Stop tunneling
So obviously this post is a joke about tunneling. People often describe tunneling as hitting someone who just got off the hook. I wanted to point to the parallels between tunneling a gen and tunneling a survivour.
When a survivour is on one less hook state and i see them and hear them and are injured its considered a dick move and poor form to hit them. Which is pretty stupid when you stop to think about it. I am obliged to hunt a healthy survivour who is heading to a powerful loop.
Gen tunneling is doing a nearly done gen I kicked in a safe place. Asking a survivour to move on to another gen that hasnt been started and is in a dangerous place is absurd. It leaves you vulnerable and susceptible to the killers attacks. It also makes games go much slower so its sensible for players to finish a gen.
I hope these parallels makes you realise how stupid tunneling is as a statement and makes you think twice before expecting a killer to let you have a free unhook.
Comments
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@Zarathos said:
I'm here to talk about DBD's most frustrating gameplay style. Tunneling if I am kicking a gen you cant touch it and have to go for another gen. This is because i have freshly kicked the gen and you tunneling the gen is making the game go to fast and is ruining my fun as a killer as games are going too fast.So obviously this post is a joke about tunneling. People often describe tunneling as hitting someone who just got off the hook. I wanted to point to the parallels between tunneling a gen and tunneling a survivour.
When a survivour is on one less hook state and i see them and hear them and are injured its considered a dick move and poor form to hit them. Which is pretty stupid when you stop to think about it. I am obliged to hunt a healthy survivour who is heading to a powerful loop.
Gen tunneling is doing a nearly done gen I kicked in a safe place. Asking a survivour to move on to another gen that hasnt been started and is in a dangerous place is absurd. It leaves you vulnerable and susceptible to the killers attacks. It also makes games go much faster so its sensible for players to finish a gen.
I hope these parallels makes you realise how stupid tunneling is as a statement and makes you think twice before expecting a killer to let you have a free unhook.
great post really tackles the root of the problem i saw the title and was putting on my salt resistant alkaline suit to delve in the depths of the future incoming comments but was pleasantly surprised good job have an awesome
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Fooled me there, seeing the title I was ready to throw some condescending remarks on how tunneling is a great way to go.
It looks like I don't need to
Btw just yesterday I had this beautiful tunneling game: 4K with Wraith on Azarov's... such a joy. And I got promptly scolded and lectured by a bitter victim, who told me "it's people like you who ruin this game"
I wish people understood how much more fun it is to play as competitively and ruthlessly as possible... I certainly don't blame the killer if I'm tunneled.4 -
@friendlykillermain said:
@Zarathos said:
I'm here to talk about DBD's most frustrating gameplay style. Tunneling if I am kicking a gen you cant touch it and have to go for another gen. This is because i have freshly kicked the gen and you tunneling the gen is making the game go to fast and is ruining my fun as a killer as games are going too fast.So obviously this post is a joke about tunneling. People often describe tunneling as hitting someone who just got off the hook. I wanted to point to the parallels between tunneling a gen and tunneling a survivour.
When a survivour is on one less hook state and i see them and hear them and are injured its considered a dick move and poor form to hit them. Which is pretty stupid when you stop to think about it. I am obliged to hunt a healthy survivour who is heading to a powerful loop.
Gen tunneling is doing a nearly done gen I kicked in a safe place. Asking a survivour to move on to another gen that hasnt been started and is in a dangerous place is absurd. It leaves you vulnerable and susceptible to the killers attacks. It also makes games go much faster so its sensible for players to finish a gen.
I hope these parallels makes you realise how stupid tunneling is as a statement and makes you think twice before expecting a killer to let you have a free unhook.
great post really tackles the root of the problem i saw the title and was putting on my salt resistant alkaline suit to delve in the depths of the future incoming comments but was pleasantly surprised good job have an awesome
Sad but true
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@Master said:
@friendlykillermain said:
@Zarathos said:
I'm here to talk about DBD's most frustrating gameplay style. Tunneling if I am kicking a gen you cant touch it and have to go for another gen. This is because i have freshly kicked the gen and you tunneling the gen is making the game go to fast and is ruining my fun as a killer as games are going too fast.So obviously this post is a joke about tunneling. People often describe tunneling as hitting someone who just got off the hook. I wanted to point to the parallels between tunneling a gen and tunneling a survivour.
When a survivour is on one less hook state and i see them and hear them and are injured its considered a dick move and poor form to hit them. Which is pretty stupid when you stop to think about it. I am obliged to hunt a healthy survivour who is heading to a powerful loop.
Gen tunneling is doing a nearly done gen I kicked in a safe place. Asking a survivour to move on to another gen that hasnt been started and is in a dangerous place is absurd. It leaves you vulnerable and susceptible to the killers attacks. It also makes games go much faster so its sensible for players to finish a gen.
I hope these parallels makes you realise how stupid tunneling is as a statement and makes you think twice before expecting a killer to let you have a free unhook.
great post really tackles the root of the problem i saw the title and was putting on my salt resistant alkaline suit to delve in the depths of the future incoming comments but was pleasantly surprised good job have an awesome
Sad but true
unfortunatly yes i wear this baby fulltime in the forums.
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Only noob killer enjoy tunneling.
Dc and move on.10 -
killers should stop tunneling when survivors stop gen rushing.
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@Lanis_ @Spicybarbecue Read the OP, please...
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Well played.
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exactly, it is absolutely valid and as a main surv I can understand killers doing this. It is frustrating but when you think about perks like "dying light", it makes sense.
If you have a good team, they can body block, they can distract so you can escape. But anyway, it's a legit way of playing.3 -
George_Soros said:Fooled me there, seeing the title I was ready to throw some condescending remarks on how tunneling is a great way to go.
It looks like I don't need to
Btw just yesterday I had this beautiful tunneling game: 4K with Wraith on Azarov's... such a joy. And I got promptly scolded and lectured by a bitter victim, who told me "it's people like you who ruin this game"
I wish people understood how much more fun it is to play as competitively and ruthlessly as possible... I certainly don't blame the killer if I'm tunneled.
Its not effective at high ranks either because you sacrifice map pressure for it.1 -
@The_Crusader said:
It does ruin the game for other people. It's such a lame playstyle. Its why trapper is boring as hell to play against because its the only way they play.Its not effective at high ranks either because you sacrifice map pressure for it.
