV, but whenever I play as and against Freddy, I get put to sleep irl. Everything about him just screams underwhelming. Bring back old Freddy!!!

PIG: Honestly needs massive changes. There’s too much RNG that goes into her kit, stealth is terrible, and her ambush is underrated but still lacks in a few ways. She must receive buffs and have less RNG and I think it would be healthier for the game. Or you could just nerf her again because she’s OP.

CLOWN: Honestly his name describes him perfectly. He is a ######### clown. Clown mains, are you guys doing ok? I’m genuinely concerned for y’all. This killer is terrible and really needs massive buffs. An extra bottle that gives you two stacks of PWYF for a few seconds doesn’t help Clown out of the basement of irrelevancy at all.

SPIRIT: 🥰🥰🥰😘😘😘😍😍😍

LEGION: Sigh. Honestly, I really don’t understand how Legion is even as popular as they are. With all the cosmetics they have, you’d think the devs would do something to make this killer not a slob to play as and against. Thankfully the OG version of Legion is gone and I never got to play against that, but honestly, Legion right now still sucks in so many ways and really needs changes. No downing potential and basically doesn’t have a power if survivors just play the game correctly.

PLAGUE: I like Plague a lot. She’s not one of my favs but I think she has potential and has one of the highest skill caps in the game. The last buff she received was great and it makes her feel better to play. She’s in a great spot now and don’t really think she needs much changes at this point. Also, when I play Plague, what is Circle of Healing again?

GHOSTFACE: I don’t really have a strong opinion on him. I guess he’s fine but I would like to see some buffs to his kit that make him less reliant on recovery add ons. Fix the reveal mechanic though. It’s so stupid getting revealed through walls and not revealing while staring right at him.

DEMOGORGON: Such a shame really that we lost the ST license. I assume we won’t see much of him as time moves on considering that you can’t buy him anymore. He’s a great killer for the game. I haven’t really seen one person complain about him because he’s just overall balanced, fun to play as and against, and is just a good boi.

ONI: I absolutely suck with Oni. If I do stream on Twitch in the future, don’t ask me to play Oni because I’ll be embarrassing myself for 10-15 minutes. My personal skill aside, I think Oni is a great killer and is balanced for both sides. I wouldn’t say he’s super unique but I guess the blood orb mechanic is something new we’ve gotten. Don’t really have much else to say considering I never see him as survivor and don’t play much of him. Oh wait there was something I wanted to add about Oni: he is Spirit’s grate grate grate grate grate grandfather so I wonder how he feels about me marrying her.

DEATHSLINGER: Guys, he really wasn’t that problematic before. Not saying you didn’t have to like playing against him because I certainly didn’t, but this past nerf was incredibly stupid and just ruined him. I liked playing Slinger at times before but now, I just can’t. Quick scoping was the fun part about him and they should’ve kept that in and just give him the slowdown after cancelling ADS.

EXECUTIONER: He’s a little janky but I don’t really see much of an issue with PP head. He’s not the most pleasant to go against but it’s honestly not that bad. I don’t really have much else to say really other than his add ons suck so hopefully we see an add on pass at some point in the future.

BLIGHT: Terrific job BHVR. Probably the most well designed killer of all time. I would say he’s an S tier killer but he’s an S tier killer that has counterplay, a skill cap, and is overall healthy for the game. Add ons and perk combinations can be stupid but overall, BHVR did an excellent job with Blight and I’d love to see more killers like him.

TWINS: What in the actual ######### did you do to this killer? I mean BHVR just tore their limbs off, bashed them in the face a few times, threw them in a volcano and just forgot all about them. Honestly, I know I may hate playing as and against Twins but just please give them something. I really hate seeing a killer in this horrible condition so please can we see some kind of love for them? I salute to all you 3 Twins mains for keeping them barely remembered.

TRICKSTER: Seriously, I mean this in the nicest way possible, but ######### you. That’s my opinion on Trickster.

NEMESIS: He’s ok. Just wish they made him a little bit more faithful to RE as he’s just uninspired. The RE chapter as a whole was just a complete disappointment and Nemesis was one of the reasons. Let’s get a whole redo on the chapter and make Nemesis like he was in RE 3!

