Remember Me Buff
Hex's effects will continue to affect the obsession until destroyed.
Pros:
1.) If not cleansed, the obsession will suffer from the exit gate penalty just like the non obsessions. This will encourage killers to not tunnel their obsession to death if this hex isn't cleansed.
2.) No token limit to Remember Me, this means that you can gain as many tokens as you want and keep stacking the exit gate penalty.
3.) Cleaning this Hex doesn't completely shut down this perk. It only frees the obsession from the exit gate penalty and prevents you from earning tokens by attacking the obsession, that's it.
Cons:
1.) Can be cleansed early to free the obsession from the exit gate penalty and since the Hex is cleansed, you cannot earn tokens by attacking your obsession. This can cause killers to tunnel their obsession to death or waste time killing the obsession while gaining no tokens to Remember Me.
Thoughts? Please leave your feedback below with reasoning and justification.
Comments
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Hmmmm not bad, but I had an idea where the perk would affect the hatch opening and reveal it to the killer as well. Still, maybe not too bad of an idea. I would maybe add a couple extra tokens to the cap while getting an extra token for hooking the obsession.1
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This feels like a nerf to me, not a buff.
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Blueberry said:
This feels like a nerf to me, not a buff.
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@powerbats @fcc2014 @Master @SenzuDuck @Chemical_reject @Tsulan @Visionmaker
Hey, I really think this is a good idea to making the perk more fun and feel strong to the killer while having counter play! If you disagree, tell me WHY you disagree with my idea.1 -
I really like this idea. The perk isn’t completely useless after the totem is destroyed and gives Survivors another reason to look for totems.0
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SnakeSound222 said:I really like this idea. The perk isn’t completely useless after the totem is destroyed and gives Survivors another reason to look for totems.1
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I don't like the idea of having it be a totem that already gives it too much counterplay and it's an obsession perk too. If it was just an endgame hex totem like NOED and hooking survivors added time 7/8/9 seconds per hook to the exit gates then that would be balanced because survivors can deal with it like NOED.
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akbays35 said:
I don't like the idea of having it be a totem that already gives it too much counterplay and it's an obsession perk too. If it was just an endgame hex totem like NOED and hooking survivors added time 7/8/9 seconds per hook to the exit gates then that would be balanced because survivors can deal with it like NOED.
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@Nickenzie said:
akbays35 said:I don't like the idea of having it be a totem that already gives it too much counterplay and it's an obsession perk too. If it was just an endgame hex totem like NOED and hooking survivors added time 7/8/9 seconds per hook to the exit gates then that would be balanced because survivors can deal with it like NOED.
Breaking the totem doesn't anything for the non obsessions. It only frees the obsession but every survivor still has the Hex effects on them. This is actually a huge buff if you think about it.
I understand where you're going with this, but it's finicky to focus on an obsession and protect a totem especially when it just has lategame potential? It would also be way too strong against solo survivors and swf would just counter it easy. It could just be a wasted perk slot that and get broken by the time you find the obsession and tunnel them down especially if they have ds or object of obsession. If it worked with any survivor hook stacks and activates at the end it would be stronger because it doesn't rely on an obsession to tunnel and it would be perfect to pair with NOED since both totems would activate if they gen rushed survivors would have to get both totems to leave safely. It would reward the killer for hooking focus and give them a safety net against gen rushing survivors.
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To be honest, I'm almost completely satisfied with Remember Me as it is.
I think the main points here are that cleansing it prevents tokens from adding up, but in exchange, you can have limitless tokens... I like the unlimited tokens (because that's kinda funny), but I don't like that it's a hex. It adds a glaring weakness to Remember Me: if it's cleansed early, you lose a perk.
I like the idea of a hex perk that prolongs the endgame, but incentivizes keeping the obsession alive. I came up with an alternative...
Hex: Endless Nightmare: For every generator the Obsession survives, gain 1 token. When the exit gates are powered (or when the hatch is open), this Hex activates (like NOED) and blocks the switch boxes and hatch with the Entity's vines. The vines prompt 2 considerably difficult skill checks per token, at a rate of 1 skill check every two seconds (like BNP).
