BOOK [***]: FEAR, FUTURE, AND LIGHT, PART 6 / 9

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pimin
pimin Member Posts: 51
edited February 2022 in Creations

Part 6 is the final part of this that includes a Map. The Architecture Department is the smallest of the 3 possible maps and is also a spoiler if I am to show proper pictures

The Donation

An embodiment of attachment, somehow taken to the extreme. This viscous mass shows love that overwhelms everything.

Biography 

"Today, I’d like to talk about the recent incident everyone has heard of. That’s right, that dreadful incident when an army of slimes took over our facility for (Redacted) minutes. There were several containers left in the (Redacted) lab which were not processed properly during the experiment related to (Redacted).

If you know about the (Redacted) experiment, you would already know that the contents of those containers are merely useless leftovers that only prove the experiment has failed. Our researchers felt there was no need to dispose of them.

It was obvious that one newbie to the research team had no idea what was inside those containers. Employee Marie found the containers of pink slime and felt that they could pose a threat. It is assumed that she thoroughly concealed and kept them in (Redacted) status. If my assumption is correct, the melted object in those containers was probably the (Redacted) of (Redacted). I became sure of this when I read the passage that described its appearance as that of an adolescent human."

"I dunno if it was fortunate for us or not, but its memories, including those of the experiments, were completely gone; it could barely speak a word or two. It was also mentally unstable. It became extremely nervous whenever Marie was not present.

A brother. Marie had a brother whom she lost during her childhood. It all started when she felt an attachment to the childlike pink slime that followed her around. Marie showed an unprecedented level of decrease in her mental corruption. Indeed, it was extremely unusual. Of course, it was certain that the Abnormality somehow affected her in a positive way, but that was the end of the benefits. 

Her colleagues started noticing her odd behaviors; they tried to ask her about them, it was the right thing to do. They were educated about the potential implications of a steep decrease in mental corruption levels, and understood that a person disappearing every single break time is a dangerous sign. However, Marie didn’t say a word to them and ended up detained in the counseling room until she opened up. 

Meanwhile, this slimy creature that had forgotten everything instinctively remembered one thing: it had to get out of the facility no matter what. This Abnormality once again felt extremely nervous when Marie didn’t show up on time. It thought that she was in danger; it was then that it decided to escape WITH her. A rare bond had formed between the two. They cared about each other from the bottoms of their hearts."

"Confined within the counseling room, Marie eventually gave up her right to remain silent and began to reveal what she had done. How she kept the contents inside the container, and how she was able to form a bond with it. However, she couldn’t finish her words. This was because she melted in the blink of an eye, moments after signs of an anomaly showed up on her skin. Yes, she quite literally melted, melted in her entirety. And that wasn’t the end of it. The slime that once was Marie a few seconds ago began to move. It wasn’t a difficult task for a fluid creature to slide under the door of the counseling room.

Did it have a speck of human rationality? No. Just like a newborn duckling blindly follows its mother, it simply moved towards the Abnormality. And it wasn’t just Marie that turned to slime. Every single employee who had made contact with her in some way began to melt too. Those who were questioning her, who had shared a meal with her, who had worked together… Soon, this army of slime began to attack other employees. All for the mother slime, the Abnormality they loved. Yes, out of love and love alone, they killed."

"...and my dear employees, I do hope you all didn’t forget to put on the gas masks we distributed to you before we entered, did you? I do hope that no one took it off out of boredom or stuffiness. I must inform you all that some of you are already infected by the slime I told you about. We did not give gas masks to some of you, and we did say that it was because we were out of stock. Though, to be truthful, it was just so we could distinguish between those who are infected and those who are not. You may feel fine now, but before an hour passes, your flesh and bones will start to melt, and your mind will disintegrate into pitch-black nothingness. Then you will begin trying to wreak havoc on the facility. You’ll probably, as your first action in your new form, jump at the employees sitting right next to you. All for the mess of slime you so adore.

Yes, I know. It’s unbelievable. You feel so alive and clear now, just how on Earth could you melt down into slime? And yet you will. It’s not your fault of course. Someone among you made contact with the slime Abnormality, and you were just the unlucky sap who happened to be around that person. It’s meaningless now to determine patient zero. I doubt they had any idea how catastrophic the results of their actions would be. I doubt they had any idea how catastrophic the results of their actions would be. They did it out of pure affection, after all. 

Finally, those uninfected who are wearing masks, please ensure you pay extra attention to your hygiene and immediately report when you see an employee acting out of the ordinary. You’ll simply be infected as well if you attempt to help them. Now, in your desks, there will be 9mm pistols, all perfectly locked and loaded. What you must do now should be clear. We will not open the doors until the situation is… taken care of. If you think this too cruel, allow me to remind you that this is your job. I hope to see you again once everything has been handled."