This is a PvP game. If losing ruins the game for those people, then they need to switch to something more skill-appropriate. Maybe a sandbox game.
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@The_Crusader said:
George_Soros said:Fooled me there, seeing the title I was ready to throw some condescending remarks on how tunneling is a great way to go.
It looks like I don't need toBtw just yesterday I had this beautiful tunneling game: 4K with Wraith on Azarov's... such a joy. And I got promptly scolded and lectured by a bitter victim, who told me "it's people like you who ruin this game"
I wish people understood how much more fun it is to play as competitively and ruthlessly as possible... I certainly don't blame the killer if I'm tunneled.It does ruin the game for other people. It's such a lame playstyle. Its why trapper is boring as hell to play against because its the only way they play.
Its not effective at high ranks either because you sacrifice map pressure for it.
The only really lame playstyle is facecamping. Other than that, I still don't understand why people way a competitive game when they don't want to play competitively. There's place for the occasional giving hatch, farming or just having fun, but most games should not be like that. You say boring... well, trying to "play nice" is more boring than anything I can think of.
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Tunneling is really killers fault?
Most of the time I get tunneled its survivor fault unhooking me 2s after being hooked or in front of the killer.
So its actually his fault or greedy survivor fault? I blame more my team being hungry for bp5 -
Malakir said:Tunneling is really killers fault?
Most of the time I get tunneled its survivor fault unhooking me 2s after being hooked or in front of the killer.
So its actually his fault or greedy survivor fault? I blame more my team being hungry for bp
If the killer circles the hook within a small radius, just patrolling and waiting for the unhook it's the killer's fault. Thats basically every Trapper ever.
I mean if you find 2 people together on a gen and one has been hooked and one hasn't yeah you can go for the one that has been hooked. That doesn't bother me.
I'm specifically talking about killers who just wait near the hook so they can tunnel. Or they'll start another chase nearby and immediately cut it off to go for the unhooked guy. Meanwhile they're applying no pressure to anyone else.
I don't condone disconnecting but its easy to see why people do it when for the crime of being caught first they're now going to depip anyway and get no points as they wont be getting any gens or unhooks done. They realize their game is over and its quicker to DC and move on than try to escape a few times.4 -
For starters, "tunnelling generators" is pretty easily countered, a) by several perks designed for that exact purpose (overcharge, pop goes the weasel, etc.), b) by simply searching the area properly - most survivors when they hear you coming will not leave the area, but hide close by until you leave, and c) by using strategies such as the "3-gen method" . Hard tunnelling has no direct counter - you can try to bodyblock or distract the killer, but you can't force them to take the bait.
Furthermore, the kind of tunnelling you're describing isn't really an issue. Obviously, it makes sense to go after the first survivor you find, especially if they're injured already. The style of tunnelling that most people take issue with is when the killer tunnel-visions on the unhooked survivor, ignoring everything else in their path. Someone else could be standing right under their feet and they will ignore that person and keep going after the injured survivor, not because they're injured (they could easily turn the bodyblocker into an equally appealing target by that standard) but because they're easier to kill having already been hooked.
The only time I really consider this playstyle okay is if they're running for an exit gate and tunnelling the injured survivor means the difference between two escapes or an escape and a kill. In any other case, yes it's efficient, but arguably no more so than any other method, and yes it can be fun to play mercilessly. But no one enjoys being knocked out in the first half hour of a Monopoly game and having to watch everyone else continue without them - it's the same thing. It may be fun or lucrative for you, but you can't deny that it's both unkind and unsportsmanlike.
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Fibijean said:
For starters, "tunnelling generators" is pretty easily countered, a) by several perks designed for that exact purpose (overcharge, pop goes the weasel, etc.), b) by simply searching the area properly - most survivors when they hear you coming will not leave the area, but hide close by until you leave, and c) by using strategies such as the "3-gen method" . Hard tunnelling has no direct counter - you can try to bodyblock or distract the killer, but you can't force them to take the bait.
Furthermore, the kind of tunnelling you're describing isn't really an issue. Obviously, it makes sense to go after the first survivor you find, especially if they're injured already. The style of tunnelling that most people take issue with is when the killer tunnel-visions on the unhooked survivor, ignoring everything else in their path. Someone else could be standing right under their feet and they will ignore that person and keep going after the injured survivor, not because they're injured (they could easily turn the bodyblocker into an equally appealing target by that standard) but because they're easier to kill having already been hooked.
The only time I really consider this playstyle okay is if they're running for an exit gate and tunnelling the injured survivor means the difference between two escapes or an escape and a kill. In any other case, yes it's efficient, but arguably no more so than any other method, and yes it can be fun to play mercilessly. But no one enjoys being knocked out in the first half hour of a Monopoly game and having to watch everyone else continue without them - it's the same thing. It may be fun or lucrative for you, but you can't deny that it's both unkind and unsportsmanlike.
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@The_Crusader said:
Malakir said:Tunneling is really killers fault?
Most of the time I get tunneled its survivor fault unhooking me 2s after being hooked or in front of the killer.So its actually his fault or greedy survivor fault? I blame more my team being hungry for bp
If the survivor unhooks after 5 seconds it's the survivors fault.
If the killer circles the hook within a small radius, just patrolling and waiting for the unhook it's the killer's fault. Thats basically every Trapper ever.
I mean if you find 2 people together on a gen and one has been hooked and one hasn't yeah you can go for the one that has been hooked. That doesn't bother me.
I'm specifically talking about killers who just wait near the hook so they can tunnel. Or they'll start another chase nearby and immediately cut it off to go for the unhooked guy. Meanwhile they're applying no pressure to anyone else.
I don't condone disconnecting but its easy to see why people do it when for the crime of being caught first they're now going to depip anyway and get no points as they wont be getting any gens or unhooks done. They realize their game is over and its quicker to DC and move on than try to escape a few times.
Then you're talking about camping. If killer just won't leave the hook area, then that's what it's called. A cheap tactic and only necessary at endgame, and only if the killer already screwed up.
