Improve State Nightmare (Freddy)
Freddie is currently a rather weak and boring killer. Crushed by all sorts of restrictions and very bad addons.
My changes are aimed at correcting this problem, but building on past experience.
My changes - at the moment, the survivors do not feel any tension from the dream world, which means they are in no hurry to use the alarm clock. I am determined to fix this.
Mechanics:
It is necessary to weaken the immunity to sleep that the alarm clock gives. Because he chokes Freddie very hard and prevents him from using his powers. But still, I'm not going to completely get rid of it, leaving it as a reward for using the alarm clock.
Immunity now lasts 20 seconds and does not prevent falling asleep due to Freddy's blows. That is, it protects these 20 seconds, only from automatic falling asleep, which is also strong for me.
Survivors cannot use items in their dreams. This is another limitation that will force survivors to use the alarm more often.
Reduce the slow on Dream Snares, from 4.0m/s to 4.4m/s (Slow is too much for me)
Changing addons
1 - "Unicorn Block" - When you hit a survivor who is in a dream. He gains the "Broken" effect while sleeping. When he uses the alarm, he not only loses the effect, but is fully restored.
2 - "Cat Block" - When the survivor starts repairing the generator in a dream. You receive a notification about this. The survivor also receives a notification about this.
3 - Block "Z" - When the teleporter is charged, the intensity of the aura of the Generators shows the progress of their Repair.
4 - Sheep Block - When you teleport to a generator, that generator will start to regress.
5 - "Green Dress" - Now you will see the aura of the survivor who used the alarm.
6 - "Blue Dress: - Now instead of an aura, the generator where the reaction check failed is closed for 10 seconds.
7 - "Swing Chain" - When the generator is repaired, all survivors within a radius of 24 m from the generator automatically fall asleep, ignoring immunity.
8 - "Jump Rope" - to amplify the sounds of groans, the amplification of the sounds of steps has been added
That's all, I hope you like my changes.
Comments
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Those are not bad changes per se, and I can see them working in terms of general gameplay. However, I believe it may not address his main problem:
Boredom.
Current Freddy is boring. A pain to play as and against.
And it hurts me to say it, but it is the truth.
I believe the main concern now should be this aspect of him, instead of just pure strength.
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You're right. But it is already necessary to change his abilities. And I doubt that the developers will go for it
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Ive said it before freddy should get his dream forms alot of your changes wont get rid of that bordem persay but if freddy could have a limited "power up" ability so that hes alot more deadly in a chase. freddy as just himself really only has his semi stealth to awake surv i just feel like he could be a lot more complicated to play which to me is always a good thing
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Freddy had his time as a "top tier" most boring killer to go against and as. And all that because of his add ons combined with 3-4 slowdown perks.
15-20 minutes games. Killers made him like that, stacking this and that. The nerf took a long time and was well deserved.
RIP for the forever boring Freddy "mains".
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Fine. Now it's not just a boring killer, but also a killer that can't do anything with boring add-ons due to a nerf
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Freddy capitalized extremely well off the ruin undying meta. But then devs not only nerfed the perks, but also nerfed freddy to the ground.
A rework would be very welcome, his addons are terrible and completely uninspiring. His kit is not the most fun either, but you could say that for a lot of the basic m1 killers. The discrepancy between the top killers and the basic m1 killers is huge and definitely something devs should start to adress for the long term of the game imo.
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Your add-on ideas are wonderful! Though, I agree with the others. He needs a full rework... again. He's kinda mundane and not a lot of creative things you can do with his power :(
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