CENOBITE: Ah yes, the start of the whole NFT scandal. Still absolutely disgusted in BHVR for getting involved with that. In terms of gameplay, Pinhead is a very well designed killer. He’s fairly unique and gives the survivors a secondary objective which is what they need. His skill cap is also high, just wish the reward was a bit better.

ARTIST: Everyone knows my relationship with Spirit, but Artist is as close as a killer can come to Spirit’s level. I’ve been playing Artist a ton since her release and she is way too fun. I feel like there’s so much you can do with the crows and I do think there’s counterplay from the survivor side. Even if a bunch of people don’t like her, I love her. She’s incredibly fun to play and whenever I face her as survivor, it’s usually a fun experience regardless of what others think when playing against her.

Comments

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    I agree with most of these, aside from feeling like Nurse needs a nerf, now. She can get nerfed in the future where more than 3 Killers can compete with SWF's, but until then, Nurse needs to remain like this imo. I see you want a Resident Evil chapter redo, well, may I interest you in my biggest concept yet, a Resident Evil Chapter Rework! Jazz Hands! It's not finished yet, but it's close, here it is: https://docs.google.com/document/d/1spM7TF3qQ4si4Kwzz4qgpRExooAiKPZejrrb2NDBT7A/edit?usp=drivesdk

  • GannTM
    GannTM Member Posts: 10,894

    Yeah well when the game can get balanced better, Nurse shouldn’t be in the game the way she is. I see what you mean though.

  • Tr1nity
    Tr1nity Member Posts: 5,047

    Executioner has 2 add ons.

    Wax Doll

    Burning Man Painting


    And maybe Black Strap, I havent checked yet.

  • foxsansbox
    foxsansbox Member Posts: 2,209

    I disagree with the premise that Nurse is the reason we cannot get some QOL. Most of the QOL we so desperately need wouldn't really affect Nurse, due to the extreme nature of her gameplay loop.

    I agree with most of the rest, but you're a little extra on some killers >:(

  • GannTM
    GannTM Member Posts: 10,894

    I feel like giving killers some QoL improvements would make Nurse over the top which would be terrible. I guess I don’t want her nerfed to the ground but I just don’t know what to do with her.

  • foxsansbox
    foxsansbox Member Posts: 2,209

    Tons of options, if she got over the top all they would have to do is reduce her lunge so that Nurses would have to be that much better with their predictions and lunges. That's just a random example though, I'm sure there are other things that can be done.

  • GannTM
    GannTM Member Posts: 10,894

    It’s just that, she’s been nerfed many times over the years and has never moved from number 1, so will reducing the lunge do much really? I’m sure there’s something we can do to make her more balanced and make 3.85 movement speed unnecessary but it’s going to be hard to do.

  • foxsansbox
    foxsansbox Member Posts: 2,209

    Why is it wrong for her to be number 1?

    My example just curbs her player base if the QOL we're never going to get comes around.

    Let her be the ceiling.

  • ElusivePukka
    ElusivePukka Member Posts: 1,599

    I don't think it's possible for BHVR to make other killers viable for as long as Nurse exists in the state she is: most killers are actually fine, it's some fundamental aspects of the base game that need to change in order to compensate for MMR differentials and SWFs

  • Tricksters_Wife
    Tricksters_Wife Member Posts: 545

    crying in Trickster lover

    But understandable.

  • GannTM
    GannTM Member Posts: 10,894
  • Akumakaji
    Akumakaji Member Posts: 5,497

    Ah nice, an opinion list! I just love reading through this and I must say that you mostly mirror my sentiment.

    A few of my own opinions:

    BILLY: I really like billy, but he is at times a bit clunky to use and you can hardly use the chainsaw in loops. When I feel like sawing something in twain I usually opt for Bubba, which is sad because I love Billy's roar.

    BUBBA: I half main Bubba, but roam around all over the map with him and assault gen rushing crews with Tinkerer, which is so much fun. It's sad that his kit just makes him the premium face camper and I dread what BHVR might do to him on their crusade against camping.

