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Is No way out and bloodwarden better then Ruin and

Ruin and undying is not that good on something like deathslinger and clown since you have no mobility and can't put people on another side of the map of gen, sure you might get use on gen 2-3 but at that point of the game it probably get cleaned.


Better to run garuntee slow down perk such as deadlock no way out, dead man switch in next update will probably fix this issue and bloodwarden for me is better then ruin

Comments

  • CrashMADDS13
    CrashMADDS13 Member Posts: 302

    How about ruin undying AND nwo blood warden 🧐

  • SuzuKR
    SuzuKR Member Posts: 3,910

    No.

  • Sakurra
    Sakurra Member Posts: 1,046

    I see a lot of survivors smart enough to avoid bloodwarden by opening the gate only after the killer hooked someone.

  • Pannat1
    Pannat1 Member Posts: 28


    You can atleast force them to open exit gate by slugging them and to near exit gate.


    And lmao, how can you use ruin against smart survivor when they will mostly do gen on another half of the map? and will get cleansed later and almost have 0 use.

  • Sakurra
    Sakurra Member Posts: 1,046
    edited January 2022

    I let someone slugged nearby and if I see someone else around I hit him then he's scared enough to open the exit gate. And after that I hook that survivor, BUT the another one left before I could hook him lol. Bloodwarden is my favorite meme perk, but hard to get value of it against smart survivors.

  • solidhex
    solidhex Member Posts: 891
    edited January 2022

    Bloodwarden is a meme and nothing more. It rarely works against decent survivors, they only open the gates if they now they're save.

    No Way Out can be worth it in an endgame build with Noed or something like that, many people like it but i personally don't think it's that ultra strong. Survivors can just stealth it out.

    Ruin Undying is very strong because it gives you a good early game (it's a gamble and if they find the totems super fast you're screwed), it will be cleansed eventually but while survivors are searching for it you can chase and hook and pressure. That's one of the reason those perks work, it doesn't has to stay until the end of the game.

    I don't know about Slinger and Clown but if you just abandon 2 outlying gens it should still work. I guess something like Resonance of Pain + Pop should also work on them.