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Spirit is the hardest killer I've played so far
By far.
So I've made a post here not so long ago asking people for tips with Spirit. I really want to learn to play her and do well with her, maybe even main her. Last few weeks I dedicated myself to learning Oni and Spirit. Oni seems straightforward, I quickly learned the 180 flicks (not sure where to use them yet), and the possibilities of him winning the game even in the last second. Feels nice to play him.
Spirit, on the other hand... I don't even know where to start.
I think I've played around 30-40 games with her and I sucked. Absolutely. I'm going to guess part of the problem was that (for some reason) my MMR on her was higher than it should've been (although we will never know because it's hidden). In the last few games, I finally started getting lucky (getting newer survivors judging by their perks) and managed to get some 4 kills. However, this raises a question, how do you play Spirit on high MMR?
Currently, every other killer seems much easier to play. Nurse is an absolute killing machine. I do use the flannel on her, but it's only really useful in maps like RPD or in specific situations like blinking out or into the basement. Billy and Blight are hard AF, but I can literally use their power for mobility and then play them as M1 because they're 115% ms. (Again, I'm saying Spirit is by far the hardest for me to play, I'm not saying she is generally the hardest to play)
Now when I a survivor is not careful against my Spirit, I will find them. Breathing sounds are easy to hear, hard to track. Getting out of phase and quickly identifying where a survivor is compared to your current position is actually very hard and stressful, because you usually have a very small window of opportunity to hit them before they gain distance or vault a window/pallet. If they run, on most maps I hear steps. If there is grass, most of the time I will spot it moving. But on maps like the new map.... ######### am I supposed to do? I can barely hear steps, and there is almost no grass.
And the main problem: Iron will. Towards high MMR, every match the minimum amount of Iron Wills was basically 2. Usually, I get 3, many times 4. How do you play around it? I hope I'm wrong, but it literally feels like Iron will currently hides your breathing sounds if you are injured. Again, I don't have friends to test it and I hope I'm wrong. So what a survivor will do is they standstill, or rather walk to avoid grass and you have 0 capabilities to find them.
Question: is there a skill I'm missing here? What's the secret way to counter this playstyle?
Comments
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Spirit is not about skill that much, it's about hardware a lot. You just need really good headphones to be good with her.
I would also say prediction, but you should have that from Nurse.
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Stridor is her goto perk which is then neglected in most cases with iron will.
No special tricks.
Maximum volume, look at surroundings as scratch marks, you can fairly more help urself with cherry blossom perk (i dont use it tbf) and the experiance. Will survivor run or will he stop.
Practice and mind reading with gamble is what you need
Regarding loops and pallets double back works quite a lot
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You don't counter Iron Will. The devs decided that a perk hard countering a Killer's power and a killer perk in Stridor is a-ok.
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I think I have good headphones, because I can usually hear the survivors.. except maybe for Ace... Hard to pinpoint breathing, though.
Predicting does work well, yes. However, on higher MMR is feels almost impossible sometimes. Maybe it's a bit like on Nurse, where you have the chain-fails? So 1 survivor tricks you like 3-4 times and you get a bit tilted and start making mistakes and then make a lot more mistakes again.
It's just a bit sad that my success on Spirit depends not on my skill, not on the skill of the survivors, but on the fact that they decided to bring this perk 3 times. How's that cool?
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Also tagging @TheGannMan as my prev Spirit guru
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The thing with spirit is that if you aren't good with directional audio you're at a severe disadvantage with her, I have a moderate hearing loss in my left ear and I can do alright with her just using mostly predictions and trying to hear as best as possible(though it ######### me over a lot) but if your ears are jacked or have a bad headset she's gonna be a pain to play.
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Against Iron Will players you want to use short bursts of phase. Instead of using all 5 seconds trying to track down an IW survivor, use only 0,5-1 and phase to the last location you saw them. Most of the time you can use the speed boost you get when exiting phase to go for a lunge. At the worst scenario your power will recharge very quickly because you barely used it and you can try it again. A lot also comes down to prediction as well.
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So in a sense it's a bit like Nurse's first blink, where you blink to the last known location of the survivor to land your second blink?
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She requires huge focus. I noticed that on days where I am stressed and unfocused, I suck with her as I either overphase or underphase towards Survivors or I whiff most my hits after phase.
She's mechanically not difficult, but the player needs a calm mind, (a good headset), and a general idea of Survivor pathing since scratchmarks only won't get you far.
Against good Survivors (who have IW most of the time), you have to understand their pathing. Good Survivors will start to walk once they hear Spirit phasing, which means they don't gain much distance. You can use that info and do short phases against those Survivors, sure you won't get satisfying Grudge Hits but you'll get a potential hit either way since Survivors tend to slowly walk towards the husk, or stand still or go left/right. Doing short phases (2 to 2.5 seconds max. will give them a harder time to juke.