    NURSE: its already said, she should change, but only after we get a few more killers into S-rank, so the high MMR play sees some variety. That being said, I think many killer mains exaggerate a bit by saying that only 3 killers are viable, but I don't think I am at high MMR yet, so I can't really judge.

    CLOWN: he is much better then his reputation and actually a lot of fun to play. But he could use a bit of a redo. Nearly anyone seems to agree that he should have two sets of bottles and he is lacking in map pressure and mobility, which is ironic, because he is a mobility manipulation killer. Btw he has a hight skill cap, because utilizing his yellow bottles is tricky and many casual clown users don't bother with them, but if used correctly you can break open nearly any loop and laugh your wheezing ass off.

    ONI: I think he is a super well designed killer and I always like playing him. His charge is a bit strange and floaty, though. There is a tome challenge were you have to down someone after charging for 10s? I can't see myself succeeding at that in a hundred years, tbh. But I think few killers are as intimidating as him when he roars somewhere in the distance and then runs around the map, looking for a fresh kill.

    SPIRIT: first thought: Eaw! Second thought: huh, actually... Third thought: dayum that's hot 👹

    CENOBITE: he is pretty cool and I like him, but I wish his chains were a bit easier to use. I miss a lot of the skill shots and would love if they would aim automatically. He is a very stylish killer and I love that he comes with an automatic secondary objective.

    DEATHSLINGER: the few times I played him I had a lot of fun, so I can only imagine how he was pre-nerf.

  • Huge_Bush
    Huge_Bush Member Posts: 5,432

    The Spirit segment got a chuckle out of me.

  • GeneralV
    GeneralV Member Posts: 11,760

    Don't worry.

    As much as it hurts to read them, such opinions on Freddy are entirely justified.

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    Cool all around but I wish Claire had better perks😞other than that great job 👏

  • Dino7281
    Dino7281 Member Posts: 3,294
    edited January 2022

    Depends what QoL improvements you have in mind.

    I mean, if you change loops etc. she doesn't care.

    You could actually do it in a way to nerf her and just make more tall loops, so it's easier to break line of sight.

  • Dino7281
    Dino7281 Member Posts: 3,294

    RIP Deathslinger tho. I miss my old man...

  • edgarpoop
    edgarpoop Member Posts: 8,528

    Haaaaaaaaard disagree on Nurse. She follows Nurse rules, not M1 killer rules. Problem is, most survivors hear the Nurse screech and still proceed as if it's an M1 killer. She's the strongest killer in the game, but she's manageable.

  • Chordyceps
    Chordyceps Member Posts: 1,716

    I feel like I'm the only person on the forums who will actively defend the deathslinger nerf, cause instascoping was kinda ridiculous. Huntress and Trickster both have a windup period to give people time to react to the oncoming attack, but Deathslinger just didn't have that. And even after his nerf I still think he's really strong, he just requires more strategy to play now. You can get some good mileage out of aiming before you round corners. Also threatening to shoot but not actually shooting can be all it takes to get survivors to make needless mistakes for you to capitalize on. Im not sure he's as fun as he once was, but he definitely feels more rewarding to be good with now.

  • GannTM
    GannTM Member Posts: 10,894

    That’s fair, but I just feel like the instascoping is what made him fun and feel good to play. You’re supposed to play against Slinger differently than Trickster and Huntress tbh.

  • Veinslay
    Veinslay Member Posts: 1,959

    Nemesis will be in a good spot once he gets his rocket launcher

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Don’t worry gann I’m doing just fine. Still enjoying the best killer in the game :). And tbh the antidote is a great chase tool many underestimate

  • GannTM
    GannTM Member Posts: 10,894

    What I’m mainly trying to say is a lot of perks that need buffs can potentially break Nurse if they’re buffed. That’s what’s keeping the meta from changing on the killer side. Nerf Nurse, then go from there.

  • GannTM
    GannTM Member Posts: 10,894

    I’ve barely gone against Clowns that use it and honestly I just don’t play Clown much to know how to utilize the antidote. It still feels situational and isn’t strong enough to warrant survivors also getting a benefit from it.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    I feel like survivors need to get a benefit to make sure the clown gets punished for using it wrong. Otherwise playing loops with him would be even more brain dead than it already is.

