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Record-breaking survivor sidedness
Killers are owed nothing. You're gonna be the survivor's plaything and you're gonna like it. Update after update it just gets worse. Pinhead nerf, Wraith nerf, Deathslinger nerf, Clown nerf, Twins nerf. All unreasonable. Survivors get weaker perks buffed to shift the meta, which doesn't work, and killers get stronger perks nerfed which destroys any 'meta' they had.
Deathslinger quickscoping and his small TR was all he had. Smart survivors could beat him with ease. Now he's dead.
Wraith was always mediocre. Couldn't even anti-loop good survivors. The nerf made him his old weak self again.
Twins have always been weak, and with the cooldowns on everything AND their better add-ons getting nerfed, the amount of people who are gonna play them is gonna be in the double digits.
I think this Pinkie Finger debate shows where the devs and everyone else's heads are at. They just don't think killers deserve strength. Clown, arguably the weakest killer in the game, shouldn't have something that lets him get downs quicker? Casuals can't beat it? Well, I guess we should go overboard then. Make Clown reload bottles at lockers why don't you. He's fried as an egg now.
What do survivors get? No boon nerf. No DS nerf. No DH, BT, or UB nerf. Everything that they say is too strong for killer is taken as absolute truth, if not law.
So what's on the chopping block next? Hag? Artist? Nemesis? Nothing is off the table anymore! It's all a circus. See the spectacle.
Comments
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Also no CoH nerf, when even the majority of Survivors say healing speeds are broken.
It's less 'The devs listen to Survivors' and more 'The devs don't listen to anyone'.
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How many more threads like this do you want to open? YES!!!
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That's what I've been saying for a while now that a lot of players don't seem to understand and it's very unhelpful when the community at large is just fighting amongst ourselves when the problem isn't that BHVR has a preferential side it's that BHVR has no idea what they are doing and decide to balance things based on a spreadsheet then use a dartboard to decide how they want to go about balancing said thing
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I think takes like these are forgetting that, seemingly, the lion's share of the effort for this patch went to effectively rewriting Nurse's code from scratch to fix a ton of her bugs. Even if they don't all pan out, it's clear that the """side""" (balance doesn't really work like this, but still) that got the most focus, care, and effort this time around was unambiguously Killer.
A handful of weird addon nerfs doesn't really outweigh that, there's no sense overreacting. They can be criticised without... this.
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No.
The fact of the matter is that Clown got objectively weaker this patch. Twins got effectively weaker. Nemesis got effectively weaker.
You know who didn't need buffs? Nurse. The one Killer they buffed.
Am I glad Nurse is fixed? Sure, it's great she's working properly. Does that mean she needed to get stronger than she was already? No. Does that justify nerfing astronomically weaker Killers? No. Does it excuse not addressing CoH? No.
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Nurse is statistically the weakest killer.
I, for one, am glad that something is finally being done about her abysmal kill rate.
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One thing that seems to be getting more and more obvious is that people only engage with patches in terms of buffs and nerfs, and that's a pretty limiting way to look at it- especially when you take this hyper-tribal us vs them look.
I'm not defending the weird addon nerfs, they were unnecessary (except pinkie finger obviously), but they are not the only thing in this patch. The addon changes in general aren't the only things in this patch. There's updates to the game's security, a massive project to help bring one of the buggiest killers more stability, two accessibility/interaction changes, and an attempted fix for the DH validation issue. That doesn't scream "record breaking survivor sidedness" to me.
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I think the jury is out on the security changes.
We'll have to wait until it hits live to see.
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Clown was the 2nd weakest iirc.
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No time for 2nd place!
Now that he is the weakest, maybe next patch they can buff one of his weaker add-ons...like Pinky Finger or his 4% Flask (I'd make it 5%).
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What an overreaction. And let's be clear about something. As long as killers have unfair add-ons they can't receive buffs because it skews the stats. Pinky finger nerf is needed because it skews Clowns stats to the point where he looks balanced. Michael has the same problem. Fixing Pinky finger paves the way to future buffs.
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To be fair, if the cheater issue is lessened, people WILL praise this patch, regardless of what they say here.
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As nice as fixing bugs are. It doesn't change how low effort the actual balance changes we got are. We wait 1.5 months to 3 months (depending on if main chapter patches have balance changes) for a few number changes and some minor adjustments on perks that won't see more use regardless.
If BHVR was patching the game every couple of weeks, these kind of balance changes would be fine. But they move at a snail pace and address things that ultimately don't matter leaving the big balance issues still in the game.
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It should be possible to filter out games where certain add-ons were used when looking at the stats, in cases where some add-ons clearly overperform.
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Again, balance changes are not the only thing in this patch. There's room here to criticise certain very OP things not receiving balance changes- CoH and some of Blight's addons being the biggest offenders - but when so much work was clearly put into the things that aren't balance changes, it starts to make it more understandable that the ones we got were pretty minor.
This isn't a standard "minor bug fixes and small balance tweaks" patch, there's actually a lot in here.
