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Why are survs so boring today?

tester
tester Member Posts: 792

Just had few games that were almost same. Tournament style play. I've never seen this style so often before the event. There is nothing going on: no flashlight rescue attempt, no bodyblocks, just the boring Shift+W.

They don't loop, just run in straight line and predrop pallets.

They don't heal, just sit on gens, even when they are together and could easily heal each other.

They don't even rescue sometimes, gens before friends.

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Comments

  • tester
    tester Member Posts: 792

    Yep, tiresome is the word. I get complete babies that don't even look behind. They do nothing other than sit on gens, but they do it so diligently, that it starts to feel like that's entire point of gameplay and killer getting hooks is just a temporary break from M1.

  • tester
    tester Member Posts: 792

    They are running into killers like you just today? Because even yesterday it wasn't like this.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Oh, I thought it was because of the event. Apparently people go hard on these. I had just had a basement challenge to do myself, but I figure there are a lot of people who like to deny rewards in the game. The winter event made that very obvious to me.

  • tester
    tester Member Posts: 792

    But why people go hard on these. I just don't see any reason. It seems like everyone can get lots of BP even without sweating.

    I also had killers today who would not leave their first hook area even when no gens are done. I just don't get it.

  • espooked
    espooked Member Posts: 465
    edited January 2022

    Some people have fun doing that. Stop sh!tting on players for the way they like to play. Isn't it "boring" to camp? but at the end of the day, the killer never cares if the other side is bored. Everyone play how they want 😄

  • espooked
    espooked Member Posts: 465
    edited January 2022

    you are whining the game is boring because survivors are holding w.... huh? that's what I am referring to, lets just let everyone do what they want. who cares if they're not playing how you want

  • tester
    tester Member Posts: 792

    I care, that's why I ask the question. if you don't care, why are you here? Why are you whining about me asking a simple question? I already said that everyone is free to do what they want, so what exactly are you arguing about? I'm also free to ask why they are doing it.

    Or are you saying that some people are free to do what they want. But other people are not free to ask questions that they want? Are you you just arguing for the sake of arguing?

  • tester
    tester Member Posts: 792

    I didn't know. People can't realize that without asking others, right? What do you enjoy and why?

  • WesCravenFan
    WesCravenFan Member Posts: 2,638


    I enjoy hiding from killers. The most satisfying thing I can do after getting spotted is run a tile and lose the killer entirely. I love feeling like my stealth move worked.


    You know what I don't wanna do?


    Run around the same pallet 27 times.

  • Yankus
    Yankus Member Posts: 638

    Me and my SWF gen rush asap, we do sub 5 minute games every time we don't care

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,216

    Sadly the new players have come into a game where they seldom have to use any mind games or play pallets, as maps are so survivor sided there is little consequence to just pre-dropping, since there will be another million safe pallets to follow (Game map is a good example). Getting injured means nothing now either, since with COH survivors can heal themselves infinitely or get super speedy group healed.

  • Yankus
    Yankus Member Posts: 638

    idk it's either gen rush or someone always ends up getting camped/tunneled out. The game is in an awful state for both sides atm

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,216

    I don't understand it either, I am a survivor main and to me chases are the fun part of the match (unless the killer is Trickster), not pressing M1 for 5 minutes on gens. I would rather die having several awesome chases with no gens done than rush gens as if the killer is AFK.

    I don't get how that is entertaining either

  • Tsulan
    Tsulan Member Posts: 15,095

    Sometimes I wonder if the devs look at the match stats during those events and think if something is wrong with the balancing.

  • tester
    tester Member Posts: 792
    edited January 2022

    So, you are saying that killer interaction is not as fun to you as just sitting and hitting skill checks on gens?

    To me it doesn't feel awful, but's that is IMHO. I have fun if I get fun chases. If I spend time looking for survivors not in chase, or M1 on gen not in chase, that's boring to me, because it's just a chore. To each his own, so it's all cool.

