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Killer Concept: The Knight

Turquoise24
Turquoise24 Member Posts: 10

Killer: The Knight

Movespeed: 110%

Weapon: Flail and shield


Power: Crusader’s Quest 

At the start of the game, each generator as well as the exit gates will have an open banner above it. Whenever the Knight is within the radius of an open banner, he will gain an inspiration boost that increases both his movement and vault speed. Whenever a survivor completes a generator with an open banner on it, the banner will curl up and deactivate, passing its boost onto all other open banners. Each time a banner deactivates, the boost the Knight gains increases.

All banners open: +1.3% speed boost within open banner range

1 curled banner: +2.6% speed boost within open banner range

2 curled banners: +3.9% speed boost within open banner range

3 curled banners: +5.2% speed boost within open banner range

4 curled banners: +6.5% speed boost within open banner range

5 curled banners: +7.8% speed boost within open banner range

In addition, upon hooking each survivor once, the Entity rewards the knight. 3 open banners spawn as close as possible to the middle of the map in a large triangular figure. In the center of the 3 new banners is a greatsword embedded into the ground that the Knight can pick up. Picking up the weapon permanently switches the Knight’s weapon to the greatsword. While wielding his new weapon, the flail is strapped to his waist and the shield to his back. The Knight’s attack and lunge range is increased with the greatsword.


Special Ability: Bash

Using the secondary button, the Knight initiates a bash with his shield or shoulder depending on his current weapon. This attack has the same distance as his current lunge attack. With a bash, any pallet dropped on the Knight while bashing will be instantly destroyed, but still stun him. This attack can also be used to destroy dropped pallets, breakable walls, and damage generators. If used to destroy a wall or dropped pallet, that will not stop the bash and you will continue through it. After the bash, the Knight must recover his stamina before initiating another bash, putting the ability on a 15 second cooldown.


Perks:

Chivalrous Spirit - Even within the Entity’s grasp, you retain a small shred of honor. Upon hooking 4 different survivors without hooking the same one twice between them, Chivalrous Spirit activates. Every generator with progress explodes and instantly regresses 30% / 35% / 40% as well as snuffing out all activated boom totems. Chivalrous Spirit can activate again upon hooking all 4 survivors a second time without hooking the same one a third time between them. For its second activation, all generators with progress will explode and instantly regresses 55% / 65% / 75%, as well as permanently destroying any totems with boons in them.


Familiar Encumberment - You’re used to dealing with heavy armor and weapons on the daily, a mere human isn’t that bad. You pick up downed survivors and grab them from lockers 70% / 80% / 90% faster.


Warrior’s Skill - You’ve trained with weapons for most of your life, you know how to make the most of them. You recover from successful attacks on a survivor 10% / 15% / 20% faster.