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Bruh ds has been neferd and is completely balanced and fair for both sides
And there's nothing wrong with bt don't hit the person who just got off the hook
As simple as that
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The problem still lies that nothing has really been addressed balanced wise and now we have to wait months before we even get another attempt.
I understand there was work put into the things in the patch notes. Does not change how slow bhvr is at balancing their game and the piss poor job they do when they do make balance changes.
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Eh, that's getting away from the point being discussed here, so I'll not contest it.
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Another one of these posts eh?
Wonder when some one will be creative enough to create a new type of post, guess time will tell
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They just objectively suck at balancing their motto “According to the Statistics” is taken too literal. Last Mid-Chapter is the perfect example Wraith was smacking low tier survivors and hence deemed “Wee bit OP”. At the same time they decide let’s bring back viable three blink Nurse since the statistics said old Bookmark wasn’t used enough
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We got a buff to the poor weakest killer in Dbd, it ain't so one sided.
I'm just trying to be a little optimistic
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Can we just agree that pinky finger wasn’t a healthy add on? It gave a weak killer much more strength so if they wanted to buff clown they’d have to tone it down. Also flask of bleach nerf is negligible but still confusing
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Uh, okay. 🙄
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Clown being weaker due to a Nerf to Pinky Finger is true, however, Pinky Finger deserves the Nerf. Clown itself still needs some love though, ideally, both should have happened at the same time. But nerfing Pinky Finger is completely justified, it is a very dumb Add-On and there is 0 skill involved, since he does not slow down after Bottle Throws. Super easy to get direct Hits.
And fixes are still no Buffs. Fixing Bugs with Nurse does indeed help her, but those are not Buffs.
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Do you really want them to buff her? If they make her too easy, the kill rate isn't just going to go up, it's going to sky rocket.
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These threads…
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It's the sentiment behind it.
Instead of nerfing Pinky Finger and then buffing his awful add-ons (most of them) they nerfed his OTHER best add-on to boot.
Will Nurse become stronger from this change?
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They buffed a killer perk that literally no one uses. AKA dead man's switch. And turned in to a 'A+' tier perk. I can say that if the perk remains in the way they buffed it, it will surely become a meta killer perk. Since it's literally an upgraded deadlock. I mean the perk has the potential to be used 11 times, already better than deadlock since it can only be used 4 times max. And dead man's switch has a max time usage of 45 seconds, again better than deadlock since it only last for 30 seconds max. And I actually liked that they buffed a weak useless perk, and turned it into a strong meta perk. And I used it and it slowed down the gens, so it's a good buff. So lets hoped it does not get nerfed badly. So everyone is getting something good out of this update.
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She will.
But Bugfixes are still no Buffs.
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I've said this before. He thinks it is.
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So untrue.
Still no Ruin, Tinkerer, NOED, BBQ, or Trickster or Huntress nerfs (most common killer seen).
Circle of Healing was already nerfed before going live while in the same patch killer perk buffs occurred. Way more survivor perks nerfed than killer perks.
There is actually no word of a Blight nerf.
If anything, the continuous updates are extremely favorable for killers.
Let's not forget Pinhead is going to actually speak in the game soon.
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Things that result in the strength of the character or item in question going up are buffs to me.
To back up that belief, here is the Wikipedia entry that gives a definition.
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So, according to you, the Wake Up-Bug from a few years ago (where it speed up every action and not only opening gates) would have been a Buff which got nerfed in a later Patch?
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But it keeps happening over and over though along with the other major problem that are being ignored blatantly.
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God, I hated the Wake Up bug. People would be like, "No no, I always used Wake Up."
Back on topic, I'm torn on that particular example. On the one hand, it did make Survivors objectively a ton stronger. However, it was a bug and wasn't intentional. I'm assuming you are taking this to "both DH and Nurse were not intended to work this way, therefore, this bugfix is reverting them back to how they should be", right?
The difference to me is that Nurse (and DH) are getting fixed, as they should. However, both of those things were perfectly strong already and weren't suffering that badly because of it. They didn't need the help, unlike a lot of other bugged Killers and weak perks. So, maybe it's more an issue of priorities.
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What do you mean, sorry? I'm not sure I understand your point.
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Buffing a perk doesn't matter for killer because unlike survivor it has to also incorporate the Playstation and base kit with most for killers now is weak as hell
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I can just feel the biased opinion here if you don't want any challenge at all go play something else that has easy mode.
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Yeah, but also the stronger Perks or the strongest Killer deserve to be functional as they should be. If there would be a Bug which allows Clown to move at 150% Movement Speed when out of Bottles, it would be fixed, even if it would "nerf" one of the weakest Killers.
And while I agree that Clown should have received more changes, this does not change my mind on Bugfixes not being Buffs.
And when it comes to priorities... I guess Nurse-Mains would disagree that they should wait for Nurse-Bugfixes until the Devs have buffed the weaker Killers.