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Spirit hard to play ? LMAOOOO
plug ur best stereo headset
and just afk for « amazing mind game ».
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Scott Jund had a good tip on Spirit a while back. A lot of people try to play Spirit where they specifically try and always get hits directly out of phase. But a better approach can be to use her phase to catch up to someone and, when you think you’re close, come out of it and do the chase normally if you can’t swing right away. Just getting really close to a survivor means the resulting chase will be very short, even at her 110% movement speed. It doesn’t even matter too much if they hear where you are when you approach with this technique because the important thing is you’re using you incredible speed to close the distance, not so much the invisibility.
That’s not to say you can’t also try and use the ability to mindgame at loops. The only difference now that they can hear you is you pretend you’re visible like a typical killer and fake going one direction before backtracking to trick them into a premature vault, for example. Just do the normal sort of mindgame you would with anybody else, only you also benefit from very high speed in the process.
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Lol 😂 spirit mains and their "amazing" mind games!
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Idk if you are trolling or not, to be honest. Read the post, before commenting I specifically addressed that she is the hardest for me to play.
Afk mind games don't work since the last patch.
"lmao"
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channel your inner Daredevil
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The nerf really wasn’t enough for you lazy players wasn’t it?
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You know standing still "mindgame" doesnt exist for several months right?
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Ignore anyone that tells you it doesn’t require skill. Sounds like a few of them don’t even play Spirit to begin with and assume she takes no skill because they get stomped by her. It just takes practice and good prediction. Tracking without seeing the survivors is most certainly a skill.
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Yup, it's pretty much like Nurse, but instead of using a 2nd blink to hit people, you use her 110% default speed + the speed boost out of phase to catch them.
Edit: you can use a speed and an activation as addons to help you learn this playstyle.
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You do realize the stand still mind game doesn’t exist anymore right?
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funny how she went from the easiest killer to play to being the hardest one. i welcome this change.
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Listen me, I was an 1300hrs spirit and legion main.
I know of what I talk
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Was? Was it prenerf Spirit?
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Both
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You sound and talk exactly like the person who doesn't know what "you talk". I literally said Spirit is the hardest killer for me to play. That was the main argument in the post. It's not something you can ignore or deny, because it's a personal perception of mine. Yet you did ignore it. It doesn't matter if you have 1k hours on Spirit or 20k hours on Bubba. You either didn't read the post or decided to downplay it. Both are enough reasons not to comment because it's not constructive.
The only useful thing you said so far was to use a good audio setup (done before I started playing) and, I quote "and just afk for « amazing mind game »."
If this is not that standstill mindgame, which again, DOES NOT WORK on high MMR, then please tell us what is this secret afk technique? Again, my post specifically said I have problems against not stupid survivors. They know you can't stand still anymore
So what exactly are is the strat?
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Use this power and being afk still working and don’t talk about high mmr in this game
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The only time that start works is if the survivor is that awful at the game. Even people without headphones can hear the phase sound and know she’s actually in her power so what you’re trying to prove is completely irrelevant.
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I played Spirit a lot yesterday because I hadnt done her challenges. There is a stand still mind game that works (maybe not against good survivors, but they might not expect it after nerf).
After they throw a pallet and you're on other side across from them use all of your phase but don't move. A lot of the time in these situations survivors just stand on other side of pallet staring you down waiting for you to break the pallet or phase.
As soon as you hear them vaulting, unphase hit them. They hear you phasing forever and assume you're going around the pallet, so they vault into you. This prolly won't work forever. I dont think the directional audio cue works that well at such close range or makes them panic.
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Somehow I knew you would talk about MMR. So if you read back I specified just for you: "not stupid survivors".
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Sorry to hear that :S
I have heard about these programs.. maybe I should try them out, but I've been told they are not that big of a deal for an average player like me. Also I'm not sure how much that would help against Iron will, now that I think
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I did try something like this. In fact, because of the directional audio, you can phase to the side to make them panic, but in my first games, it never worked. Basically, they do 3 things: Leave the loop completely, stand still, vault the pallet slowly. So it's kind of a guess. To ve fair, on very short loops it always works, just because of your movement speed
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I find her one of the easiest to play as, I unlocked her for her tome, I tought she had a step curve, managed to one shot all the challenges related to her, the adept and any daily ritual I get I rarely get anything but 4k, its so easy is boring to play as.
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Spirit is the killer that makes me the hardest too.
I treat her as a stat stick killer; just run down survivors with her sheer numbers after strategically placing your husk. I think shes a distant cousin of Wraith.
Despite me not finding much creativity with her, shes a fun m1 shenanigan killer.
Against IW gamers sometimes your haunting is better used to move to a spot where you can better see survivors with your eyeballs. IW only does so much
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