What is the rationale behind the wiggle buff?
Comments
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If I start losing more hooks because of this wiggle and Boil Over buff, I'll just go AFK. Sabo squads where I can't hook anyone and even play the game are one of the few times where I just peace out from the game and just let them do the gens and leave
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I recently had a hand injury, which made me appreciate accessibility options in games. I had difficulty using my left hand and had to turn on accessibility options in nearly every game I played. These options are so crucial to people, so I fully support them. And if anyone cares, my hand is fully recovered now.
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The question isn't "why change how wiggle works", it's "why add a great skill check to reduce the time even marginally".
Or, "why does the accessibility change also affect game balance?"
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Hold on what accessibility issue is cured by a skill check, that a macro didn't already fix? Same for reducing wear and tear. They've already capped wiggle to 20ms so you can't just use a macro to instantly break free. Though it seems kind of pointless when the fix was already available.
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It would have been a killer buff if they didn't adjust the timer, and killers do not need a buff to wiggle mechanics other than maybe less of a penalty for dropping, or more specifically, faster decay when they are slugged.
They need to stop buffing things that already perform well and nerfing things that aren't particularly strong. This is not anything worth complaining about.
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First off, to be fair to the original poster, they're not asking about why the devs put in skill checks on Wiggles. I don't think they're upset about that. Nor are they upset about Great skill checks reducing the time, per se. What they are calling a "buff" is that, hypothetically, if you hit every great skill check you will Wiggle out 1 second faster. In other words, the current system has a 16 second timer to escape, and under the new system the time can do down to 15 seconds if you hit every Great skill check. So the question is "why didn't they make that so the average time to escape is still 16 seconds?"
I think the answer to that question is possibly that when you say the survivors are escaping more quickly you're assuming they're hitting Great skill checks and never missing checks entirely. However, at least for new to average players, the chances of missing some Good skill checks are non-negligable. For them this change is actually a nerf, it will be harder for them to escape in 16 seconds hitting skill checks than it is to escape under the current system by just hitting alternating keys rapidly or wiggling the joystick. It's only potentially a buff for people who can consistently reliably hit Great skill checks which is probably a minority of the player base.
In other words it might be a very slight buff to a small subset of the playerbase, but for most it's either no impact at all (assuming they hit Good checks reliably but not Great ones) or it's a nerf (if they have trouble hitting Good checks consistently.)
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Im honestly surprised this same buff didn't make its way to second hook state. Hit a great and pause the timer for x seconds! It's a silly buff that shouldn't happen. Add the skill checks to improve the accessibility for sure, but remove the greats or at least be consistent(some skill checks have greats and some don't just cause!).
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If you want to make a real accessibility feature you make an option to wiggle with only holding a button down. That would really help.
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Don't really mind it, since it will saves console users analog sticks. And plus us who can't hit the wiggle buttons consistently on keyboards.
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The issue is that you don't need to lower the time to free from a hold in order to make this change to the system. The reason it's being called a buff is because it's faster and can be macroed. You can easily change it so neither of those are true while not sacrificing any of the accesibility.
I don't like the accessibility argument because it's sort of a way to shield the change from criticism, but it's also invalid because the issues people are having a problem with have nothing to do with the accessibility feature of the change. By all means, keep the skill checks for wiggle, I have no issue with them. But there is no reason wiggle should be shortened at all, and there's no reason the skill check great zones should be kept away from the edges, unlike every other great skill check zone. Keep the system, remove the unneeded buffs that are added with the system.
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Okay there are multiple answers to that:
- It was changed because of Accessibility. Also needless to say, that the wiggle often didnt work as intended, when the button didnt registred at all.
- I feel on some maps the hooks are way to close to each other. Litterly 2 meters. So in my opinion, thats a reason for the rationality.
- Without the 1 sec, the skillcheck would be pointless for the sake of skill. Also you need to hit EVERY great skillcheck to get the full potential, did you saw how fast the wiggle Skillcheck is? I think its about hitting 12 or more Great Skillchecks fast.