    Edit: Would you prefer it even more if killer was AFK? Everyone gets to escape even sooner, right?

  • tester
    tester Member Posts: 792

    I get a feeling that some people would prefer AFK killer. BP with no effort and they get to "win". Calm sitting on gens. I don't get it, but to each his own. I'm same: would rather have no gens, but fun. And when I'm killer, I'd rather have 0k and fun chases, than 4k and looking for blendettes in bushes or follow another ShiftW.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,840

    Events bring out the worst in both sides and it's so tiring

  • tester
    tester Member Posts: 792

    I wouldn't go as far as saying "worst". To me it's just boring. I'm not saying people doing something wrong. I'm just trying to understand what's the reasoning.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,840

    I would

    I've been facecamped and tunneled at 5 gens all day yesterday. I've faced more Alch Ring Blight than I have in the past 3 months. I've dealt with the most Toolboxes + Prove Thyself than I ever have since Anniversary, etc. Everyone begins trying to speed run for some ungodly reason and it's so ######### tiring.

  • tester
    tester Member Posts: 792

    Sounds like you are not having fun and it might be time to find another game. Dying Light 2 comes out in 3 weeks. I preordered that one. Elder Ring in 2 months. I think fun depends on objectives. To me it's chases. If I'm facecamped, I just suicide and move onto next math. It's not worth my time to just hang and do nothing. If it's not me being camped, I just go for suicide unhook. Winning is hollow if it's just waste of my time.

  • DangerScouse
    DangerScouse Member Posts: 989

    Because they are entitled and think the game should all be about them.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    I came back from a 1 month break, 4 matches today, 16 dead hards all pre droppers and using dh for distance, SO FUN!!!!

    DBD is boring and will continue this path honestly

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    Yup, and we know devs won't do anything maybe nerf billy or twins again but not to meta perks.

  • Yankus
    Yankus Member Posts: 638
  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,840

    I have other games that I play lol

    B4B is gonna be bought in a couple days, soon as I get paid, and before that I got Ring of Pain, Tboi, and a bunch of mobile gatcha games to play

    Only play dbd when a friend asks me to, and to test things out of Pyramid Head for a guide

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Sweating gens injured is the real meta still

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,216

    Amen dude, if only more people cared about actually having fun...

  • gilgamer
    gilgamer Member Posts: 2,209

    Because this game heavily rewards playstyles that lack interaction.

  • Icaurs
    Icaurs Member Posts: 542

    Ok so. A long time ago DBD had this thing called (chain loops) where if you were good you could chain multiple tiles together, this was the best way to play the game, but not everyone could do it well, so killers could kill the weaker survivors who attempted this, and the game was balanced to a degree.

    The Devs then removed many of these chainable loops, they then removed a bunch of pallets creating natural dead zones with nothing there for survivors to use, then blocked off many of the strong loops. Many of the killers maintained their strong addons which simply break most loops, and the devs have continued adding many killers that are actually fairly overpowered as they offer little counterplay. So with only a handful of strong loops and plenty of killer addons and powers being (anti loop) capable of negating pretty much every loop besides T-L walls the shift W meta was created.

    Running loops is actually risker then picking a direction and running, because you are guaranteed a certain amount of time (usually 30 seconds). If you run to the closest tile you are actually making a far risker play, and even if you can loop the killer, you burn through resources way faster.

    no flashlight rescue: Probably cause of all the gen gen slow down perks all killers run, leaving gens unfinished is too risky. The nerf to flashlights, and the fact that it is so easy to bait a flashlight save, why bother.

    no bodyblocks, Because they shrunk most maps, now there simply too many hooks to close to one another. Sure in a team its possible to bodyblock but by yourself? Simply too unlikely, most of the time you are just giving the killer a free hit.

    just the boring Shift+W They don't loop, just run in straight line. Explained why.

    predrop pallets. Probably low ranks TBH, most skilled survivors rarely do.