    That’s not to say I wouldn’t change it. It should be in its own ammo reserve where it recharges every 10 seconds. Currently most clown’s feel like throwing them is a bad idea since it eats into your tonic supply

  • I agree with a lot but as a clown main hard disagree there he can be quite fun

    his yellow bottels are very good actually see it as a pig dash with slow moving survivors when combined with his purple bottles there are also tricks he can do for example u kick a gen and there is a gen close by that u wanna check

    just chuck a bottle at it dont hear screams move on with the chase

    also vhs porn ( swaps colors antidote is now purple toxin is now yellow) is a great add on to trick survivors into thinking they can get a speedboost themselves

  • dugman
    dugman Member Posts: 9,713

    Nice breakdown.

    TRAPPER: I'd love to see Trapper be able to pull traps from lockers and, when he does, if all his traps are already placed then the oldest trap on the map is removed by the Entity. I think that would be the boost he needs to his setup time and also make him less swingy depending on where maps are located on the map at the beginning of the match.

    HILLBILLY: I don't know how good or bad Hillbilly is, but I do know I don't like playing him nearly as much as I like Blight or Bubba. He's like a cumbersome hybrid of the two. He's as fast as Blight, but can't do corners as well as Blight. And he can instant down survivors but hitting with it is much harder to do than hitting with Bubba. Basically if I want to go fast I'd rather play Blight, and if I want to chainsaw people I'd play Bubba, leaving me not all that interested in playing Hillbilly. 🙁

    NURSE: Nurse is super powerful if you master her, but I hate playing her because I hate staring at her feet half the match. She's the only killer I literally refuse to play, so much so that I keep an unfinished Nurse mission in my daily log just so I never get it ever again. Maybe if they tweak her some day so she at least keeps her head up while she's stunned I'll give her another try, but until then... bleh.

    HUNTRESS: Huntress is fine in terms of balance. I'm a terrible shot though personally since I never practice with her or Deathslinger, etc. And I like playing the melee killers better generally speaking.

    SHAPE: I'm not really a fan of Michael's base kit, but I love his variant playstyle add-ons (Vanity and Scratched Mirror, Tombstone and Infinite Evil). Those add-ons which really change up how you play him are the sorts of add-ons I love for Purple and Red. They're not intended to be better or worse than other add-ons, but rather they add a lot of variety to how it feels to play that killer. I wish all the killers had add-ons along those lines.

    HAG: You're right that COH hurts Hag a bit, but I'll be surprised if that perk isn't nerfed in the balance pass they do for Mikaela soon. The consensus that CoH is overpowered seems to be kind of unanimous. As far as Hag herself goes, the interesting thing about her to me is she has both an easy entry point to play her (just lay down traps and spam teleport and you'll do kind of ok versus average players) but also has a surprisingly high skill ceiling because there's a ton of subtlety in using those traps to catch advanced players. And it's not like Nurse where the skill is muscle memory you need to develop, it's all developing game sense and awareness of where the survivors are and what they'll probably be doing an figuring out tactics to chain traps together and use them sometimes in unusual ways. For sure one of the most unusual killers in the roster!

    DOCTOR: I'm with you on Doctor, he's probably my favorite killer to play. His tracking keeps him in chases almost the entire match, and at loops his ability is decent. Plus his hallucinations and reversing the skill checks and such are just cool thematically. What a fun killer!

    CANNIBAL: Funnily enough I hardly ever facecamp with Bubba. It's way more fun to just keep chasing and pressuring people after a hook. And it's not even necessarily less effective than standing at a hook and waiting, in fact you probably have a better chance of getting a 4k if you actively look for survivors to down than stand around a hook and the gens fly by. Bubba just gets a bad rap from people who facecamp all the time with him for really no reason. 🤷‍♂️

    NIGHTMARE: I never played old Freddy, it sounds like it was thematic though. Too bad it apparently was broken. At any rate, I like current Freddy, just teleporting and the general look Dreamworld is fun. I always use fake pallets with him too - even though snares are a little better, I never get tired of watching people fall for fake pallets and get smacked after being covered in exploding goo. 😄

    PIG: I usually do ok with Pig actually. She moves kind of slowly while stealthed but since survivors tend not to see her coming that way it also means she gets a lot closer than usual to them before they react. The lunge is so-so, but I still get hits with it even against otherwise decent survivors. And yeah, her headtraps are swingy, but they're also easy to use and on average they do give her some nice slowdown. I'm not sure where she actually lands in the game data in terms of kill rates, but if I had to guess she's probably better against average players than top tier ones (since stealth punishes lack of awareness) and overall is probably average or maybe a bit below average but not broken. I certainly wouldn't complain if she got a buff, but I also think she's maybe just slightly underrated by some players.