Also its not about % its about 1 sec. Shouldnt compare %.
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It's amazing how many people seem unable to understand that OP is asking about the WRIGGLE BUFF of 1 second less. Not the mechanic being changed.
They could have changed to this mechanic without the buff, but added it in. And no one seems able to understand that THAT is what OP is asking about.
Not the mechanic changing, which is a good thing to help people with disabilities, but the little ninja buff for Survivors that was unasked for and unneeded. Just a gentle headpat for Survivors to 'have' something in the change, like a favorite child. This, and Boons being Hexes (but better), really make me wonder if there really is a Survivor bias in the dev team sometimes. 🙃 Can't even make an accessibility change without giving Survivors a reward from it.
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There are still some players wanting to try killer.
This needs to be fixed.
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You can do that without buffing it.
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Just do bones
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Honestly I see it as a cured solution. How many times has the killer been greedy and your wiggle meter hits that 100% mark right when they hook you because they wanted a basement hook or played bad and passed by 2 closer hooks? I see it as punishing bad/greedy players while rewarding those who play well and can actually hit all the great skill checks. I've always wanted a 1 second reduction to wiggle timers and this is an even better solution.
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I think this is a HUGE overdramatization. Its not hard to get a survivor to a hook unless its a squad dedicating themselves to always saboing and being around the killer.
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Huh? Using the timer to go for a more advantageous hook is good play regardless of how salty you got.
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Hey at least you're honest that you like it due to it being an undeserved buff, rather than denying it is a buff.
Man, wonder why killers are quitting. Tis a mystery.
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Imma switch mostly killer main and while I do agree this buff shouldn't have gone live at the current state of DBD, it should've happened in the future no matter what.
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Oh yeah so advantageous when you go to a hook closer to an exit gate and further from a 3 gen because you didn't look behind you
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So many awsers in this post to questions that weren't ask. I think it's funny how everyone is like it's just one second but if it would of been 1 second added it would be a whole different story.
There's really no reason for the buff to be honest and it's not like it's random great skill checks either they are always in the same spot moving at the same speed after a little while they will be like second nature timing wise and the base wiggle time will be 15 seconds.
I don't know why everyone is getting all up in arms about it been more accessible its not like thet ask why are they making it more accessible.
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Rofl... This game, bro. On behalf of all killer mains, I apologize.
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Like many people the skillchecks are for accessibility which is completely fine and should be encouraged but I don't understand the great skillchecks at all. Even if it only shaves a second off wiggling it's still going to encourage people to make macros for the game and get all sweaty and tryhard which is gonna be annoying to say the very least.
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I've been begging for wiggle changes for a while. Not here, just mentally lol.
I dont see why it needed the 1 second buff, though. Second Stage has no greats so why does this need one?
I dont even think the 1 second buff will even be worth talking about, it's just a matter of principle I suppose.
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They are using it to shield the problem and deflect the issue in hopes nobody notices it so it gets in.
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Because survivors need breakout value
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Nah, keep great skill checks so survivors can get more survival points. An easier way to get survival points has been long awaited. Just remove the buffed progress.
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If they want to keep it interesting, they can simply make it so that hitting an arbitrary number of great skill checks will make the wiggle as fast as the current method done perfectly.
The devs will only stop when the game will be buried. I suspect soon they'll "fix" Blight & Nurse so no killer will stand a chance and the game will join Death Garden in the crypt of unbalanced games abandoned by its players (There the killers were the OP side that the devs kept buffing.).
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Killer was a joke when i played DG. That was when you could stun spam them though, so i didn't bother going back after that experience.
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Yeah, that's fine, I just think accessibility options are a great thing because of my experience with my hand injury. I can understand and appreciate the desire to have it. Whether or not the small buff if you hit greats is fair, I have no idea.
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Obviously referring to the speed buff, not the accessibility change 😑
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I personally think that the great skillchecks in the wiggle should be removed
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The sad thing is, there's an easy, smart way to resolve this entirely but BHVR doesn't seem to consider their own changes!
