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SBMM killer rating idea

Chilli_man2400
Chilli_man2400 Member Posts: 2,943

In your opinion, what should factor as skill for killer. Right now MMR calculates skill from kills which is very bad. My idea was to base it off hook count. But that would be flawed too. Cause some games you can get 8 hooks and only 1 kill but get 3 hooks get 3k and that’s considered a win. Vote down below should we calculate skill on. Hook count, kills, Both

SBMM killer rating idea 12 votes

Kills(if you vote this I question you
8%
dugman 1 vote
Hook count
8%
GarlicRice 1 vote
Both
83%
LaMupfelGibberishTapeKnotMrPenguinValikFobboKill_Yr_Idol83NoOneKnowsNovaSkittering_RoachMatha 10 votes

Comments

  • dugman
    dugman Member Posts: 9,713
    Kills(if you vote this I question you

    Kills is still the most significant factor. Hooks are a tool to get kills, but you can also legitimately win by slugging on some killers and loadouts for instance. Measuring kills already indirectly measures hooks on average.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,943

    im a man of my word I will question you now.

    in all seriousness, kills aren’t a good factor cause if you take NoED or Any play style in it’s flawed I can have a ######### game and get no hooks then NOED activates and I get a 3k. That’s not skillful play. What if I camp 2 people out thats considered good and skillful? I don’t think so.

  • dugman
    dugman Member Posts: 9,713
    Kills(if you vote this I question you

    NOED is basically just an Exposed perk that happens to trigger at the end of the game. On average in terms of downing healthy survivors it’s on par with Haunted Grounds or Make Your Choice. The main reason some survivors complain about NOED versus those is that once the gens are done the survivor feels like they’ve already “won” so getting downed and killed at that point feels like a cheap loss. But that Exit door stage of the game is just as valid as the rest of the game and perks which help the killer in that late game are no less valid than perks which help them in the early or mid game.

  • rha
    rha Member Posts: 421

    This exact case is why I think kill-based is a decent approach.

    IMHO the real problem is that BHVR called the system "skill-based" and now the community takes that literally. If you take a skill-based approach and measure how well a killer uses his power and whether he was able to get lots of hooks, then at the average to low range of the MMR system killers get the license to infinitely stomp the average survivor group. You don't have to be able to hit a single hatchet as huntress, 110% movement speed is enough to get a 4k there, and I'm not even just talking about survivors who just installed the game. If you then say, "nah, she doesn't know how to hit a hatchet, and that 4k was because of NOED and those survivors don't know any totem spawns, let's put her against even less experienced survivors so she can learn" then the killer can just continue stomping like that. The MMR system tries to put killers who want to use NOED against survivors who can handle NOED well enough that it's considered balanced.

    Sometimes I think that it's way too easy for killers against average survivors so they rise up too fast. But everybody just wants to have the game fixed at the very top end, so ... but in the situation you describe, the killer still can help himself by using some perk other than NOED and losing a bit while learning to play the game.

    (Just for the record, I personally play for hooks and not for kills, I hated the Victory Cube because somebody could play a boring game and pip by camping the basement with NOED (or as Bubba, or a 99% T3 Myers) at the very end while I played a dynamic, fun and exciting match as killer and depipped because the system wanted me to camp a person in the endgame rather than leaving the hook and going for someone else. I was happy that emblems considered so much more, I totally agree that hooks are more useful to represent skill, still if I ignore my personal preference as killer and look at the state of the game and how others play, kills just seem better, but I am still not happy I have to kill if I want to play against good survivors)

  • Gibberish
    Gibberish Member Posts: 1,063
    Both

    I clicked "both", but really it should be a combination of number of kills + number of generators left. Hooks isnt a really good determinator due to hooks not being the only method of killing. Devour Hope, Final Judgement, Pig traps, EGC Bloodwarden shenanigans, ect.

    Having it be based of kills and generators combined means that the Killer actually has to defend the objective. If they just camp hooks, ever other survivor just rushes gens and makes the Killer lose those points.

    Best system would probably be 2 points per kill, 1 point per Generator left.

    5 or less = -2

    6 points= -1

    7 points = Neutral

    8 points = +1

    10 points= +2

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited January 2022
    Both

    Ideally both but I'd rather hooks if I had to pick only 1. 2k camp with Bubba is baby easy, 10 hooks, which would also be a 2k is much harder. In the current system they are the same.