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The updates look at the last few the new killer gets nerfed but the survivor perks do not get touched, the supposed nerfs for survivor perks are an absolute joke, the whole leather face mask vs actual reporting system debacle, hacking, cheating and ddosing being blatantly ignored, pinhead being an nft, the whole boon mechanic, the christmas update (not going too much into it cause it's done and over with) , constant problems with maps that are not addressed and much much more.
Post edited by CyberDragoon656 on0 -
I mean, they are not ignoring the hacking + cheating + DDoSing problem, that is literally in this patch's notes.
That's kind of my point here, people are treating this like it's just any other patch with a few minor balance tweaks and a few minor bug fixes when there's actually stuff in this one. Everyone's all for patches that focus more on game health than balance or new content until they actually do it...
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They are going to patch specific examples of cheating and since they didn't specify what those changes could be pointless and the other stuff is underwhelming
First they added more QOL stuff to survivors
Second mostly nerfed killer add-ons
Third while they are addressing hit validation with how people talk about the bad optimization on console and people can potentially rig it on pc it doesn't change much
Fourth while yes it is nice to have beta stuff implemented on console, with how jury rigged the engine is now it can lead to even worse experiences than now
And fifth they addressed ptb file storage which to my knowledge is only on pc so it means jackshit to console players
While I would love to have that optimistic attitude to this game the fact that the main problems people are having are not even addressed, the rampant want for people to play this with both the free week and the chapter teaser months in advance and potentially said chapter adding in even more bugs and potentially being another over priced bill of goods I don't think the devs or at this point of good portion of the community with what I have seen on for forums care enough about the games health.
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Alrighty, let's crack into that!
Obviously they're not going to specify what their changes are, if they were any more specific than they were it'd be shockingly incompetent. Moving on...
First, the current crop of QoL stuff is for survivors, yes, but they're still players of the game and there's nothing wrong with giving them some QoL stuff. This isn't an us vs them, that isn't how balance or game design works. Killers get QoL too from time to time, same as survivors.
Second, more killer addons were buffed than nerfed.
Third and fourth are both completely impossible to disprove OR prove, they're just conjecture based on already assuming the worst. Additionally, it only matters a little bit how well those changes work, since we're talking about whether or not this patch is more of the same. It's not.
Fifth, they addressed file storage for the whole game on all platforms, it's just first utilised in this PTB.
It's not that I'm optimistic, it's that this patch is a pretty good one overall. They're taking things seriously and putting in some serious elbow grease to improve the game in a few different areas, and that's just objectively true. How much that effort pays off is a different discussion, of course, but for the topic at hand it's just flat out untrue that this patch is another example of a bad patch that ignores issues. It just isn't fixing the specific issues you want addressed, and while I empathise with that, a broader perspective would be helpful here.
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Dead Man’s Switch. Oh wait, that’s a killer perk but I’m going to pretend that didn’t happen and whine that the game is survivor sided.
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I would believe you and side with you except we have already been bamboozled by this. " we are changing ruin so we can get more detailed information to be able to look at gen speeds" how long ago was that? they said they were changing ruin because 90% or something games had it in it well how many games have DH in it? @MandyTalk i dont know if you have access to the information but what % of games have at least 1 DH in it?
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The Pinky Finger nerf is fine and terrible at the same time. I totally agree that this addon blocked proper buffs for him, but that's the actual issue: There are absolutely no relevant buffs to make up for it in the patch. This means that people who like to play Clown did lose their only tool to make him viable against better survivors.
One could be optimistic and believe that there will be major buffs to him in the next update after the mid chapter patch. But then Clown players have two other problems:
- He remains weakened for at least a few months.
- There is no confirmation that relevant buffs are even planed at all.
It's an absolutely unhealthy way to change balance in a game when it leads to players praying for something to happen. And from what we have seen in recent patches happening with other killers, let's be honest: Praying for good Clown buffs is like praying for not to get shot by a Texan father after breaking his precious daughters heart... Oh wait... The Texan old man was already nerfed... We might be able to dodge that bullet...
Jokes aside, the other killer nerfs that are about to come are obviously based on statistics. Statistics are nothing but pure information. What's important is how you interpret it and the interpretation here is most likely "overused" without asking why. The result are nerfs which are quite detached from the reality players experience.
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I'd like to address this point: "Second, more killer addons were buffed than nerfed."
The number of addons altered isn't nearly as important as the quality of addons changed and their usefulness.
Poor Nemmy, Twins and Clown in particular had some of their only good addons nerfed and the addon buffs they got were both miniscule and to addons that were garbage already. Making a few addons slightly less garbage means that they will still never get used but the ones that were actually useful are now worse. Twins in particular have been slammed heartlessly again and again - I'm glad I never bought that DLC and I feel for those who did.
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What addon of Mikey's is unfair? His stronger addon effects tend to all have some sort of balancing act to them in which you give up X to get Y.
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You really can tell DBD is a party game with a playerbase that reflects this fact when you see people unironically thinking that Clown is not only a weak killer but the weakest to boot, lol.
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