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Dead Hard validation thoughts

Hello there,

I just wanted to make this post to get a discussion going about the hit validation of this perk. From what I've seen and uncounted from playing this I find this perk to be well unbalanced and unfair to play against. It's a perk the rewards a player distance with the press of a button and makes them invincible while doing so which more often then not can allow a player escape a chase or protect themselves from harm. In a lot of case when used at the right moment it makes the killers attack roll back as though the hit didn't hit and I mean any attack whether it's a power or a basic attack and this is where I think the perk has issues and should be looked at for adjustment. I didn't want this to be a rant but with our often it prevents a killer player who has played correctly from downing a survivor player who should have been downed for their poor choice is honestly game ruining and I would like this perk to at least go for review for some changes or a complete rework please.

Thanks for reading and have a good day.

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