Let's imagine ourselves as a DBD dev. Why in the world would you make the changes that they make?



  • Stardust_Wraith
    Stardust_Wraith Member Posts: 6
    edited January 2022

    It's pretty obvious that Healing Circle needs to be reworked, it's so good that not running it in a full SWF just feels wrong. I would personally love a rework to Distortion rather than a buff. I want a way to counter aura reading in game that isn't limited to tokens given to me at the start of the game. There should instead be a token earning system and the survivors only start with one or two tokens. Having to compete against built in wallhacks is just not fun for me. (Also, I feel Shadowstep doesn't counter aura reading well enough, that that Distortion actually doesn't really need to hide scratch marks to be good)

    Another slight buff I would like is to pause the Lucky Break timer while you are healing.

  • Predated
    Predated Member Posts: 2,867

    I am going to make it very easy for you to understand:

    Players rated matches against those addons to be generally unfun across the board, while other addons had mixed/fun matches across the board.

    DBD is a party game, fun will always be a priority over competitive balance. If you could steamroll an entire game, but everytime you play it, players loved it, those addons would never be nerfed, even if competitively seen, they'd be absolutely broken.

    I have played some very broken combo's, but everytime I played them, players loved it(killers and survivors alike). Never seen any of those combo's being nerfed. I've played some very boring builds, players hated it(killers and survivors alike) and not too long after, at least 1 of those components were changed.

    The biggest reason CoH might not have been nerfed, is simply because the maches had mixed responses in terms of fun. Even if they were the common denominator in unfun matches, there were plenty of fun matches where they could have been the common denominator.

    When playing as a solo survivor, I dont consider CoH to be busted. I need to be able to get healed in some way. Circle of Healing is effectively a way for me to run somewhere, patch myself up and be able to come back, making a boring match with a camper and/or tunneler significantly more fun. But playing as an SWF, CoH can vary between useless and absolutely busted depending on the map, my teams positioning etc.

    It's easy to see that once you look at the nerfs, fun ratings make a lot of those changes make sense.

    DMS probably didnt see much use, and the time it was used, the results were unfun matches from both sides. Since its not used much, the conclusion must be that it's too hard to use. Mikaels Eye saw almost unanimous use, but most of the matches werent rated to be fun, and matches without it were considerably more fun to play against, but not to play as. So the conclusion there would be to make Mikaels Eye's effect a bit harder to use, while making addons that are fun to play against stronger to be easier to pull off.

    So if you despise CoH truly as much as you do now, to the point of thinking that hearing a boon activate instantly ruins the fun in your game, rate it 1/5.

  • Haddix
    Haddix Member Posts: 1,022
    edited January 2022

    I have almost nothing to say but you hit the nail on the head. All extremely good points.

    Though I don't greatly value the opinions of fog whisperers like others, you once again made a great point that even if they're not all-knowing geniuses, they definitely can come close to good ideas, and with enough collaboration with the community and amongst themselves, the Fog Whisperers who ARE most passionate and knowledgable about balance (and not just balance, because sometimes things are balanced but unhealthy) could've absolutely been a GREAT resource for the devs. FAR more than their current data is. As you say, the forums definitely hold some civil, constructive discussions, but they're DROWNED by how much garbage is on here. Filtering that feedback through knowledgeable members of the community and having it relayed it to the devs would do so much good for us (if it's actually listened to).

    Whether or not you like the idea of content creators having so much influence (I'm someone who usually heavily opposes that), it's either that or this, and I would prefer that any day given it was a GOOD system that gives thorough, valuable feedback for the devs to use. It'd be a huge improvement over what we have now. I hope there's still an opportunity for this someday, but I fear it's incredibly unlikely or impossible at this point.

  • anarchy753
    anarchy753 Member Posts: 4,212

    The way I imagine their decision making is this;

    There is a large dartboard with pictures of various perks, add ons, and characters pinned all over it. They then take a handful of darts, some green for buffs, and some red for nerfs, and then (blindfolded of course) begin to throw the darts, and whatever they hit gets adjusted accordingly.

  • Stealthyfeng123
    Stealthyfeng123 Member Posts: 76

    Thats the sad truth , sadly that dead by daylight has by far far far the worst devs ever i just say the sbmm instand of just using the old matchmaking and just lock the rangs that only people have to play with the rang red,purple,gren, as example but no they totally ignore everything what the most people want in that game like always since the game came out

  • Sakurra
    Sakurra Member Posts: 1,046

    Because they are bored

  • Ghoste
    Ghoste Member Posts: 2,135

    I don't have much to say, just that I agree with many of the comments made here. The balancing decisions in this patch make absolutely no sense, and it's frustrating.

  • Rezblaze
    Rezblaze Member Posts: 843

    I can imagine I don't want to spend 12 hours a day on overtime testing every ######### addon for bugs, gameplay fixes, balance issues, etc. etc.

    Fact is, time is a factor. And they have so many killers to do passes on that whoever is in charge of balancing addons I don't envy. Because they have to really prioritize and only get a few months to adjust dozens of addons.