    CLOWN: He's weak but I don't think he needs a "massive buff", just a nudge probably. Personally I'd love to see them make Clown be the first and only 120% speed killer. It would jack up his map movement slightly and give him just that much extra edge in chases that it might be enough to get him to average status. However they also would need to nerf his Pinky Finger add-on, since that particular add-on is definitely overpowered compared to all his other choices. Buffing Clown's base kit and leaving Pinky Finger untouched could just make him broken.

    SPIRIT: I like Spirit well enough, except when I'm up against Iron Will survivors. Screw those guys! 😡

    LEGION: I keep hearing rumors on the forum about the devs working on an update or revamp for Legion? It'll be interesting to see if anything gets announced soon on it.

    PLAGUE: I like Plague in principle but I can't hit with her puke very well. Just don't play her enough.

    GHOSTFACE: Not so much a Ghostface thing, but I wish the devs would lock the game's aspect ratio to eliminate stretched res seeing over obstacles as a thing. Ghostface in particular is hurt by stretched res since it makes it that much easier for survivors to break him out of stealth.

    DEMOGORGON: RIP Demo, you will be missed. Hopefully they'll make a new killer at some point with a similar sort of feel to Demogorgon but as an original IP. (I liked the idea of a Werewolf killer with a lunge like Demo and some kind of Killer Instinct type detection.)

    ONI: Oni is a cool killer that I totally, totally suck at because I don't play him enough. I can't hit charges for the life of me.

    DEATHSLINGER: Like the other ranged attackers, I suck at Deathslinger because I don't play him very often. But additionally, I also now don't enjoy playing him as much because his turning speed feels ridiculously slow. Before when he could shoot instantly from the hip you could turn while walking to face the direction you were going to shoot and then fire. Now it's you raise your rifle which takes a short bit and then if you want to change your aim you slooooowly turn. So annoying! Hopefully they'll speed up that turning speed.

    EXECUTIONER: Funnily enough what I like best about Pyramid Head is his Torment trails and Cages, not his ranged attack. I love sending Tormented survivors to the cages, it's just fun. 😊 And the cages are such a big time saver over hooking them, in the time it takes to hook a survivor you can typically have crossed literally half the map to get into a new chase. I think a lot of people just underestimate how much time is saved when you cage a survivor.

    BLIGHT: Awesome killer. I'm not that great at hitting with the Lunges since I don't play him that much but I love his ability in general, and even just for getting around the map it's pretty great. Plus he has a neat look.

    TWINS: The twins are ok to play in terms of being fun enough I guess? I don't bother doing the whole camping and slugging thing with them, it's more fun to just use Victor for almost all the action and then Charlotte for the cleanup and hooks and occasional hits on out of position survivors. I'm sure that's not the optimal strategy, but it's the exciting one.

    TRICKSTER: Again, not great with Trickster since I don't play him enough. But at least hitting his daggers is slightly easier than hitting with Deathslinger.

    NEMESIS: My favorite thing about Nemesis is actually the zombies, I just love the idea in principle of the zombies roaming around. In practice I get the best use out of the zombies using them for detection and, after a chase, hitting a nearby zombie with the whip to increase the infection level and force it to respawn somewhere else (I figure manually resetting the zombies helps keep the survivors on their toes a bit since they can't as easily predict where they are or when a new one will pop up.) I even run the zombie enhancement add-ons when I have them. The whip itself is ... ok I guess? I mainly use it for pallet destruction once I get to level 2 because it's pretty decent as a sledgehammer to whack pallets down quickly.