  • Journal entry regarding a new abnormality introduced to the facility

Appearance

Melting Love is a very simple design, a female skeleton surrounded by Pinkish-red slime outside of chase. In chase it raises up high and hunches back collecting a lot of its mass on its back and hiding its face with a dripping slime. The bones stick out of the slime in this form.

Slimoids are simple collections of slime around skeletons in very undefined shapes.

Cosmetics and Weapons

Grasp of Love - Hands

Lovely Form - Main body

Gift of the Heart - Edits the Slimoids’ appearance

Mori

The Donation ebbs its body over the survivor head-first slowly suffocating them. When it finishes it stares at the now Slimeoid longingly before returning to playable state.

Stats

Speed: 4.0 m/s

Terror Radius: 16 meters

Size: Large (Lower End)

Power

Main Ability: Adoration

At the Start of the Trial all survivors are granted a gift and start with the Killer specific Effect Adoration Stage 1. 

When a survivor is killed by any means the gift granted to that survivor mutates into a Slimeoid enemy.

When any survivor becomes inflicted with Adoration Stage 3 your Terror Radius increases to 24 meters for the remainder of the trial.

When any survivor becomes inflicted with Adoration Stage 4 your Terror Radius increases to 28 meters and your movement speed increases to 4.2 m/s for the remainder of the trial. Slime Puddles left behind by Sticky Body appear 50% less frequently. The number of windows able to be blocked by Sticky Body is reduced to 1.

When any survivor becomes inflicted with Adoration Stage 5 your Terror Radius increases to 32 meters for the remainder of the trial.

When any survivor becomes inflicted with Adoration Stage 5 your movement speed increases to 4.4 m/s as long as that survivor remains inflicted. Slime Puddles left behind by Sticky Body no longer appear. 

Special Status: Adoration

The Adoration effect is a result of The Donation granting a gift to the survivors. All effects stay upon tiering up. When tiering down effects fade in order in 1 second intervals.

Stage 1:

Nothing happens, applies at the start of the Trial and never goes below this point. 

Progresses to stage 2 by working on generators outside the killer’s terror radius for a total of 20 seconds. While in the Killer’s Terror radius gain is reduced 50%

Stage 2:

Vaulting Speed is increased by 5%.

Survivor sounds increased by 50%.

Progresses to stage 3 by interacting with any object outside the killer’s terror radius for a total of 25 seconds. While in the Killer’s Terror radius gain is reduced 50%

Stage 3:

Recovery speed from negative status effects is increased by 5%

Survivor Sounds increased by 100%. All skill checks happen twice in quick succession (Yellow glyph).

Progresses to stage 4 by interacting with any object outside the killer’s terror radius for a total of 30 seconds. While in the Killer’s Terror radius gain is reduced 50%

Adoration progression speed doubles when interacting with other survivors or performing a Co-op Action.

Survivors unlock Self Repression Action. Self-Repression Action reduces Adoration to stage 2.

Stage 4:

Repairing Speed is increased by 10%

Survivors emit a Terror Radius (16 meter) for 20 seconds every 30 seconds. Adoration progression speed of other survivors within the terror radius doubles while the Terror Radius effect is active. 

All skill Checks happen three times in quick succession (Yellow Glyph). 

Survivors unlock Repress Others Action. 

Repress Others Action reduces Adoration of another survivor to stage 1. 

Progresses to Stage 5 by interacting with any object for a total of 50 seconds. 

Adoration progression speed doubles when interacting with other survivors or performing a Co-op Action.

Stage 5:

Healing Speed is increased by 10%.

Time between skill check warning and the skill check becomes 25% shorter.

Survivors become Broken. 

Terror radius effect (From Stage 4) never turns off. Great Skill check Bonus is negated. 

Self-Repression Action is locked.

Special Enemy: Slimeoid

A Slimeoid is a small creature (about the size of Victor) that roams around the map. Slimeoids have a detection range of 8 meters in 360 degrees of their body. As a survivor gets closer to a Slimeoid, Adoration progression speeds up (about 5% increase when right on top of). Slimeoids will move towards any survivor within detection range. Slimeoids leave behind Slime puddles which hinder survivors by 15%, these puddles linger for 5 seconds. If idle, a Slimeoid increases in size after a total of 30 seconds and becomes a Big Slimeoid. A Slimeoid cannot injure a survivor. 

Special Enemy: Big Slimeoid

The Big Slimeoid only appears when a Slimeoid evolves into this form. All things about it stay the same except:

The detection range from its small form increases to 16 meters. 

When close enough to a survivor it will attack towards them 


Special Ability: Sticky Body

Wherever The Donation walks over is covered by slime puddles. Slime puddles from The Donation hinder survivors by 20% and increase Adoration Progression for each second survivors touch them. Slime puddles fade after 3 seconds. Vaulting a Window covers the window in slime for 24 seconds. Slimed Windows cause a survivor to become stuck on the other side of the window when they vault it. Up to two Windows can be Slimed at a time. Survivors can break free of the slime by performing an action. Becoming trapped increases Adoration Progression by 1 stage.

