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For all the people that say boon have no counter play
Just use noed if they use boon they wont break totem so your noed will always activate.
Survivor will say you use noed you are trash but you are using the best counter possible against them.
Even with noed i still hate boon with a passion and i believe that what hex perk should be
Comments
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There's so many problems with this post.
Firstly, people don't want to have to bring in a specific perk to counter another perk.
Secondly, people don't want to have to be forced into a single playstyle to counter a single perk.
Thirdly, people don't want to have to play like an ######### to get solid results. People sometimes want to play killer in a way where everybody has fun, while the killer can still do well.
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NOED isn't a good counter to boons, since it can't snuff one to make room if it needs to- all available bones blessed means no NOED.
Better counters would be things like Thrill and Undying for boons in general, and Exposed or Broken status effects for CoH. Shadow Step can just be played around normally in most cases and Exponential is trash, so those aren't a concern.
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See here's the thing. I'm well aware that Boons have counters. The issue is that the default counter play outside of bringing specific Killers or specific perks is woefully inadequate. That results in Boons, CoH in particular, causing any flavor of split pressure impossible unless you're playing as Plague, Legion, or Artist. As a result... I'd honestly be surprised if you didn't see chase heavy or insta down killers in nearly every game. A single perk shouldn't be doing that.
Are you feeling a bit memey and want to play Scratched Mirror on Lery's? Well... if you get a group with CoH or even worse... CoH + Shadow Step... congrats! You get to lose horribly and have basically no recourse.
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The problem on Boon is not really about snuffing time required.
Its Coh can be blessed near a finished Gen in a corner that Killer no more patrol there. Makes Coh lives the entire game.
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Adding on to this, it effectively kills any kind of playstyle involving hit-and-run or switching targets frequently, it makes tunneling objectively the best course of action for a killer, and then survivors start complain that it's not fun for them.
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