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Blast Mine Buff (to near-meta)
Allow it to be used on dropped pallets and breakable walls. It'd be near useless against certain killers, but it would actually be a decent perk worth bringing, and more fun than it currently is.
If coded right, it could make for a REALLY fun combo with Any Means Necessary.
Comments
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So just better smash hit
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Except maybe it can't be used IMMEDIATELY after a pallet gets dropped.
Also, yes it would be better than Smash Hit, which perks should be. Smash Hit is really bad and needs it's own buff.
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Blast Mine is odd because it’s simultaneously not actually that effective (it stalls me a couple of seconds when I kick a gen, not really a big deal compared to say a save during a carry) but also just super irritating, like getting hit with a pie in the face. 😠 It’s one of the few perks where I’m happy when I kill the survivor doing it.
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I don't feel like it needs a buff at all. I think it was made to do a certain job and it does that job really well. As much as I hate getting hit with one, it's not one that I feel is either too strong or too weak. If you as a survivor take other perks that play around it, you can make quick escapes to where a killer can't find you. That's what it's meant to do is buy a little time. Is that strong enough to be meta? Nah.
But even so, no matter how much you buff it the meta perks will still just be better to take still.
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I enjoyed using blast mine, but since they buffed repressed alliance i say to myself: Why delay gen destruction when I can prevent it entirely?
I suppose Blast Mine allows you to escape what would otherwise be a killer dead-set on killing you if you had used RA, but even then is it worth it?
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I just bring Flashbang and drop it as killer is smashing pallet/door. Works just fine and I still have my Blastmine up on a gen to get them when they try to kick it.
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Blast mine is fine. It’s a 4 second stun with no real counterplay other than not kicking the gen until it runs out. It doesn’t need to be expanded to pallets
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