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Disappointed with part 2 developer update
Comments
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I wish the survivors I face had meme builds. I mean, I don't care if they are swf but I just want meme builds in general.
I also fail to see how this is a swf problem, people act like solo players can't and don't do this too.
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I agree every survivor and killer player wants the grind reduced every single one yet not a single mention
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8 months without any map reworks. I guess people at BHVR don't work at all.
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I am trying to be patient and wait for patch notes. I will say though circle of healing oh, Legion, Ghostface would all be things they would mention if they were being updated. At least dead man switch might be useable....maybe.
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If tomarrow in ptb Bon coh is not nerfed im done
also pig addon nerf like #########
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I can deal with COH. Been playing a lot of plague.
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Nobody knows yet. But saying that only Survivors will be able to participate in Betas is wrong. But I guess it is easier to find QoL-Improvements for Survivors.
I doubt that Survivors will gain more BPs than Killers anyway, Killers get 30-50% more BPs in games and also have it easier to gain Double BPs. So its not like Survivor BP-gain will be anything else than miserable.
The Pig Add-Ons got buffed. The numbers being lower after the Patch does not mean that those were Nerfs.
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I'm not saying that only Survivors can participate, it's just that this mid-chapter I'm more interested in playing Survivor than Killer. Nothing really new to look forward to on Killer, at least from my perspective. Sure, buffs to the same stuff, but nothing new, nothing new to discuss, or theorize about outside what is already being theorized about.
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They claim to care about hate but allow clicking and tbagging which exist purely to make the Killer feel bad.
Bullshit, BHVR.
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It really isn't that bad. using 3 perks to deny a hook state but not the pressure after you picked yourself up once is not worth it. Just slug them and chase the survivor backing them up and they will have used 3 perks to use unbreakable once
And even if it was in that scenario they would have reached the old threshold anyway so the buff doesn't really matter.
You can't pick up the survivor cause another is pressuring you so whether the threshold is 15% or 25% is irrelevant pretty much all of the time
without unbreakable it right now takes 16 seconds to activate flip flop enough to trigger power struggle, after the change 9.6 seconds
With unbreakable it right now takes ~12 seconds, after the change ~7 seconds
In how many scenario's are you that you can't pick a survivor up instantly for 7 seconds but you can between 7 and 12 seconds
The only thing this change does is that it maybe can be used once in a while without flip flop if the killer isn't paying attention
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It's certainly indicative of their priorities, which is rather sad.
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But clicking and teabagging, isn’t toxic. You can avoid that.
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Hell no you can't as Killer, tf even is this reply?
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Just stay away from the exit gates.
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And the solution to both is super simple: put a timer on crouching and using flashlights like Pig's crouch animation. Can't hyper click if it takes 1.3 seconds to turn your flashlight off.
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There is an actual argument here though. The question is if swf survivors that are coordinated enough could be able to make it so that you pretty much can't pick up a survivor at all, since they all just go down at pallets, and have at least one swf buddy near them, so you either pick the survivor up immediately, and get pallet stunned, or you try and get rid of the other survivor, and then pick up the downed survivor, allowing them to use power struggle.
Or you go after the other survivor that was waiting for a pallet save, but then they could get to another pallet, and the cycle begings again. It doesn't matter how frequently a perk gets proper use, even if it is still weak for 99% of survivor teams, as long as the few swf survivor teams, that know how to use the perk, will be able to prevent the killer from picking up any survivor, it could become a problem. I sure know that I have no interest in playing a killer match where I do not have any counterplay. It's already bad enough as it is with the fast gen times, bad map design, and the busted CoH perk now.
The question is of course how likely it is to pull off multiple power struggle plays, so that the killer can't really get any hooks at all, and repair gens at the same time. It seems unlikely to me that it will actually become a problem even against coordinated, skilled swf survivor teams, compared to swf survivors teams just using meta builds, but the concern I would argue is understandable.
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Sounds more like it'd be better to just not play DBD, since the Devs clearly do NOT care whether or not their players are experiencing "hate".
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Tbagging and clicking really isn't the same. Not to mention that now everyone does that to provoke the killer.
Yes, the clicking in particular is just annoying, but again, not on the same level. Also, what are they supposed to do against that? I guess they could get rid of the click sound of the flash light, at least on the killer side. But against tbagging?
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My friend pointed out that with unbreakable, new power struggle numbers, and boon:exponential they'll probably be able to slam the pallet onto your head before your m1 attack has cooled down
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I suspect devs are buffing Bubba cause meaning facecamp nerf is coming, so him being the facecamp impersonification will suffer the most. Also in "compensation" For the mask thing. DH is the strongest survivor perk and CoH Op not nerfed will make more killers quit and survivor queque longer/ even more tunnel camp.
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Boil over is to much. why the hell are we giving survivors more ways to get out of the killers grasp?
The game is already having problems with killer qol and they are just making it worse.
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Not everybody thinks the Twins are bad. OhTofu for example put the Twins in S Tier on his updated tier list this week for killers at high level play.
Also FYI they significantly buffed the Twin's red add that gives them Exposed hits if the survivors kick an idle Victor. Not sure that add-on gets a lot of use but the buff it got was a nice increase in the Exposed duration so at least if you do use it you're more likely to get a chance to capitalize.
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Actually OhTofu puts Twins as S Tier on his killer list for high level play, and Otz has Twins between A and B tier, so not everybody thinks they're weak.
As far as Clown, they actually buffed a bunch of his add-ons here, the main add-on nerf was to Pinkie Finger which honestly is an overpowered add-on that deserved the nerf. There's no question that specific add-on was overpowered, the only reason people were ok with it is because they perceive Clown as being weak overall unless he happens to run it. So it's not at all surprising it got nerfed.
Two of Clowns other add-ons are getting buffs though.
- Solvent Jug is going from +1 second to +2 seconds on the Invigorated status
- Robin Feather gets better cooldown reduction (it's going from 30% reduction to 40% reduction)
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It's so weird because everyone said killers were whining and there would be meaningful killer changes. Instead....more nerfs. I mean they nerfed Clown. CLOWN! lmao
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I'm so glad we nerfed Nemesis' best addon and buffed his useless addons so that they are still...useless.
Gee, thanks.
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I guess nurse and huntress deserve nerfs as well then cause ig if you can aim good it's automatically busted and needs a nerf
People act like anyone has over a 50% bottle accuracy lol
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Actually excited they buffed power struggle
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I found it guys this is the guy that hits all his bottles 100% let's all praise him
It's almost like when you watch clown mains they only hit 60%-70% of there bottles but not this guy nope he hits every bottle every time
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So now out of 2 you might hit one every other reload
Feels great man
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