    They don't heal, just sit on gens, even when they are together and could easily heal each other.. Doing a gen takes 80 seconds, to heal I believe is 15 seconds (if somebody heals you. 2 people do a gen together, 40 seconds. Lets say it takes you 15 seconds to find a survivor after being hit, and for them to start healing so 30-40 seconds. Notice how much smarter it is to just do a generator instead of constantly wasting time healing. I've seen survivors spend minutes running around a map looking for teammates, being healed and 3 seconds alter they get hit, wasting so much time. The smartest way to play survivor is just do generators and rely on adrenalin.

    They don't even rescue sometimes, gens before friends. This is in part due to the massive increase in killers camping and tunnelling. Not only do you waste time going for the save, but you often just cut their limited time on the hook shorter.

    Before killer main start saying "But survivor is easier, they are so powerful, blah blah," understand I am just saying in terms of the actual chase, game is heavily on the side of killers., not all but most, absolutely. The only reason survivors win so much is purely gen speed.

  • Bwsted
    Bwsted Member Posts: 3,452

    They skipped their daily lecture of the Killer's rulebook for survivors and now they kinda forgot how you want them to play.

  • Marigoria
    Marigoria Member Posts: 6,090

    Because if you dont genrush the killer has more time to camp/tunnel. It's a snowball effect.

  • Saitamfed
    Saitamfed Member Posts: 1,623
    edited January 2022

    I don't understand it either, the fun of the game is basically interacting with the killer or mates. As a survivor I like to run from tile to tile, that makes me prone to go down, but the idea is to go down eventually. So yes, I could make the killer chase me for 10 min straight until every generator is powered but what's the fun in that? It seems that everyone plays the most "efficient" way but forget about the fun aspect.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    What killer are you playing primarily out of curiosity? Because depending on the killer (Huntress for example) pre-dropping pallets if she doesn't have line of sight on you is the strat to use. Now if you're a Wraith, Trapper, Clown, or something like that, deciding not to loop is pretty silly

  • dugman
    dugman Member Posts: 9,713

    I don’t get complaints about survivors doing gens, and I say that as a killer main. Obviously they’re doing gens, that’s how they escape. Not to mention I’d much rather face survivors doing gens than ones that hide all game and do nothing.

    Also what’s the fascination in this thread with loops? I don’t get it, a chase is a chase to me, I don’t particularly care if they try and loop or just hold w. Aside from the rare time a loop is actually broken (which thankfully happens a lot less now than it used to years ago) why would I get upset if they use a loop or run away? It’s like if survivors run loops I see threads from some killers complaining about how strong loops are and bullying, but if the survivors hold w and try for distance other killers complain that it’s “boring”. To me a chase is a chase, as long as I feel like I have a reasonable shot at a survivor if I play well I’m satisfied.

  • fixdeadhard
    fixdeadhard Member Posts: 134

    More and more killers get released that have a power wich makes vaulting a window or pallet a guaranteed hit. Holding W is a meta which is forced upon survivors. looping has become more killer sided instead of a defence that survivors can use to stay alive

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Well obviously they find entertainment in it or they wouldn't be doing it, you gotta remember fun is subjective, just because u find something boring someone else finds fun

  • Sluzzy
    Sluzzy Member Posts: 3,130

    If killers, slowdown perks were nerfed, teams would not be forced to play in such a manner.

    With oppressive Blights, camping, and tunneling being a huge meta, there is not even a second to waste.

    It is bad when I second guess whether to check a chest. Not even time to do that.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Survs already have hex perks and boon totems. Isn't that second objectives.

  • Tsulan
    Tsulan Member Posts: 15,095

    It's totally optional. Or survivors wouldn't complain about NOED.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    With how strong killers are and the meta, there is no way to do 5 gens and 5 totems. It's literally impossible. It's a miracle to get the main objective done.