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Questions for the Q&A YouTube session!

PatBrutal
PatBrutal Member Posts: 565
edited November 2018 in General Discussions

Here you can ask your question for our next Q&A (Thursday November 15th)
I'll close the thread by the end of the day or tomorrow morning.

  1. One question per person
  2. Short and Sweet question (don't write a paragraph)
  3. Spamming is not allowed
  4. Troll/off-topic questions will be deleted
Post edited by PatBrutal on

Comments

  • AnotherRandy
    AnotherRandy Member Posts: 274
    edited November 2018
    Hey Patricia and others of the DbD team :)
    Since there is no specific topic mentioned I will just go ahead with a question:

    Would it be possible for the Devs to focus much more into QoL changes and push them out faster? Because these changes are much easier to do then huge balancing stuff etc. and we appreciate that a lot!

    Here are some QoL ideas I have and it would be great if you can say some words to that:
    - Leatherface charge mechanic like hillbilly
    - Wiggling and struggling (holding instead of smashing)
    - Combining and testing different cosmetics before buying in the store
    - Reworking animation priority (1st priority should be unhooking instead healing up another mate in dying state underneath)
    - Removing the 1 second pause for healing after coming from a sprint 
  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    In the Halloween event we saw what I assune is a taster of potential new objectives for survivors.  It was a lot of fun with SWF buddies but completely unplayable as a solo survivor at rank 1.

    My question is if something similar were added to the  base game would certain killer perks like noed and ruin be reworked or toned down?

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Can you add steam workshop functionality? I want to customise perk icons (and maybe other icons?) without beeing afraid to get flagged by EAC and permanently banned.
    Or give us the ability to choose between different Icon packs ingame, I personally prefere the old pink/red perk icons much more. 
  • NMCKE
    NMCKE Member Posts: 8,243
    edited November 2018
    Bonjour @Patricia!

    I have a idea on how to rework Decisive Strike and would like to know if the Dead by Daylight team can take this direction on the perk, just like they did with Deliverance! Here's the link to the Decisive Strike rework, it was up voted by a lot of fog travelers, hopefully this will satisfy!

    https://forum.deadbydaylight.com/en/discussion/23199/the-decisive-strike-problem-rework#latest

    Can this be a possible rework for Decisive Strike?

    Merci beaucoup! :)
  • PumpkinKing3
    PumpkinKing3 Member Posts: 3

    Hello :D you guys are phenomenal

    In relation to maps, on average, which maps do survivors die on the most?

    These stats always interest me per map. How often do people die in the Game map versus the Farm, etc.

  • Cancan71
    Cancan71 Member Posts: 709
    In the past, you talk about ideas to bring solo survivors closer to SWF to improve future balance. Some of these ideas included being able to see other survivors perks before the game started, as well as a baseline Kindred ability. Do you still plan on these coming to the game, or do you have other ideas for bridging the gap between the solo and SWF survivors?
    Thanks for listening.
  • megdonalds
    megdonalds Member Posts: 742

    Will you ever do anything against obvious lag switching? I don't talk about normal lags or bad connection. Some killers use that "cheat" to manipulate and abuse the game to their advantages and i think this problem got worse in the last months imo. I know it could be tough to detect it in P2P but i don't think it's technically impossible.

  • Supernaut
    Supernaut Member Posts: 1,532

    What are the most popular of the PAID cosmetics? I personally can't believe that I've not seen anyone other than me in the David King Rose Training Jacket!

  • knell
    knell Member Posts: 595

    In a previous stream, a developer stated, "The Kill Your Friends Mode and Survive with Friends Mode were always intended. It's just that at the time we only had time to do one of these modes before release."

    From that, it sounds like you initially intended to make a SWF Mode, like the KYF Mode. Instead, SWF was forcefully integrated into the same mode as solo-players and killers. And from what I understand, no balancing changes were made (to compensate for the numerous number of SWF advantages) when this was implemented.

    So my question is, why wasn't a separate SWF mode made (so that it would be fair to solo players and killers who enjoyed the game as is), and if forced incorporation of SWF to normal matches had to happen regardless, why wasn't re-balancing prioritized before SWF was released to the public?

  • PigNRun
    PigNRun Member Posts: 2,428
    Out of all DLC killers (the ones which dont come with the base game), which ones are the most and least played? All across the game, not just Rank 1 or low ranks.
  • HellDescent
    HellDescent Member Posts: 4,883

    Are you planning on adding swf opt-out option for the killers? Or at least any visual identifications next to the
    swf players names in the lobby that they are swf?

  • TheLegendDyl4n1
    TheLegendDyl4n1 Member Posts: 1,493

    @fcc2014 said:
    Can we add a feature to change the color of aura's, scratch marks, totems to support people that are color blind??? During the events you can alter the color of items and this seems to help people. Why not make a permanent change?

    what she said

  • Michiko
    Michiko Member Posts: 623
    Are you planning on adding other game modes in the future?
  • steezo_de
    steezo_de Member Posts: 1,213

    Is there any new data to show the escape/sacrifice rate per killer, per game, since implementing the pallet, exhaustion, and healing changes?

  • se05239
    se05239 Member Posts: 3,919
    edited November 2018

    Can you please show actual platform-per-platform statistics on killers/survivor ratios, on sacrifice/escape at different ranks, on killer effectiveness.. etc?

    You all seem VERY scared of showing actual, interesting data to your audience. You usually merge stats from all platforms into one, thus ######### over all data within.

  • fesenko___20
    fesenko___20 Member Posts: 14

    Why is there no blocking in the basement and spam mori in the list of reasons for the reportage? All that we hear from you is only "send to the support service". What is the point of doing it if there are hangs there for months? Why do I hear from the community manager information that blocking is considered to be more than 5 min. Where did you publicly talk about it? Which then is the time to report for spam mori? Thanks.

  • GenGenitalZ
    GenGenitalZ Member Posts: 3

    There have been many awesome ideas that seem to just fallen through the cracks. The Hatch Close mechanic, The DS rework, Wiping away hag traps while crouching over them, etc. Will we ever pull the trigger on any of these? Or are there any new mechanic ideas that we can expect?

  • WINTERS
    WINTERS Member Posts: 127

    There were a lot of ideas from the community on how to fix or rework Freddy. Will Freddy ever get his rework similar to what some of the community suggested or even get a rework?

  • go1gotha
    go1gotha Member Posts: 108

    Will Santa Claus's beard be added to Dwight for the New Year's event?

  • AntiJelly
    AntiJelly Member Posts: 1,155

    Can I ask if there are any ideas floating around about a change to how generators work? Is there a team dedicated to it, or is it just something you guys play around with from time to time? Just something to make generators a little bit harder to do. I love DbD but holding one button for 80-ish seconds doesn't exactly feel super meaningful all the time.

    ( PS: I made a proposal here if you guys have time for it on the stream, although I proposed a lot more than just a generator mechanic change: https://forum.deadbydaylight.com/en/discussion/28411/my-how-to-fix-dead-by-daylight-plan-revision-2#latest )

This discussion has been closed.