What I often do is: hook, if nobody is around, do a quick gen patrol, and by the time it's done there's usually someone trying to unhook. Then it's time to go back and hunt down the one who just got unhooked. Repeat one more time.Unless you are a god with Nurse (or possibly Billy, maybe Huntress), you really want one guy out of the game when there are at least 3-4 gens left to do. Then you're in a sweet spot. That's why I say you should be more accurate about your phrasing: you say tunneling but what you describe is not tunneling, it's camping. Big difference.
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George_Soros said:
@The_Crusader said:
Malakir said:Tunneling is really killers fault?
Most of the time I get tunneled its survivor fault unhooking me 2s after being hooked or in front of the killer.So its actually his fault or greedy survivor fault? I blame more my team being hungry for bp
If the survivor unhooks after 5 seconds it's the survivors fault.
If the killer circles the hook within a small radius, just patrolling and waiting for the unhook it's the killer's fault. Thats basically every Trapper ever.
I mean if you find 2 people together on a gen and one has been hooked and one hasn't yeah you can go for the one that has been hooked. That doesn't bother me.
I'm specifically talking about killers who just wait near the hook so they can tunnel. Or they'll start another chase nearby and immediately cut it off to go for the unhooked guy. Meanwhile they're applying no pressure to anyone else.
I don't condone disconnecting but its easy to see why people do it when for the crime of being caught first they're now going to depip anyway and get no points as they wont be getting any gens or unhooks done. They realize their game is over and its quicker to DC and move on than try to escape a few times.
Then you're talking about camping. If killer just won't leave the hook area, then that's what it's called. A cheap tactic and only necessary at endgame, and only if the killer already screwed up.
What I often do is: hook, if nobody is around, do a quick gen patrol, and by the time it's done there's usually someone trying to unhook. Then it's time to go back and hunt down the one who just got unhooked. Repeat one more time.Unless you are a god with Nurse (or possibly Billy, maybe Huntress), you really want one guy out of the game when there are at least 3-4 gens left to do. Then you're in a sweet spot. That's why I say you should be more accurate about your phrasing: you say tunneling but what you describe is not tunneling, it's camping. Big difference.
Tunneling is what trappers do. They go out to around 30-35m. Just at the edge of terror radius and walk about. They say they're 'patrolling' but we know that really they're just waiting for the unhook so they can tunnel.
What you described is tunneling yes. Walking to a nearby gen to kick it and waste 15 seconds so that the survivors can unhook and you can go back to tunnel. This os every trapper ever.
It works at low ranks really well thats why so many do it. Doesnt work well at high ranks though because you dont get the map pressure. Unless you want to tunnel 1 guy out and use NOED to secure at least 1 more.
Its a really toxic way of playing for survivors. Whoever gets caught first has a crappy game, and the ones doing gens on the other side of the map get a boring game. But hey its fair and nobody can tell you how to play. Just dont complain when the survivors decide they want to wait at the exit gates teabagging you.3 -
@The_Crusader said:
Its a really toxic way of playing for survivors. Whoever gets caught first has a crappy game, and the ones doing gens on the other side of the map get a boring game. But hey its fair and nobody can tell you how to play. Just dont complain when the survivors decide they want to wait at the exit gates teabagging you.To reiterate: if losing in a PvP game triggers some people, they should switch to games that are more skill-appropriate.
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Fibijean said:
For starters, "tunnelling generators" is pretty easily countered, a) by several perks designed for that exact purpose (overcharge, pop goes the weasel, etc.), b) by simply searching the area properly - most survivors when they hear you coming will not leave the area, but hide close by until you leave, and c) by using strategies such as the "3-gen method" . Hard tunnelling has no direct counter - you can try to bodyblock or distract the killer, but you can't force them to take the bait.
Furthermore, the kind of tunnelling you're describing isn't really an issue. Obviously, it makes sense to go after the first survivor you find, especially if they're injured already. The style of tunnelling that most people take issue with is when the killer tunnel-visions on the unhooked survivor, ignoring everything else in their path. Someone else could be standing right under their feet and they will ignore that person and keep going after the injured survivor, not because they're injured (they could easily turn the bodyblocker into an equally appealing target by that standard) but because they're easier to kill having already been hooked.
The only time I really consider this playstyle okay is if they're running for an exit gate and tunnelling the injured survivor means the difference between two escapes or an escape and a kill. In any other case, yes it's efficient, but arguably no more so than any other method, and yes it can be fun to play mercilessly. But no one enjoys being knocked out in the first half hour of a Monopoly game and having to watch everyone else continue without them - it's the same thing. It may be fun or lucrative for you, but you can't deny that it's both unkind and unsportsmanlike.
The problem with this fresh hooks killer playstyle is there is no competitve incentive to do it. I have an idea for fixing that but it involves giving a killer a mori for that game if they hook all 4 survivour players. Its hard to take terms like tunneling seriously when its said whenever you hit someone after punishing a greedy unhook otherwise yoi relinquish massively needed hook pressure. Then you get games where your behind as killer and you know someone has to die in order to stand a chance of coming back into the game. Now i know some might argue you had a bad start you should take your loss. To which I say survivour gets hatch. This means irregardless of how well you play hatch is likely going to open and give the last player a free escape or you can run noed which is in my opinion way worse as a noed killer get so many free kills at the end.
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No, if you want to win, tunnel a survivor early on.3
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The_Crusader said:Malakir said:Tunneling is really killers fault?
Most of the time I get tunneled its survivor fault unhooking me 2s after being hooked or in front of the killer.
So its actually his fault or greedy survivor fault? I blame more my team being hungry for bp
If the killer circles the hook within a small radius, just patrolling and waiting for the unhook it's the killer's fault. Thats basically every Trapper ever.
I mean if you find 2 people together on a gen and one has been hooked and one hasn't yeah you can go for the one that has been hooked. That doesn't bother me.
I'm specifically talking about killers who just wait near the hook so they can tunnel. Or they'll start another chase nearby and immediately cut it off to go for the unhooked guy. Meanwhile they're applying no pressure to anyone else.
I don't condone disconnecting but its easy to see why people do it when for the crime of being caught first they're now going to depip anyway and get no points as they wont be getting any gens or unhooks done. They realize their game is over and its quicker to DC and move on than try to escape a few times.