    CENOBITE: I like Pinhead, he's one of the only killers with a ranged attack that I can consistently hit survivors with it. Sure, it doesn't injure them, but at least it FEELS like I've accomplished something! 😄 I also was pleasantly surprised by his Teleport. Before I played him I kept hearing about how people hated his teleport because it resets his Chain Hunt timer. But what I noticed playing him is, if someone is opening the box and you're not doing something more valuable and if you can't walk to the box, then teleporting to get an easy hit on the box opener is pretty nice. They probably would have cancelled the timer anyway, and by teleporting you not only get right in their face for a quick hit but you also deny them an item that might have been useful for them. Just a fun killer to play.

    ARTIST: I haven't quite unlocked Artist yet, still saving up some shards for her. She looks pretty sweet though, not gonna lie. 😊

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    You have good opinions because you love Leatherface.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I am a filthy console peasant. But if I did have a steam profile, I promise my photo would be of lewd Leatherface, I am cultured. You don't need to worry about it.

  • GannTM
    GannTM Member Posts: 10,894

    You console players are just as important and special as us PC players!

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    I'm surprised by how many of your opinions I agree with. 😎

  • CleanseThis
    CleanseThis Member Posts: 177

    All killers need buffs. Remember everybody, the killers on PC are also on console and therefore the gameplay is drastically different. IE: Learning Nurse on pc is much much much easier than on console and therefore yeah... Separate the two if you have to.

  • Zozzy
    Zozzy Member Posts: 4,759

    more tall loops = every range killer becomes useless. Its bad enough on farm maps where almost every loop is anti range while giving survivor los.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    I don’t know I suck at these lmao, maybe something like “make the killer miss an M1 or m2 attack and gain a 3 second haste, you become exhausted for 40 seconds” or maybe (and I don’t think this one would be good for the game but) “if you unhook your teammate, you have the choice to take away a hook state but you gain one.” So if my teammate is just getting tunneled, I can take away a hook state but now I get the hook state instead. Like I said I suck at these got to give my main some powerful perks lol

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    I actually enjoy using Obsidian Goblet. I think I'm good at utilising the stealth with it. Great at protecting areas, especially with any add-on that keeps the trails for longer. Pyramid Head does need an add-on pass, as it's mostly uninventive, but Obsidian Goblet's effects can stay.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    That could be a Tier 4 option when, rather than a mutation, a rocket launcher pack randomly appears on the map, alongside a charging station that produces a missile every 90 seconds or something, where Nemesis can collect it and use it as an instadown within area of effect that injures in a radius outside of that.

  • StarLost
    StarLost Member Posts: 8,077

    You aren't far off. Assume me not mentioning something is agreement.

    Trapper - Yeah, he needs something. I'm not sure why people can Dead Hard through his traps.

    Wraith - Watch Otz's video from yesterday. Wraith is bad. CoH basically hard counters him, and you'll see it every match. I'm not sure why lightburn is still even a thing. Prenerf Wraith was perfect.

    Nurse - A lot of players enjoy her style, and straight up deleting a killer would be massively unfair to everyone who's invested hundreds of hours (and probably IRL money on cosmetics). It's not going to happen. Her addons probably need a tweak - but: If the devs are going to balance around gross kill rates without any regard for high MMR viability, then Nurse actually needs a buff. Fair is fair and double standards aren't good for anyone.

    Myers - Nerf TSP, buff him elsewhere. I'd really like his 'stalk juice' to recharge, so he isn't completely unable to use his power in longer matches.

    Hag - 'Camping Hags' aren't too hard to counter, you can detonate her traps safely if you know the trick. Likely my favorite killer. CoH is a problem for a lot of killers and will have to be nerfed.

    Pig - The problem is her addons, and her entire kit force you into a 'I either need to be incredibly mean or I get stomped' playstyle. She needs a complete rework.

    Legion - They are getting a rework, will have to see.

    Demo - For some reason, he's the killer most likely to provoke BM from the other side. I have no idea why.

    Oni - He needs better addons.

    Trickster - Another killer that needs a total rework. He's blah to play and annoying to play against.

    Cenobite - As a long of people have said, he needs help somewhere in his kit to compensate for most of his addons getting napalmed.