Perk Update Thoughts
Boil Over
The effects of wiggling have been increase to 50/75/100%, and the aura blocking range for nearby hooks has been increased to a nice round 16m. Additionally, Boil Over now has a new effect: If the Killer drops from a height while carrying you, you’ll instantly get a 25% wiggle progress bonus.
Yes this is nice and should be useful at least. Appreciate the hell out of this
Distortion
With all the things that can read your auras these days, those tokens can disappear sooner than you’d like. So we’re upping the number of tokens that you start with to 4.
Still useless.
Remember Me
Remember Me can have a lot of potential, but the basic attack condition could make it an unpopular choice on some Killers. So it’s gone: Remember Me will now get a token whenever the Obsession loses a health state
Not sure honestly. About the same value to be honest at least in my opinion.
Wake Up
On that note, it seems only fitting to revisit Wake Up. We’ve increased the gate opening speed bonus to 15/20/25%. This should make the perk more impactful when it comes into play and offer some counterplay in the event that Remember Me catches on.
This one is appreciated though I don't see its usage really going anywhere. Though as said only if Remember catches on I guess.
Gearhead
Simply put, the conditions for Gearhead are too strict for the payoff, so we’re giving it a small rework. Any time a Survivor loses a health state, Gearhead activates. The next time a Survivor hits a great skill check while repairing, their aura will be revealed for 6/8/10 seconds. Gearhead then deactivates. These changes will make the perk more appealing on Killers that rely more heavily on special attacks and make it activate far more often while also providing more detailed information.
Straight up I don't remember what this one really did but I don't expect it to be going anywhere
Power Struggle
This one released with pretty safe values so it wouldn’t get out of hand, but we’re now comfortable with reducing the activation conditions. Power Struggle will now activate once 25/20/15% wiggle progress has been reached. This should make it a little easier to pull off with some planning.
Appreciated this one as well
Buckle Up
Another small tweak: The aura reading duration has been increased to 6/8/10 seconds.
eh...Maybe for new players this one is good but...ehh
Coup de Grace
This one’s a bit of a rollercoaster: It was originally toned down because it was too strong, but then that made it a little too weak. We’re bumping the lunge increase up to 70/75/80% (also shortening the gap between different tiers of the perk, woo!)
Always thought this one was a secret gem for killers but no one uses it. Prob still won't see much use though.
Furtive Chase
Furtive Chase has found its way into some niche builds and can be a lot of fun to experiment with. However, losing all your tokens when the Obsession is killed leaves you without a perk for the rest of the match. So, we’re getting rid of the restriction: You’ll no longer lose your tokens if the Obsession dies.
Nice
Dead Man’s Switch
The Obsession condition of this perk makes it very inconsistent to use, and also severely limits the number of times it can activate in a match. So it’s gone! Now, Dead Man’s Switch will activate whenever any Survivor is hooked.
Also nice.
Comments
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Gearhead would show the aura of a gen after 2 successful basic attacks for 30 seconds. This new version of it is quite interesting nonetheless.
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Perks no one used and no one will use because one more token or two more seconds isn't what they needed.
But for some Killers' perks, it's nice to see the effort to make them more viable. Still not enough to replace the meta.
Remember Me, for instance... Isn't better to use No Way Out instead? I feel NWO is way better.
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It's nice to see that none of these are bad at least. I still doubt people will use Buckle Up or Distortion, but hey, buffs are still nice for if someone's doing an adept or going out of their way to use weird perks.
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Just meh. Distortion buff made me laugh to be honest. The most interesting ones are Boil Over and Dead Man's Switch. Boil Over is niche although you can imagine it being used with Flip Flop + Unbreakable and dying in high places such as on the Iron Works of Misery stairs. So you could see scenarios where survivors get 75% wiggle very quickly.
Now someone did mention Boil Over being good if killers drop down the basement stairs. I can actually see the value in this, particularly since there is an increase in Bubba's recently which tend to use IG + Agi. Might come in clutch. Although I'm not aware of how much killers need to fall for the 25% wiggle to come into affect.Edit: I kind of forgot that killers can tell when Boil Over is in use (pretty sure there is a Boil Over icon). So for the basement scenario, it'll never come in use against good killers because they won't drop down the stairs.
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I would assume it’s possibly the same amount it takes to trigger balanced landing
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