Like when you posted that hag is op cuz place 5+ traps around the hook and her ""camp game™"" is too strong
You even advocate for dcing because your mates are greedy AF unhooking when the killer is around, blaming him cuz he chose to go for the smart play. Mhh yeah totally
Then I think you would do that same for gens, if the killer kicks the general you change it because its not fair tunnel it even if its at 50% right?
Dw I totally see your point, I won't call you names since your feelings are easily hurt so I'm just gonna say that your thoughts are not that bright. You might not be the sharpest tool in the shell but at least you make people have a good time, in your own way2 -
Lol you tricked me there.
Back to your post... Agreed.1 -
If tunneling is okay I guess pallet looping is okay as well... > @thekiller490490 said:
No, if you want to win, tunnel a survivor early on. --> I mean If I want to win I´ll just make the game boring for one player or did I misunderstood sth? I´ll guess the 4 man flashlight is necessary as well and DS is a must have so I don´t get tunneled because yeah we have a lot of options to bypass tunneling :P borrowed time so I can die after a certain time span and enjoy the view hanging on a different hook or DS which I can use once to never regain freedom haha xD "lithe other players can deliberatly muddy scratch marks make the player harder to track." is the funniest I´ve seen yet. Because every random team has the perfect chemistry
This is just a post to support the survivors point of view but I enjoy playing both sides equally... No offense to anyone I just quoted. In my opinion the game still has a long way to go until it can be called balanced. That´s the reason why I can´t play it for no longer than a hour a day -> but hey I enjoy reading the discussions
Best regards
Claudette Morel using a flashlight.
Perks: Decisive Strike, Sprint Boost, Borrowed Time, Adrenaline
PS: Just infinite loop the whole game to win because it´s necessary to win!3 -
Swerve jokes don't work all too well here. Lol
I tried one myself.0 -
@Zarathos said:
I'm here to talk about DBD's most frustrating gameplay style. Tunneling if I am kicking a gen you cant touch it and have to go for another gen. This is because i have freshly kicked the gen and you tunneling the gen is making the game go to fast and is ruining my fun as a killer as games are going too fast.So obviously this post is a joke about tunneling. People often describe tunneling as hitting someone who just got off the hook. I wanted to point to the parallels between tunneling a gen and tunneling a survivour.
When a survivour is on one less hook state and i see them and hear them and are injured its considered a dick move and poor form to hit them. Which is pretty stupid when you stop to think about it. I am obliged to hunt a healthy survivour who is heading to a powerful loop.
Gen tunneling is doing a nearly done gen I kicked in a safe place. Asking a survivour to move on to another gen that hasnt been started and is in a dangerous place is absurd. It leaves you vulnerable and susceptible to the killers attacks. It also makes games go much slower so its sensible for players to finish a gen.
I hope these parallels makes you realise how stupid tunneling is as a statement and makes you think twice before expecting a killer to let you have a free unhook.
I actually do go to another gen when a killer comes by and kicks it. Hey get the message out to all the other killers not to tunnel me...oh right, you can't.
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@Zarathos said:
I'm here to talk about DBD's most frustrating gameplay style. Tunneling if I am kicking a gen you cant touch it and have to go for another gen. This is because i have freshly kicked the gen and you tunneling the gen is making the game go to fast and is ruining my fun as a killer as games are going too fast.So obviously this post is a joke about tunneling. People often describe tunneling as hitting someone who just got off the hook. I wanted to point to the parallels between tunneling a gen and tunneling a survivour.
When a survivour is on one less hook state and i see them and hear them and are injured its considered a dick move and poor form to hit them. Which is pretty stupid when you stop to think about it. I am obliged to hunt a healthy survivour who is heading to a powerful loop.
Gen tunneling is doing a nearly done gen I kicked in a safe place. Asking a survivour to move on to another gen that hasnt been started and is in a dangerous place is absurd. It leaves you vulnerable and susceptible to the killers attacks. It also makes games go much slower so its sensible for players to finish a gen.
I hope these parallels makes you realise how stupid tunneling is as a statement and makes you think twice before expecting a killer to let you have a free unhook.
maybe killers just come back to the hook when they know someone is about to be unhooked because they know an easy kill is there because they aren't talented enough to truly leave a hook after hooking someone. killers abuse tunneling all the time and its because its an easier way to win. i've seen truetalent do it a bunch of times. someone will get unhooked and he'll go back to the immediate area (even though he was already nearby within terror radius) and then he'll say "oh i found them" or "oh i heard them." it's all a front. gens need to take longer if ruin isn't active, thats a main problem. as for generator tunneling? if u kick a gen and a survivor immediately goes back on it its your job to keep them off it, so its your fault. here's a clip of mine as an example of this "gen tunneling." if you do this as a killer, then you deserve to lose. yes i run decisive now sometimes (the little dick perk) quit nerfing my gameplay and i won't run these perks. https://streamable.com/wbz3l
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NO. Tunneling it's a fantasy made by cries survirvos!.
As killer YOU MUST ruin the survirvor GAMEPLAY and make the leave the GENS making them lose their heads, deconcentrate them, force them to make mistakes. If you play "fair" for the surv...YOU LOOSE.4 -
Zarathos said:Fibijean said:
For starters, "tunnelling generators" is pretty easily countered, a) by several perks designed for that exact purpose (overcharge, pop goes the weasel, etc.), b) by simply searching the area properly - most survivors when they hear you coming will not leave the area, but hide close by until you leave, and c) by using strategies such as the "3-gen method" . Hard tunnelling has no direct counter - you can try to bodyblock or distract the killer, but you can't force them to take the bait.
Furthermore, the kind of tunnelling you're describing isn't really an issue. Obviously, it makes sense to go after the first survivor you find, especially if they're injured already. The style of tunnelling that most people take issue with is when the killer tunnel-visions on the unhooked survivor, ignoring everything else in their path. Someone else could be standing right under their feet and they will ignore that person and keep going after the injured survivor, not because they're injured (they could easily turn the bodyblocker into an equally appealing target by that standard) but because they're easier to kill having already been hooked.
