Would nurse be balanced if she was 110% but couldn't go through walls?
I was thinking about this and this is the best change I can think of to make nurse less problematic. She'd be 110 so she'd be easier to play, but she wouldn't completely invalidate looping and you'd have to think so much more while playing her. Right now, nurse gameplay doesn't take the terrain into account at all. It's just "blink to where survivor is, get hit". Shouldn't there be a bit more thought for the strongest killer in the game?
I realise this would remove some of her uniqueness but I don't know how to make her on par with the other killers without nerfing her blinks. And for the record I personally don't think nurse absolutely needs a nerf right this second, but if they ever decide to do some QOL buffs for killer then nurse needs to be made.normal. What do you guys think?
Edit: What if the FIRST blink could go through walls, but all chain blinks couldn't? That way she'd still be unique and extremely powerful in a chase, but positioning would be more important and she'd be less powerful overall.
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She would probably still be really strong but she needs a complete rework imo
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Sure removing her ability to blink through walls wouldn't completely destroy her anti-looping potential, but it would completely destroy her mobility in terms of traversing the maps. With how many large maps there are in the game, I feel like we need our fair share of killers who can cross them quickly.
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It's just "blink to where survivor is, get hit". Shouldn't there be a bit more thought for the strongest killer in the game?
I think you should play a bit of Nurse before you make a statement like this. The power is far more complicated, and if it was as simple as you say it is, we'd be seeing far more Nurses and far more complaints.
In reality, her power has a very loud call-out, which gives survivors plenty of opportunity to work against it. You can double back, for example, because the longer the charge is held, the further it blinks.
Additionally, removing the ability to go through walls but giving her 110% would ironically remove one of her best counterplays. I once lost a Nurse's chase completely by ducking around a corner and stopping on the spot once I saw the Nurse charge her power. I ducked back around the corner when she fired and she blinked to where she projected I'd be if I'd kept running, thus losing me completely.
Lastly, I think Nurse is the killer that should be touched the least. It's a very fragile, lightning-in-a-bottle situation with her balance and I think she's generally regarded as a really good part of the game.
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Ah, that's true. I hadn't thought of that. But maybe the 110% speed would help for that?
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Think back to when Torn Bookmark did what it did, and then think back to people using both of her iri add-ons. That's what your experience would be like.
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One thing is for sure it would make her a whole lot more boring to play and vs.
The best way to enjoy this game is to just embrace the chaos
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It's true, I don't play nurse a lot, but I've seen a lot of very experienced nurse gameplay and the main difficulty of nurse seems to be learning her. Like, she's super difficult to get the hang of, but when you master her it's just muscle memory. It's not like blight or billy or something where you've got to be constantly adapting to the situation and the surroundings, because nurse's power ignores walls and so is used almost the same in every structure.
I also agree with that last part, but it is a fact that nurse is the strongest killer by miles and I think it is inevitable that she gets changed at some point. Thank you for the feedback though!
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Well, nobody used those add-ons because it made her weaker. And nurse really should be weaker because of how she overshadows every killer in the game. I never went against a double iri nurse, ever, and I don't really play enough nurse to have considered it.
Plus, this would free up both addon slots and would be better than the double iris because she's 110% and not 105% like the Matchbox did. But I can kind of see your point. Maybe the first blink should go through walls, but not the chain blinks?
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She would still be strong, just really unfun.
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I'm pretty sure that would still make her worse at that. A nurse using her blinks can cross the map faster than a Huntress can, especially if the nurse has range addons.
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if she was 60% movement speed i'm sure there'd still be the issue. nurse mains don't walk, they're constantly teleporting great distances, it really doesn't matter what speed she moves at because her teleports can make up any amount of lost distance in seconds. she's even the only killer unaffected by the hold w meta.
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they shouldn't touch the nurse anymore. she's in an ok place, people have already learned to play with and against nurse, changing her at this point will only make one side miserable
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I don't always agree with you.
But you did good here and in calling out some nonsense on the statistics thread.
Have an upvote.
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Nurse is like…that one weird thing in the game that I feel like is kinda just accepted because it’s been in the game basically forever. She would probably never be released in her current form today, but I’m okay with her being the one killer that gets to be different.
I would maybe give a small nerf to her recharge addons, but besides that I wouldn’t touch her.
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I'd argue Nurse is fine now and people greatly oversimplify her mechanics. Sure, against bad players or players who don't know how to run a Nurse it's "blink to where they are" because those survivors don't juke her and barely break line of sight beyond a basic level. It would be like saying Huntress is broken if survivors only ran in straight lines out in the open.
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Yeah no, i have to agree with @Firellius here.
On top of that, watching someone else play nurse and playing her yourself isn´t the same. She has the lowest kill rate among all killers for a reason. You can probably count the amount of tournament level nurses out there on 1 hand.
Oh and random obstacles can´t be passed by her phasing. So with your idea, she´d had a even harder time.
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That would be one of the worst cases bc she and blight are the last playable killers on that game in high mmr and nurse only with streched res on top of that the lack of pressure without addons make her already not god tier,
And everyone know playing against any high mmr 4 man is next to zero fun and if you dare to play a ,,weaker killer, the round will be over in 4-6 min bc they will always have maps like badham or haddonfield and both of them are extremly strong against a nurse without double omega and blight with alci ring, we dont even need to talk about how dump that RNG works in both maps
In overall its a really trash idea if she couldnt blink throuth walls she would be more worse than legion
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Yeah Support that bc its true the most people who are mad about nurse are the people who teabag at every pallet bc they ,,outdeadhardet,, you
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Yeah the guys on tournament level playing with streched most of the time too bc its literally a stronger vision of shadowborn without having to waste a perk slot i will still never understand why shadow born just isn,t basekid but yeah
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Yeah i say the exact same thing , i always find it funny if some people say ,,just blink and hit,, meanwhile having deadhard what literally does the same the difernce dh counter even a chainsaw hatchets literally everything killers have xD
The most swfs are crying about nurse bc they generally dont know how to play the game with this perk combo iron will, dead hard ,spine chill , resilnce, aka wumbo combo
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I think that would just turn her into a worse Blight tbh. She needs a complete rework to put her on par with the other killers, that way other killers will be able to be buffed to handle omega SWFs.
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