- Failing a skill check prevents progress for 10 seconds and alerts the killer.
- Cleansing the totem ends the effect.
Since we don't have anything for the hatch either..
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I don't like remember me right now. And your buff doesn't look strong enough to justify being a hex and a obsession perk.
How about changing it to increase all actions during the whole match, by the stacks and time increase it has right now? Stacks are gained by hitting the obsession only as it is now. But are lost if the obsession dies (not disconnects). This would lead to interesting choices for both sides.
It would considerably slow down the match, while decreasing the tunnel to death.0 -
Honestly I don't think Remember Me needs a rework and is good as it is. I know in your idea it is a hex and thus cleansable, but the potential for unlimited tokens is kinda broken (especially since because of how hex notifications work survivors would have absolutely no idea the killer has that perk and couldn't react to it untill too late)). Also, as known, the best way to nerf a perk is to make it a hex and see it cleansed before it can do something most of the times.
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On average, a killer has to hit a survivor 6 times to sacrifice them (2 hits for hook), that means 18 times to kill three survivors, that is, with Remember Me at tier III, 18x4=72 extra seconds to open exit gates, then 92 seconds in total, i.e. 460% the ordinary time, and that Hex cannot be destroyed except for the obsession. And I'm not considering Blood Warden.With a 32/64/unlimited range for Bond, a rework of Empathy (a kind of power that allows a survivor to donate from a distance one of their health state to a mate injured or in dying state 1/2/3 times per trial), Kindred (11/22/33% extra speed for cooperative actions, included cleansing), maybe this huge killer buff could be balanced, in my honest opinion.Post edited by Entità on0
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Wait... A Hex + Obsession Perk? Well, okay, I guess?
Imo Remember Me doesn't need a buff, cause max 50 Sec. is a long time. And I personally had never a Problem with killing the obsession without tunneling.
And I am against another Hex: Totem. Cause Totem Perks are either really good, if they doesnt find your totem or they are pure #########.And if you want to buff it, let this still be a obsession perk.
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@Blueberry said:
This feels like a nerf to me, not a buff.Exactly.
Making any perk a HEX, is a nerf.
Survivor like to ask for it and combine it with a slight buff to justify the major nerf of being a Hex.
Survivor like Hexes, because they can destroy a perk.
I wish I had something to destroy survivor perks.0 -
@Nickenzie said:
Hex (Remember Me): You'll become obsessed with a survivor. Every time you attack a survivor, receive a token towards Remember Me. Every token will increase the opening time of the exit gates by 2/3/4 seconds. Remember Me will affect all survivors but when cleansed, ONLY the obsession will be freed from Remember Me's effects.
Hex's effects will continue to affect the obsession until destroyed.Pros:
1.) If not cleansed, the obsession will suffer from the exit gate penalty just like the non obsessions. This will encourage killers to not tunnel their obsession to death if this hex isn't cleansed.
2.) No token limit to Remember Me, this means that you can gain as many tokens as you want and keep stacking the exit gate penalty.
3.) Cleaning this Hex doesn't completely shut down this perk. It only frees the obsession from the exit gate penalty and prevents you from earning tokens by attacking the obsession, that's it.Cons:
1.) Can be cleansed early to free the obsession from the exit gate penalty and since the Hex is cleansed, you cannot earn tokens by attacking your obsession. This can cause killers to tunnel their obsession to death or waste time killing the obsession while gaining no tokens to Remember Me.Thoughts? Please leave your feedback below with reasoning and justification.
Definitely an interesting idea, but I dont see why the perk wouldnt encourage tunneling the obsession. Since it is a hex totem and its location is given away (lets be real here), it will be cleansed anyway during the game. Since the obsession is the only one who will be freed from the penalty, it totally makes sense to make sure the obsession is dead before gens are done.