The only time I really consider this playstyle okay is if they're running for an exit gate and tunnelling the injured survivor means the difference between two escapes or an escape and a kill. In any other case, yes it's efficient, but arguably no more so than any other method, and yes it can be fun to play mercilessly. But no one enjoys being knocked out in the first half hour of a Monopoly game and having to watch everyone else continue without them - it's the same thing. It may be fun or lucrative for you, but you can't deny that it's both unkind and unsportsmanlike.
The problem with this fresh hooks killer playstyle is there is no competitve incentive to do it. I have an idea for fixing that but it involves giving a killer a mori for that game if they hook all 4 survivour players. Its hard to take terms like tunneling seriously when its said whenever you hit someone after punishing a greedy unhook otherwise yoi relinquish massively needed hook pressure. Then you get games where your behind as killer and you know someone has to die in order to stand a chance of coming back into the game. Now i know some might argue you had a bad start you should take your loss. To which I say survivour gets hatch. This means irregardless of how well you play hatch is likely going to open and give the last player a free escape or you can run noed which is in my opinion way worse as a noed killer get so many free kills at the end.
Patrolling around the hook waiting for the unhook to tunnel is a losing strategy in red ranks becauzse the other hit the gens unopposed. You need map pressure to win. You dknt get map pressure by standing wjthin 30m of one guy all game.
Im not saying if you hook someome then you need to hook the other 3 before you can hook that first survivor again. Im just saying go look for a new chase. Hook someone else. Then if you bump into that first survivor well thats another hook for you. Just dont wait around waiting for the unhook.
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laKUKA said:
NO. Tunneling it's a fantasy made by cries survirvos!.
As killer YOU MUST ruin the survirvor GAMEPLAY and make the leave the GENS making them lose their heads, deconcentrate them, force them to make mistakes. If you play "fair" for the surv...YOU LOOSE.
Also you cant "camp gens". I dont get why some survivors say that. Patrollig the gens on a 3 gen strategy is perfectly fine.3 -
@The_Crusader said:
laKUKA said:NO. Tunneling it's a fantasy made by cries survirvos!.
As killer YOU MUST ruin the survirvor GAMEPLAY and make the leave the GENS making them lose their heads, deconcentrate them, force them to make mistakes. If you play "fair" for the surv...YOU LOOSE.
I'm convinced this forum is all green rank killers since you all seem to think not tunneling = losing.
Also you cant "camp gens". I dont get why some survivors say that. Patrollig the gens on a 3 gen strategy is perfectly fine.
You're wrong, in the red rankings is where the survivors are tunnelled more ... why will it be?
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The_Crusader said:Zarathos said:Fibijean said:
For starters, "tunnelling generators" is pretty easily countered, a) by several perks designed for that exact purpose (overcharge, pop goes the weasel, etc.), b) by simply searching the area properly - most survivors when they hear you coming will not leave the area, but hide close by until you leave, and c) by using strategies such as the "3-gen method" . Hard tunnelling has no direct counter - you can try to bodyblock or distract the killer, but you can't force them to take the bait.
Furthermore, the kind of tunnelling you're describing isn't really an issue. Obviously, it makes sense to go after the first survivor you find, especially if they're injured already. The style of tunnelling that most people take issue with is when the killer tunnel-visions on the unhooked survivor, ignoring everything else in their path. Someone else could be standing right under their feet and they will ignore that person and keep going after the injured survivor, not because they're injured (they could easily turn the bodyblocker into an equally appealing target by that standard) but because they're easier to kill having already been hooked.
The only time I really consider this playstyle okay is if they're running for an exit gate and tunnelling the injured survivor means the difference between two escapes or an escape and a kill. In any other case, yes it's efficient, but arguably no more so than any other method, and yes it can be fun to play mercilessly. But no one enjoys being knocked out in the first half hour of a Monopoly game and having to watch everyone else continue without them - it's the same thing. It may be fun or lucrative for you, but you can't deny that it's both unkind and unsportsmanlike.
The problem with this fresh hooks killer playstyle is there is no competitve incentive to do it. I have an idea for fixing that but it involves giving a killer a mori for that game if they hook all 4 survivour players. Its hard to take terms like tunneling seriously when its said whenever you hit someone after punishing a greedy unhook otherwise yoi relinquish massively needed hook pressure. Then you get games where your behind as killer and you know someone has to die in order to stand a chance of coming back into the game. Now i know some might argue you had a bad start you should take your loss. To which I say survivour gets hatch. This means irregardless of how well you play hatch is likely going to open and give the last player a free escape or you can run noed which is in my opinion way worse as a noed killer get so many free kills at the end.
Patrolling around the hook waiting for the unhook to tunnel is a losing strategy in red ranks becauzse the other hit the gens unopposed. You need map pressure to win. You dknt get map pressure by standing wjthin 30m of one guy all game.
Im not saying if you hook someome then you need to hook the other 3 before you can hook that first survivor again. Im just saying go look for a new chase. Hook someone else. Then if you bump into that first survivor well thats another hook for you. Just dont wait around waiting for the unhook.
Now if you do go back and you see the injured survivour but the other player is hiding im called a tunneler because your teammate decided to hide and leave you to die. Alternatively the player does stay and the unhooker is hanging around a very safe pallet or is heading to an insanely powerful loop. I.e groaning storehouse or boat grim pantry. I will not take those loops so I hit the injured in the open or chase in an easier loop location.
See the various reasons a killer tunnels. You dont realise the amount of thought that goes in to picking your chases and understanding what places are good to chase and what arent. Injured survivours make terrible routes because they panic. You need to learn how to bait. If it means forfeiting a hit do it. Otherwise accept killers are gonna kill your ally and stop moaning about tunneling.0 -
darktrix said:
@Zarathos said:
I'm here to talk about DBD's most frustrating gameplay style. Tunneling if I am kicking a gen you cant touch it and have to go for another gen. This is because i have freshly kicked the gen and you tunneling the gen is making the game go to fast and is ruining my fun as a killer as games are going too fast.So obviously this post is a joke about tunneling. People often describe tunneling as hitting someone who just got off the hook. I wanted to point to the parallels between tunneling a gen and tunneling a survivour.
When a survivour is on one less hook state and i see them and hear them and are injured its considered a dick move and poor form to hit them. Which is pretty stupid when you stop to think about it. I am obliged to hunt a healthy survivour who is heading to a powerful loop.