Special Ability: Breakdown

Press the Power Button to prepare a globe of slime in The Donation’s hand. Release the Power Button to throw that globe out. If the Glob hits a survivor, the survivor screams and becomes hindered by 5% for 3 seconds and cannot perform interactions for 1 second. If the Globe hits a Generator or Pallet the object is covered in slime for 24 seconds. Slimed objects inflict an action speed penalty of 10% to survivors using it. When a survivor lets go of a Slimed Object, they become hindered by 5% for 3 seconds.

Perks

Twisted Attachment 

Your love makes you want others to stay.

You become obsessed with one Survivor.

After chasing the Obsession for 8/6/4 seconds, gain a token. Up to a maximum of 4 tokens. 

When the chase ends the number of Tokens on this perk becomes zero.

For each token lost in this way, all survivors’ action speed is reduced by 6/8/10% x the number of tokens for 15 seconds. 

Twisted Attachment has a cooldown of 30 seconds.

You can only be obsessed with one survivor at a time

“” - 

Obsessive Desire

Your fluid desire becomes your strength

You become obsessed with one Survivor.

The action speeds of picking up and hooking the Obsession are increased by 10/20/30% 

When a Survivor that is not the Obsession is put into the dying state by any means while in a chase with you, the dying survivor becomes the obsession. This effect does not trigger while carrying the Obsession.

You can only be obsessed with one survivor at a time

“” - 

Sticky Grasp

After carrying a survivor for a total of 5 seconds, Sticky Grasp gains a token up to a maximum of 3/6/9 tokens.

For each token on Sticky Grasp, hooking action speed increases by 5%, and survivor’s unhook action speed is reduced by 2%.

When this perk has more than 2 tokens, Survivors maximum escape attempts are reduced by one.

“” - 

Addons

Brown

Enkephalin Overdose (Donation):

Adoration gain rate is Reduced by 50% from all sources

Gain 100% extra Bloodpoints for Adoration Tiering up

Bubbling Slime:

Increases the detection range for Slimoids by 2 meters

Finger Covered in Slime:

Increases Adoration gained from being near Slimoids by 20% 

Clinging Slime:

Adoration gain rate from Co-op Interactions increased by 3%

Yellow

Fizzy Slime

Increases the detection rage for Slimoids by 4 meters

Femur Covered in Slime:

Increases Adoration gained from being near Slimoids by 60%

Viscous Slime:

Increases Time an object is covered in slime by 3 seconds

Hugging Slime:

Adoration gain rate from Co-op Interactions increased by 5%

Self-Loving Slime:

Self-Repression Action speed is reduced by 25%

Green

Tack-like Slime:

Increases time a survivor is hindered after being hit by a slime ball by 1 second

Splatting Slime:

Increases Time an object is covered in slime by 6 seconds

Webbing Slime:

Increases the amount of time a Window is covered in slime from Sticky Body by 6 seconds

Loving Slime:

Repress Others Action speed is reduced by 30%

Extra Clingy Slime:

Adoration gain rate from Co-op Interactions increased by 8%

Purple

Glue Slime: 

Increases time a survivor is hindered after being hit by a slime ball by 2 seconds

Splattered Floorboard:

Increases Time an object is covered in slime by 9 seconds

Basic Slime:

When a Survivor is working on a Slimed Generator,

  • Increased action speed penalty by 5%
  • Skill Checks occur 20% more often

Survivors remain hindered from Slimed Objects for 2 less seconds.

Acidic Slime:

Survivors that vault windows covered in Slime are inflicted with the Mangled and Deep Wound status effects.

Iridescent:

Iridescent Lab Beaker:

Increases the Movement speed of The Donation to 4.6 m/s for the entire Trial.

Disables Sticky Body slime puddles and Vault Blocking for the entire trial.

Breakdown cannot be used 


Beating Gift Heart:

3 Slimoids spawn regardless of the number of dead survivors. 

Slimeoids do not appear until the exit gates are powered.

Slimeoids start as Big Slimeoids.

Map

Realm: The City

A large expansive city of people, run by corporations that use unnatural abilities to create more convenience for those that accept their rule.  

Realm Offering:

Sparkling Rubble: "Rubble from a collapsed building. A strange glow from a light has somehow infused itself into it."

Architecture Department: 

Being the final accessible floor, consisting only of halls and a Central Room, The Architecture Department is associated with the Aleph and The Donation.

This area has been shrunk considerably and doesn’t seem to be corroded by the entity’s interference. Instead, some doors to further parts of the department have been destroyed and replaced with exit gates. Tiles fill in a lot of space on this map with a large opening surrounding the main elevator shaft in the center of the map the containment units accessible hold generators.  


Post edited by pimin on