DEAD HARD ruin the Game!
I get 4x Dead Hard Survivors every round.
How can it be that such a strong Perk exists. and I get looped with it for hours.
it just can't be that I just don't get a down and cost me the rounds. every time the same. you get looped for so long and you get punished with dead hard? especially if you manage to trick them or hit a very good port with the nurse as an example, you will simply be punished
there are already many contributions like this but why is nothing done?
Comments
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I believe they are aware of how strong the perk is and I also believe they are perfectly fine with it, the best they will do is adjust the feedback given to the killer when getting "validated" which will likely be visual only and not actually nerf the perk in any way. They even said it themselves, they balance this game around the 1v1 so yeah, might as well not stress out about it and just find a different game.
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No, the best thing they could do is balance the perk. Under no circumstances should you get a free 3rd health state as a reward for failure.
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Dead hard is fine, learn to bait it out. Literally, B tier perk.
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Explain to me how one "baits out" a Dead Hard when used for distance?
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You can't bait out a DH for distance, which is what I'd peg as the problem. DH to dodge a hit is a fair and balanced effect, but it has that strong effect AND the ability to just reach a loop you otherwise wouldn't have, which combine to make it far too strong.
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I'd peg every aspect of dead hard as a problem. It's a perk designed to only be usable after screwing up and getting hit, and then only be used to recover from a mistake. It's like a reward for two failures. Unhealthy.
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DH is fine.
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So was Undying, and it wasn't even as powerful as Dead Hard.
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Eh. Getting hit is not a failure, it's something that is going to happen- the game has two separate mechanics to make sure that the most skilled survivor in the world can't literally loop the killer forever.
It is definitely a second chance perk, but if you couldn't use it for distance it'd be much more balanced since you can absolutely bait it out.
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I got that Dead Hard is too strong, and while we may disagree to the extent, you're not getting 4x Dead Hards every round. You could be getting two, and three, and sometimes four, but every round? The hyperbole forces people to not take you seriously.
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I actually didn't want to comment on this thread, because I am myself a bit tired of it, but yes, you are right.
All exhaustion perks give you a speed boost if you satisfy their activation conditions, but only once such perk can be activated on demand literally on the press of a button, and on top of that give you I-Frames.
And it feels so very disheartening in a way, that no survivor player can relate too, when you get looped for a good minute, but gain on then, because you play better, and then, when they finally make their mistake and you should get your down, they just dead hard, i-frame through your strike and dash to the next tile set, while a gen pops off in the distance, leaving you with nothing to show for your hard work.
This feels very disheartening, and not like you get punished for an honest mistake, but that you get punished even though you played it perfectly. When in a tight loop, against a very good survivor, you don't have the luxury to bait out a DH by breathing in their neck for 3s,you gotta strike, or the chance that you worked for the last 40s is gone. And then DH, and it all breaks down.
I am sometimes taken a back when a survivor unhookes themselves when I'm not looking with Deliverance, or pick themselves up from the ground via Unbreakable, but all these can be taken with some humor or by being a good sport, because they chose these perks for their builds. But DH is so versatile, so strong and can be used to invalidate so much work, just by the press of a button, that I really despise this perk.
Getting rid of the I-Frames and just staying a distance perk, like all other exhaustion perks, would go a very, very, VERY long way in mending the wound this perk has struck in the heart of this community.
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then get my survivors who only play dead hards
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Its been in the game for over 4 and a half years... How is it suddenly that youre having an issue with it?
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then get my survivors who only play dead hards
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it couldn't have been phrased better 👍️
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DH never worked as intended, you got the problem of lying exhausted on the floor. Last patch they introduced hit validation, server side, and now that the perk is finally, for the first time in 4ys,working as intended, it works better then ever before, eating powers and hits, confusing killers who seconds before bathed in blood, leaving them with nothing but ash in their mouths.
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Your survivors don't only play dead hards. That was my point. Wooooooosh.
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I agree with you, it's just an educated guess based on what I have seen them do in the past is all.
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You can loop the killer for the entire game if you have the skill you have a million pallet and half a million window so you have all the tool you need
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If you got hit, you got outplayed. That's called failing.
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Dead Hard is an absolute crutch perk, and is now probably the strongest single perk in the game. It's just boring AF to see like 90% of survs running it, too.
That said, it never properly bothered me until hit validation. And it's not the fact that my hits are getting validated, it's the damned feedback.
If my hit was correctly deemed a miss, so be it. If my hit was deemed a miss and I still hear the scream and see the blood fly, that is not okay. There have been numerous times recently where nearly everything was telling me I had a down, but when I look to the ground, nothing, while the surv is gaining extra distance. Not cool.
The notion that killers need to just start assuming their all downs may not actually be downs is not acceptable.
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I wonder if people will ever realise that perks are nothing compared to map size and tiles being too broken for (example) m1 killers.
You can loop without dead hard for ages just fine. And people would just adapt without perks anyway. Instead of putting yourself in situation where you would get hit without dh, you just approach the tile differently, simple.
Even gen speeds would be fine if they adressed the maps properly. Not just slapping breakable walls and graphic upgrades with minimal changes to them.
I am probably in minority but I don't see any current perk (killer or surv) being too broken compared to the rest of the stuff in the game.
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We're not talking about Undying.
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Dead Hard will continue to receive buffs.
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Old undying is 10X better than dead hard will ever be
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Yeah, no. Old Undying had counters. Dead Hard, when used for distance, to this day, still does not.
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Excuse me but what counters did old undying have? You had to do hexes up to 6 times and the killer could see you doing them across the map. Any killer with mobility and dedicated enough was almost always given strong value
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more like b-tier bait.
Dead Hard is overtuned.
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Mending what wound?
Not everyone of us who plays killers has a problem with this perk.
The perk CAN be baited out in a lot of situations, yes in tight loops and where there is a pallet sometimes they have an advantage but so does Sprint Burst when you’ve caught them in a dead zone and they know they can just bippity bop to a safe area. So does Lithe when they know they have a window because they’ve only played a thousand times on that map, and can greed surrounding area. I could go on.
People choose to pick on this perk because they themselves are having a hard time. Which doesn’t apply to all of us.
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