Gen tunneling is doing a nearly done gen I kicked in a safe place. Asking a survivour to move on to another gen that hasnt been started and is in a dangerous place is absurd. It leaves you vulnerable and susceptible to the killers attacks. It also makes games go much slower so its sensible for players to finish a gen.
I hope these parallels makes you realise how stupid tunneling is as a statement and makes you think twice before expecting a killer to let you have a free unhook.
I actually do go to another gen when a killer comes by and kicks it. Hey get the message out to all the other killers not to tunnel me...oh right, you can't.
Now let me compare tunneling a player there on death hook 2 gens are left one of which is 90% and there is still four people up. You can tunnel the unhooked injured survivour or go after the unhooker who has been unhooked once at full health.
I dont fault survivours for tunneling a gen its sensible just drawing parallels and trying to explain why killers tunnel when there in a bad spot. I don't want to personally tunnel unless my hand is forced. Also ds for the love of god dont unhook with ds because if the killer is passing through. They will not go for the ds player. Its to risky takes way too much time.2 -
Zarathos said:The_Crusader said:Zarathos said:Fibijean said:
For starters, "tunnelling generators" is pretty easily countered, a) by several perks designed for that exact purpose (overcharge, pop goes the weasel, etc.), b) by simply searching the area properly - most survivors when they hear you coming will not leave the area, but hide close by until you leave, and c) by using strategies such as the "3-gen method" . Hard tunnelling has no direct counter - you can try to bodyblock or distract the killer, but you can't force them to take the bait.
Furthermore, the kind of tunnelling you're describing isn't really an issue. Obviously, it makes sense to go after the first survivor you find, especially if they're injured already. The style of tunnelling that most people take issue with is when the killer tunnel-visions on the unhooked survivor, ignoring everything else in their path. Someone else could be standing right under their feet and they will ignore that person and keep going after the injured survivor, not because they're injured (they could easily turn the bodyblocker into an equally appealing target by that standard) but because they're easier to kill having already been hooked.
The only time I really consider this playstyle okay is if they're running for an exit gate and tunnelling the injured survivor means the difference between two escapes or an escape and a kill. In any other case, yes it's efficient, but arguably no more so than any other method, and yes it can be fun to play mercilessly. But no one enjoys being knocked out in the first half hour of a Monopoly game and having to watch everyone else continue without them - it's the same thing. It may be fun or lucrative for you, but you can't deny that it's both unkind and unsportsmanlike.
The problem with this fresh hooks killer playstyle is there is no competitve incentive to do it. I have an idea for fixing that but it involves giving a killer a mori for that game if they hook all 4 survivour players. Its hard to take terms like tunneling seriously when its said whenever you hit someone after punishing a greedy unhook otherwise yoi relinquish massively needed hook pressure. Then you get games where your behind as killer and you know someone has to die in order to stand a chance of coming back into the game. Now i know some might argue you had a bad start you should take your loss. To which I say survivour gets hatch. This means irregardless of how well you play hatch is likely going to open and give the last player a free escape or you can run noed which is in my opinion way worse as a noed killer get so many free kills at the end.
Patrolling around the hook waiting for the unhook to tunnel is a losing strategy in red ranks becauzse the other hit the gens unopposed. You need map pressure to win. You dknt get map pressure by standing wjthin 30m of one guy all game.
Im not saying if you hook someome then you need to hook the other 3 before you can hook that first survivor again. Im just saying go look for a new chase. Hook someone else. Then if you bump into that first survivor well thats another hook for you. Just dont wait around waiting for the unhook.
Now if you do go back and you see the injured survivour but the other player is hiding im called a tunneler because your teammate decided to hide and leave you to die. Alternatively the player does stay and the unhooker is hanging around a very safe pallet or is heading to an insanely powerful loop. I.e groaning storehouse or boat grim pantry. I will not take those loops so I hit the injured in the open or chase in an easier loop location.
See the various reasons a killer tunnels. You dont realise the amount of thought that goes in to picking your chases and understanding what places are good to chase and what arent. Injured survivours make terrible routes because they panic. You need to learn how to bait. If it means forfeiting a hit do it. Otherwise accept killers are gonna kill your ally and stop moaning about tunneling.
I normally wait to unhook. I don't get off my gen until the hook has been made. By the time I get to the hook the killer has normally hit someone else therefore I know he's distracted and unhook.
If I get there early, then I hide near the hooked survivor until I feel the killer has gained enough distance that he can't be bothered coming back
It normally works out fine.
But then you get those trappers who walk away to give the illusion that they're gone, but you hear their terror radius on/off and they've just been waiting nearby for the unhook specifically so they can tunnel. Or they'll be chasing someone, hit them, but theh throw lff their chase just to go tunnel the unhooked guy. Trappers never go more than 32-35m out.
Or you get spirits who walk out then phase walk back hoping to catch an unhook. If they dont, then they do it again, walk away and phase walk back.
Or you get those who walk to kick a nearby gen and bait an unhook but start coming back before the unhook has even been made because they want to tunnel and that's their strategy for the entire game, match after match.
There's a difference between taking advantage of an opportunity presented by a rushed survivor unhook....and specifically basing your entire game around staying at just the right distance so that survivors wont be afraid to unhook, but not so far that you cant make it back before they can hide/heal.
Again - go watch a number of the rank 1 streamers. They consistently win gamed and some flat out refuse to hit whoever has just been unhooked. I wouldnt go THAT far, ya know if the guy bumps into me then its his own fault, but only crappy killers think you NEED to tunnel.0 -
The_Crusader said:Zarathos said:The_Crusader said:Zarathos said:Fibijean said:
For starters, "tunnelling generators" is pretty easily countered, a) by several perks designed for that exact purpose (overcharge, pop goes the weasel, etc.), b) by simply searching the area properly - most survivors when they hear you coming will not leave the area, but hide close by until you leave, and c) by using strategies such as the "3-gen method" . Hard tunnelling has no direct counter - you can try to bodyblock or distract the killer, but you can't force them to take the bait.