Instead of the Skill-check changes to Wiggle and the 6% buff for Survivors if they hit all Great skillchecks, why not this?
Have Wiggle be one of the actions that can use the brand-new optional Toggle mode.
Survivors with accessibility issues? Select Toggle mode and you can wiggle as well as anyone else without hassle - Win!
Survivors who like the oldschool wiggle? Leave the optional setting as "Classic" - Win!
Killers who won't see any difference whatsoever and don't face an unnecessary nerf? - Win!
BHVR gets to demonstrate that they can accommodate those with accessibility issues without changing game balance - Win!
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People unironically defending a free buff to an already balanced mechanic working exactly as intended will never fail to blow my mind. The entitlement is insane. Getting hooked at 100% isn't a bug nor is it a problem. It's working literally the way it's supposed to. Hooking overrides wiggling. The people trying to sidestep it by bringing up accessibility when great skillchecks have literally zero relevance to that are gross. Don't shoulder your entitlement onto accessibility assisting options for the disabled.
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The funny thing is they messed with hook spawns in the previous patch. Remember the posts appearing on this forum talking about the lack of hooks and maps with dead zones after using a single hook or just not being able to reach any? People have gotten use to it now, but they did spread the hooks out further in preparation for the wiggle buffs.
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You think?
We'll see after the patch goes live.
Boon: Exponential will see more action.
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If 1 second is insignificant then why add it?
Anyone who says 1 second won't help never screamed, the bar is at 99.999% [wiggle], as the killer hooked them. All those post from a few years ago about "hook vacuum" were clearly from survivors at 50% wiggle. 🙄
Sure some maps have close hooks but some map you can barely reach a hook before a survivor wiggles free. RPD, Haddonfun, and some instances of Midwitch for example.
Bottom line denying killers hooks will incentivise slugging and bleedout. Survivors wiggling out should only occur if other survivors get involve by block/perks or the killer gets greedy with their hooks.
BHVR can make wiggling have skill checks without decreasing the time killer have to hook. They didn't extend hook struggle time with great skillchecks, why do it here?
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Be lot better to just click a button than smashing and alternate between 2 button.
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New players ?
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Balancing the game around new players is a great idea! Its not like they get better in time or anything...
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Apparently the devs disagree. Look at how many new player survivor perks exist - and new survivors still get - today. Technician, Visionary, Corrective Action, etc. etc.
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I know, i know. But i don´t understand the logic behind this.
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Yeah, the question they asked was "What was the rationale behind the wiggle BUFF". Not "What was the rationale behind changing the wiggle mechanic". If you can't even read what you're typing yourself, I'm not surprised you couldn't understand the title correctly.
Side note: Super cool that they're being considerate about players with physical impairments. (And the bonus of not destroying players' controllers/keyboards).
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You could make that argument about the hook skill checks being a buff for Killer since it takes the Survivor slightly longer to kill themselves on hook.
Also, thanks for insulting me. I really appreciate that.
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If you played this game at least once, you would know that any second makes a difference even if it's the wiggle timer. The amount of last second hooks that can be done now with the new wiggle mechanic will be significantly lower than the amount of ones that you could do before. This mechanic was made to help people with disabilities and make wiggling less of a tiring task and more fun than it was before, not to buff wiggling. The buff just makes it inaccessible to people with disabilities in a different way. Sure, it may be small, but still a buff.
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You could try not hiding wanting a free unnecessary significant buff behind helping the impaired. It’s pretty gross of you to use impaired peoples’ issues like that.
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People who think the 1 second doesn't matter have clearly never gotten/denied escape from a hook solely by the hook vacuum animation.
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Without the great skill checks, it would have just been a survivor nerf.
Also one second is barely any time, if they can hit all the skillchecks.
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How would it have been a Survivor nerf? If the time to escape was the exact same as wriggling; it would not have been a nerf or a buff.
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