Personally, I wouldnt use this perk. I hate the RNG and spawning on totems, you instantly have a dead perk and all that stuff. Additionally this may result in some really poor gameplay in the endgame when survivors are too scared to open the gates, as killer you gonna patrol and wait for a survivor to show up at the gates. The survivors will wait until you stop patroling.... this can go on forever
If at some point, the hex locations get fixed AND they introduce some kind of timer for the endgame, then this would be a perk I would definitely use, but at the moment I doubt it
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Wolf74 said:
@Blueberry said:
This feels like a nerf to me, not a buff.Exactly.
Making any perk a HEX, is a nerf.
Survivor like to ask for it and combine it with a slight buff to justify the major nerf of being a Hex.
Survivor like Hexes, because they can destroy a perk.
I wish I had something to destroy survivor perks.Master said:@Nickenzie said:
Hex (Remember Me): You'll become obsessed with a survivor. Every time you attack a survivor, receive a token towards Remember Me. Every token will increase the opening time of the exit gates by 2/3/4 seconds. Remember Me will affect all survivors but when cleansed, ONLY the obsession will be freed from Remember Me's effects.
Hex's effects will continue to affect the obsession until destroyed.Pros:
1.) If not cleansed, the obsession will suffer from the exit gate penalty just like the non obsessions. This will encourage killers to not tunnel their obsession to death if this hex isn't cleansed.
2.) No token limit to Remember Me, this means that you can gain as many tokens as you want and keep stacking the exit gate penalty.
3.) Cleaning this Hex doesn't completely shut down this perk. It only frees the obsession from the exit gate penalty and prevents you from earning tokens by attacking the obsession, that's it.Cons:
1.) Can be cleansed early to free the obsession from the exit gate penalty and since the Hex is cleansed, you cannot earn tokens by attacking your obsession. This can cause killers to tunnel their obsession to death or waste time killing the obsession while gaining no tokens to Remember Me.Thoughts? Please leave your feedback below with reasoning and justification.
Definitely an interesting idea, but I dont see why the perk wouldnt encourage tunneling the obsession. Since it is a hex totem and its location is given away (lets be real here), it will be cleansed anyway during the game. Since the obsession is the only one who will be freed from the penalty, it totally makes sense to make sure the obsession is dead before gens are done.
Personally, I wouldnt use this perk. I hate the RNG and spawning on totems, you instantly have a dead perk and all that stuff. Additionally this may result in some really poor gameplay in the endgame when survivors are too scared to open the gates, as killer you gonna patrol and wait for a survivor to show up at the gates. The survivors will wait until you stop patroling.... this can go on forever
If at some point, the hex locations get fixed AND they introduce some kind of timer for the endgame, then this would be a perk I would definitely use, but at the moment I doubt it
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Honestly, the real buff this perk needs is to just simply add a killer version of "Wake Up" to it. So keep its current effect but make it so it also shows survivors auras that are opening gates. I would actually run the perk if it got this.
Side note: what if we also made it so the hatch had an opening animation so Remember Me could apply to hatch opening as well.
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Blueberry said:
Honestly, the real buff this perk needs is to just simply add a killer version of "Wake Up" to it. So keep its current effect but make it so it also shows survivors auras that are opening gates. I would actually run the perk if it got this.
Side note: what if we also made it so the hatch had an opening animation so Remember Me could apply to hatch opening as well.
I'm surprised it doesn't show auras to begin with.But then again, Wake Up! is hot trash even in spite of the auras so it's not a fair comparison.0 -
@Visionmaker said:
Blueberry said:Honestly, the real buff this perk needs is to just simply add a killer version of "Wake Up" to it. So keep its current effect but make it so it also shows survivors auras that are opening gates. I would actually run the perk if it got this.
Side note: what if we also made it so the hatch had an opening animation so Remember Me could apply to hatch opening as well.
I'm surprised it doesn't show auras to begin with.
But then again, Wake Up! is hot trash even in spite of the auras so it's not a fair comparison.
Yeah I think that little extra aura during opening would give it some more control and get it to see some play. Heck for how many free hatch escapes survivors get if it effected that as well that would be pretty nice and I'd probably run it some.
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