Furthermore, the kind of tunnelling you're describing isn't really an issue. Obviously, it makes sense to go after the first survivor you find, especially if they're injured already. The style of tunnelling that most people take issue with is when the killer tunnel-visions on the unhooked survivor, ignoring everything else in their path. Someone else could be standing right under their feet and they will ignore that person and keep going after the injured survivor, not because they're injured (they could easily turn the bodyblocker into an equally appealing target by that standard) but because they're easier to kill having already been hooked.
The only time I really consider this playstyle okay is if they're running for an exit gate and tunnelling the injured survivor means the difference between two escapes or an escape and a kill. In any other case, yes it's efficient, but arguably no more so than any other method, and yes it can be fun to play mercilessly. But no one enjoys being knocked out in the first half hour of a Monopoly game and having to watch everyone else continue without them - it's the same thing. It may be fun or lucrative for you, but you can't deny that it's both unkind and unsportsmanlike.
The problem with this fresh hooks killer playstyle is there is no competitve incentive to do it. I have an idea for fixing that but it involves giving a killer a mori for that game if they hook all 4 survivour players. Its hard to take terms like tunneling seriously when its said whenever you hit someone after punishing a greedy unhook otherwise yoi relinquish massively needed hook pressure. Then you get games where your behind as killer and you know someone has to die in order to stand a chance of coming back into the game. Now i know some might argue you had a bad start you should take your loss. To which I say survivour gets hatch. This means irregardless of how well you play hatch is likely going to open and give the last player a free escape or you can run noed which is in my opinion way worse as a noed killer get so many free kills at the end.
Patrolling around the hook waiting for the unhook to tunnel is a losing strategy in red ranks becauzse the other hit the gens unopposed. You need map pressure to win. You dknt get map pressure by standing wjthin 30m of one guy all game.
Im not saying if you hook someome then you need to hook the other 3 before you can hook that first survivor again. Im just saying go look for a new chase. Hook someone else. Then if you bump into that first survivor well thats another hook for you. Just dont wait around waiting for the unhook.
Now if you do go back and you see the injured survivour but the other player is hiding im called a tunneler because your teammate decided to hide and leave you to die. Alternatively the player does stay and the unhooker is hanging around a very safe pallet or is heading to an insanely powerful loop. I.e groaning storehouse or boat grim pantry. I will not take those loops so I hit the injured in the open or chase in an easier loop location.
See the various reasons a killer tunnels. You dont realise the amount of thought that goes in to picking your chases and understanding what places are good to chase and what arent. Injured survivours make terrible routes because they panic. You need to learn how to bait. If it means forfeiting a hit do it. Otherwise accept killers are gonna kill your ally and stop moaning about tunneling.
I normally wait to unhook. I don't get off my gen until the hook has been made. By the time I get to the hook the killer has normally hit someone else therefore I know he's distracted and unhook.
If I get there early, then I hide near the hooked survivor until I feel the killer has gained enough distance that he can't be bothered coming back
It normally works out fine.
But then you get those trappers who walk away to give the illusion that they're gone, but you hear their terror radius on/off and they've just been waiting nearby for the unhook specifically so they can tunnel. Or they'll be chasing someone, hit them, but theh throw lff their chase just to go tunnel the unhooked guy. Trappers never go more than 32-35m out.
Or you get spirits who walk out then phase walk back hoping to catch an unhook. If they dont, then they do it again, walk away and phase walk back.
Or you get those who walk to kick a nearby gen and bait an unhook but start coming back before the unhook has even been made because they want to tunnel and that's their strategy for the entire game, match after match.
There's a difference between taking advantage of an opportunity presented by a rushed survivor unhook....and specifically basing your entire game around staying at just the right distance so that survivors wont be afraid to unhook, but not so far that you cant make it back before they can hide/heal.
Again - go watch a number of the rank 1 streamers. They consistently win gamed and some flat out refuse to hit whoever has just been unhooked. I wouldnt go THAT far, ya know if the guy bumps into me then its his own fault, but only crappy killers think you NEED to tunnel.
Tactics wise trapper need some time before survivours spawn to set up as his power is just not built for a game like dbd. Spirits on the other hand I 100% agree abuse this but as a killer she is a lot easier to juke then most when you can turn her power against her it does requires a lot of practise though.0 -
It all comes down to game sense. The more the player understands what's going on the less likely they are to say it's tunneling or camping.
Had a game as Nurse where a Feng brought a key. No Ruin or anything to slow down the game and they did gens pretty quick. Couldn't catch the Jake so when I saw Feng I went for her. Got the hook and knew someone was around so I patrolled. Didn't find anyone, I left then see scratch marks going to the hook so I charge a blink. They save, I blink, all 4 of them were there so I swing for Quentin but hit Meg. Okay I'll chase Meg they have 2 gens left and I'm pretty sure I could catch Feng again if I find her she wasn't that good. I chase Meg to a jungle gym and then she insta-heals inside, so I abandon the chase and go looking for Feng who is still injured (the only one injured, AND has a key). I have no idea where she is, I saw her go in this direction so I start searching that way. Find her, get her on another hook. Gen pops. I go to chase Quentin again and get a hit. She gets saved and the last gen pops. So I choose to go after Feng because 1) she is dead on hook and 2) she has a key. I also have Blood Warden so I'm expecting I could use her hook to trigger it and catch the rest at the gate probably get a 3k out of it. Jake tries to body block but she panics and back tracks, she gets down. I hit Jake just to get him to bail on trying to body block her when I pick up. As soon as I pick up, she DC's. Okay, whatever. I managed to find Quentin injured and down him near the gate. Carry him to a hook far away to trigger BW and force them into a bad spot. They screw up BIG TIME trying to make the save, I get both of them down. Quentin's dead, hook Meg and wait until she dies. Jake has DS but he can't make it to the door so I just let him hit me with it. He must have known where hatch was because he runs away from the door towards a hill. I make a sick blink and grab him out of the hatch on the hill and get the hook. 4k.
After the game Feng says I tunneled her. It's like okay there are a lot of reasons you died when you did.
1) You have a key.
2) I took a chase on Meg when you got saved but she insta-heal, so I turned around to find you and you were pretty easy to find.
