http://dbd.game/killswitch
Hex and Boon totems interchangeable
I think if conditions to activate a hex are met, it should be able to supercede a Boon Totem.
For example: No One Escapes Death activates, and the only totem on the map is a Boon Totem. That totem should transform into NOED. Same goes for Pinhead's perk Plaything, when a survivor gets hooked, there should be a chance of a Boon Totem transforming.
It's a small buff to Hexes. And I think it's more than fair given that survivors can just reapply a Boon.
Comments
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The time it takes to Boon a Hex..... no thanks
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"The time it takes to override the Killers perk permanently while my own perk cannot ever be permanently destroyed....no thanks"
I don't even know what your rather silly comment has to do with the topic.
I don't think this is the solution to Boons, but it's a nice idea and something I could see a future Hex doing.
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I think this is how things should actually be working, tbh. Making it a future Hex would make it one of this specialized perks that hardly ever see usage or this idea that people throw around with the exit doors.
"Let's make a perk that's like Ruin, but for exit doors!" sounds okay-ish in concept, but would you actually equip a perk just for this effect? Instead of running anything else? I know that I wouldn't, and same about a Hex that let's other hexes override Boons, if a boon were the only available totem on the map .
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Because it already takes time to boon a totem. For that to be instantly overwritten because a killer got a hook or the last gen pops, and then to have to re-bless it (which takes even longer than blessing a normal totem). That's why i said no thanks. If there's no dull totems, oh well. That's the risk of bringing a Hex perk.
It's like running deliverance risking that you'll be the first person hooked or that you won't be able to unhook someone and heal them first to get your perk at all. Some perks are just high risk/high reward.
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I sort of disagree with your example. If the only totem that’s left on a map is a boon, the survivors “did bones” and I don’t think they should be punished with noed. Plus the effects of haunted ground still happens over a boon and I think it’s fair with that one. Maybe there are other examples where the hex should overtake the totem
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With that same logic, Pyramid Head's power ignoring Decisive Strike and thus, being able to tunnel a survivor even faster out of the game is, ''oh well'' fair?
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Or you can just break it. Especially in Noed’s case
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You know that if something like Noed overrode a boon, that means the survivors know exactly where it is and that it activated because you can see the boon anymore, right?
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True but again as the person stated if the only totem is a boon, the survivors “did bones” then they shouldn’t get punished. Maybe if it’s like haunted where it last for 60 seconds over a boon maybe that could be better but I’m not a big on punishing survivors when they did their secondary objective. That’s just my opinion though
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Well... take that logic and turn it around. "I spent time blessing that!" But "oh well" that's the risk of using a Boon. It can get overwritten. I think it's more than fair given a killers Hex is permanently disabled unless Hex Undying is active. And I see survivors taking time to shift their boons to new locations all the time. So I know.survivors are more than willing to re-boon bones. Just sayin.
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I simply think, that your idea is stupid. If you bring NOED in a game as killer, then mostly you rely on an unfair perk, giving you the advantage to squeeze a kill out off a game even if you played very bad and simply you don’t deserve a kill if you’ve played it bad. So don’t rely on NOED.
As it works rn, it’s super fair. If there’s a free dull totem on the map at the moment when the last gen pops, NOED will trigger or not. If the dull totem is activated by a survivors blessing “boon totem”, then it’s used already. Therefor there’s no spot for your perk. That’s it. :)
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But if you did a boon, you did the bones for a different reason. You've still left the totem on the map. And by that logic, that's the risk of having booned it: something else might come along and overwrite your boon, same way as someone could boon a hex totem and replace that.
If you don't want hexes to trigger, then destroy all the totems. We shouldn't have a balance where you can have your cake and eat it too for the cost of a few more seconds on a dull totem.
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I think hex undying should allow you to rehex totems.
For example:
Ive got ruin and it get erased.I go to another totem and hex it.Surv have to choose between break totems or allow em to stay to get boons but also to be able to be hexed.
Risk-reward for boon-hex gameplay.
Making hexes like huntress lullaby to lose one token when you hex another for example.
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