3) I killed you when gates were powered. I barely had time to catch you, so of course someone is going to die fast if the game goes fast.She doesn't see that though she just sees me going after her "for no reason". Survivors need to be more aware of what happens in the game and how the killer reacts to stuff the survivors do. If you bring a key, that's like putting a target on your back, realize that. And if your team does gens really fast and you got caught, expect to be camped/tunneled. If you suck at chases then... well that's probably what got you caught in the first place. Weaklings get eaten first, keep that in mind. You either need to be good in chases or really smart. If you are neither you will die super fast, tunnel or not.
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@George_Soros said:
Fooled me there, seeing the title I was ready to throw some condescending remarks on how tunneling is a great way to go.
It looks like I don't need toBtw just yesterday I had this beautiful tunneling game: 4K with Wraith on Azarov's... such a joy. And I got promptly scolded and lectured by a bitter victim, who told me "it's people like you who ruin this game"
I wish people understood how much more fun it is to play as competitively and ruthlessly as possible... I certainly don't blame the killer if I'm tunneled.This game isn’t exactly meant to be played competitively, it’s moreso a party game. The only competitive aspect is your rank which means nothing because you get NOTHING in reward for getting to Rank 1.
Not to mention if you think survivors/killers get butthurt now, just imagine the hurt feeling and salt if the game actually was competitive.
The killer side is fun competitively because it’s so easy ranking up. Survivor side it is also easy to rank up but I rank up A LOT faster as a killer. Some people don’t like competitive though, they just play causally. I’d probably be causal, I hate the survivor tension and headaches when you’re actually trying to survive.
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For the Killer it's pretty simple: He sees/gets notified the unhook and sees the unlucky injured first. Common sense which one the killers goes after.
I know it sucks to be the poor smock the killer sees first, but that's how it is. Happens to me as wellAnd if you be the obsession and the killer runs for example dying light, well... you screwed
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@CrowS said:
@Fibijean said:
...
Furthermore, the kind of tunnelling you're describing isn't really an issue. Obviously, it makes sense to go after the first survivor you find, especially if they're injured already. The style of tunnelling that most people take issue with is when the killer tunnel-visions on the unhooked survivor, ignoring everything else in their path. Someone else could be standing right under their feet and they will ignore that person and keep going after the injured survivor, not because they're injured (they could easily turn the bodyblocker into an equally appealing target by that standard) but because they're easier to kill having already been hooked....
You either don't play Killer, or you are terrible at it.
Hitting another Survivor in blocking your pursuit let's the first injured Survivor escape, and leaves in you in the same, OR WORSE, position as you started in ... chasing an injured Survivor.
Why would anyone do that? Injuring the 2nd Survivor restarts the chase from the beginning (slowing down the Killer), AND triggers any Perks the Survivor is holding.
Survivors working together could keep this loop going infinitely by healing each other and switching off who is being chased.
Hell, if it's a Claudette, they don't even need another player to heal, 2 of them can be working generators the whole time.
Put it this way; if it were a good idea for Killers to do, Survivors wouldn't want us to do it.
To be fair, it could be to do with the fact that I main Doctor, who has the best tracking of all the killers. So it's very rare for someone to truly escape a chase.
I don't play killer at top ranks, but the truth is the majority of survivor teams below red ranks aren't coordinated enough to keep up a healing loop and repair generators at the same time. And if you're not repairing generators, unless you're playing perfectly the killer actually has the advantage. Even if you are playing perfectly and no one's getting hooked, if all four of you are trying to distract, the most you can do is hold the game hostage.
But the reason why I do it in general is because it weakens the team as a whole. Survivors can only safely bodyblock once, so it means it's easier to hook people if I've already injured some of their teammates, who are also then more hesitant about going for the save knowing they can't take hits. I usually run nurse's calling, so I see when they're healing and nip that right in the bud, and there are a lot of killer perks which make it advantageous to keep survivors injured for various reasons and harder for them to heal (thanatophobia, sloppy butcher, bloodhound, nurse's calling, to name a few). I don't even mind that much if they manage to heal, because it takes time that they aren't using to repair gens. But I've noticed that less people are running self care since the healing nerfs, so you'd need a coordinated team to be consistently healing for that strategy to work in the first place. Again, maybe this doesn't apply to top tier survivors, but it works for the majority.
Long story short, if they're injured, they're usually wasting more time healing and distracting than I am chasing them, and their injuries can work even more to my advantage depending on my build. I'm not saying it's the only way to do things or even the most effective way, but it does often work against all but the most coordinated of survivor teams and has the added benefit of sportsmanship.
(As a side note, I know that some killer mains like to think that all survivors are ######### who only play to make the killer's life miserable, and you seem to be one of them. There are people like that, sure, but it's not true that "survivors" in general get upset over killers employing effective strategies. In fact, if anything, I see more killers complaining about how all survivors are toxic or getting upset over things like looping, than I do entitled survivors who complain about killers being OP. I'll admit that my experience may be different to yours - all I'm saying is be careful in your generalisations.)
(Another side note along the same lines as the above: most people don't get upset when they're fairly beaten, but they will get upset when they feel like they were beaten unfairly or didn't have much of a chance. That's what's at the root of complaints about toxicity on both sides. But that's a whole other discussion!)
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Okay I sorta read the thread but I have a small story.
I was at the Game for Gideon's Meat Packing or whatever it is, and we were facing the Hag or Nurse, one of them. I barely got to a gen when she found me, and that happens a lot but this one bothered me. Because it's an inside map, it has a lot of obstacles.
She chased me for 13 minutes and I'm here trying my hardest not to give up, because she will not leave. I thought I lost her but she found me anyways, and I didn't care about gens at that point.
I'm normally a stealth survivor but when needed, I'm a distraction or I unhook.
So she finally got me hooked and she probably camped, I was too busy upset at like 11 pm and my mother's asleep with every other family member in the living room.
I don't know if that's specifically what tunnelling is, but based on what I read and what I know about tunnels, I assumed so.
I spectated, there were three of us left and one probs disconnected, and she did that to every. Single. Person.
I get tunnelling if it's a sucky player, which speaks a lot about me, but seriously? It was 13 minutes!
It gets irritating because I'm trying to have a good time but I feel so attacked it's not funny.
It was also probably bc I was Feng Min since people seem to hate her.
But, oh well. Being chased for 13 minutes is how you get good at chases. That's why I 360'd Michael once and he hit a haybale.0