CoH is nerfed, NOED is not
Comments
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I wish they revert NOED to its OG state to give survivors a real reason to complain.
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This.
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Spirit is watching movie: DBD End game
- Where the Boon trumps Hex, Hex doesnt trump Boon
- Where a Hex perk of 4 perks is permanently removed, a Boon perk of 16 perks live forever.
- Where survivors can remove Dull so Hex can not pop, Killer can not remove Dull
- Where survivors can recognize a Hex perk of 4 and choose a way to play around it, killer doesnt know how many perk of 4 perks in a Boon, and there are 4 Boons of 16 perks can exist at the same time.
- Where survivors has 3 perks & item to find Totems, Killer has none.
Noed is only unfair and dirty if Killer tunnel/camp the first survivor to death then kill the second one with Noed. I use Noed most of the time as Trapper and make fair play that go for 12 hooks where I only kill the first survivor after 5 Gen done to keep the game fun for everyone, Noed is painfully weak.
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I spirit ate popcorn, would it pass straight through her?
If it didn't phase through her, but than she started haunting, than would it pass through her?
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Use self care and botany knowledge you are going to heal yourself slower and you are providing nothing to your team vs CoH you are going to heal yourself 75% faster and your teamate can use it whitout equiping the perk all that because 1 guy bring 1 perk. Meanwhile you bring your 2 perk that work only for you so you generate less value for your team and you. No wonder you think the game is so killer side you dont even how much value a perk that affect the entire team and you dont even know why the perk is so good
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Lmao this is peak dbd community.
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Survivors can still heal each other without CoH. If they healed to be more bold then that is just the game, the perk simply made it slightly faster. And it requires some times substantial time to find a totem, then bless it. The killer can instantly disable it and now the survivor has to spend several seconds to rebless it. If it is a Hex perk imagine how much of a gen you could have finished instead? Killers blaming a loss to CoH would mean they lost anyway. CoH was a secondary objective. I'm not so sure if CoH sometimes helped killers win and they didn't even know it. If it is not worth using, it'll be better to use a medkit and 4 other perks. I don't think I would use it now - 75% is not worth all the effort just for the killer to come by and stump it. I mean, the devs need to put responsibility on the killers at some point. They made it be extremely loud so killer can easily find it.
This is the first perk somewhat worth using in literally years and it's already been heavy nerfed twice. Think about that. That's why survivors can't have good perks or meta changes. Killers get good perks every time (Starstruck, Hex: Plaything, etc...)
While killer has 4 perks, those perks are way more powerful affecting the entire match, all four survivors, making the killer stronger. Survivor perks sometimes don't even get used because they are so situational (ie. unbreakable, Power Struggle).
I disagree about NOED because you can't look at it theoretically. In theory, if it is a SWF playing absolutely perfectly, it might yield only one kill if the killer makes some mistakes. If survivors are expected to play absolutely perfectly with zero mistakes, then killers should too.
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Yes, but now everyone can heal themselves, instead of taking another person off gens, you can do it yourself. And snuffing assumes the killer can even find the boon.
They were loud so a killer could know that they are in play, so their not completely blindsided by them. We don’t get endless reminders that were “cursed” until the hex goes.
COH can be timed and used when wanted, and unlike the killers hex totem, once a boon is snuffed, the Boon can be replaced as many times as deemed necessary. Even if the killer knows exactly where the totem was (which I am not advocating for) the killer would still have to walk over and Snuff it.
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For real its such a minor nerf this will take off like what a second or 2 from a self-heal or something the fact that it still allows for a whole team to self heal at near normal speeds is already ridiculous for one perk
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Cmon ladies and gentz. Obviously OP is just a young kid, ya won’t be able to persuade them to look at it rationally.
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Survivors are blindsided when Devour Hope strikes. Why can't the killer figure it out on their own? This loud sound makes the Exponential perk useless because if the killer drops someone, he immediately stomps the totem.
They could have reduced the sound considerably to compensate for the extreme nerfs.
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devour hope
A fair argument, randomly being exposed with three generators left is definitely... suboptimal. However, that requires five safe un-hooks in order to trigger, during this time, if the survivors find the totem, it's gone. Another point is the four survivors making up the team, compared to the one killer. Hex: Devour Hope also requires that the survivors don't know it's in play. If they do know, Hex: Devour Hope becomes useless.
boon: Circle of healing
With this perk, it does not matter whether or not the killer knows it's in play, because they still have so much more to deal with, and in the entire map, somewhere there happens to be a Boon totem. Making an extended effort to locate + remove the boon sacrifices the rest of the game. It also only lets me know that a boon is in play.
those annoying chime things that in no way sound like chimes
These are required because of a usually overseen difference between survivors and killers - POV. Survivors have a 3rd person POV that they can pan around, check across walls, and overall see much more. Meanwhile, killers have a 1rst person POV, that requires the killer to actively look at the boon to know it's there. The chimes are just to let the killer know that the Boon is near, to make up for the more "stingy" POV they are given.
however
I do agree with your statement on Exponential. It requires way too many things to go right if it is to work. A change (might) be something among the lines of "Anyone who healed you for 1 health state can pick themselves up" or "Anyone that you healed at all in the dying state can pick themselves up." I do think exponential has no reason to be a Boon.
Ruin - Undying - Tinkerer on Blight especially is dumb OP. It removes almost all necessary skills from Blight, and basically hands him map pressure, Blights map pressure overall definitely needs some tweaks or nerfs.
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You saying that it wasn't "that strong in the first place",just like Aven,shows you didn't know how COH screwed a lot of playstyles from killers especially hit and run,altough it doesn't Make the perk useless,its still pretty strong and useful,it just goes from 100% to 75%. Also,boons in a way don't have counterplay,they are infinite,noed sometimes you can't even get to use it,because survivors already cleansed 5 totems,some "people" say its hard,even tough you just need to memorize well the locations.
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Playing a daily as killer 1 in 1000mayches doesn't count.
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I've been keeping statistics of my survivor matches for a little while now (and will continue to do so -- I love stats, and now that I've started doing it, it's something easy to keep up with).
Over my last 180 survivor matches now (the large majority of which have been 2-person SWF, with solo rounds being the 2nd most-common matches), I've seen a whopping 16 total that did NOT have a Boon totem as part of the survivor team's loadout -- less than 9% of those matches . In 72 of those matches, there were 2 or more Boons being run (as in, multiple survivors running them, not one person running multiple Boons) -- that's 40% of all matches (and always a COH somewhere in the mix).
That doesn't really deviate much from my experience as killer, where the matches where there isn't a Boon in play somewhere are in the huge minority. I don't know what DBD YOU play where Boons aren't being run by anyone, but I suspect the rest of us aren't playing the same game (unless SBMM is constantly giving you brand-new teammates who don't own the Mikaela DLC and don't have access to her perks).
Once the change goes through -- which I don't think will affect the usage of COH -- I'll be interested, for my own curiosity, to see how that affects the numbers I'm compiling. I suspect it won't, but that will have to wait and see.
BTW, the NOED numbers, for all of the complaining (and for a perk who someone referred to as "meta" in this thread -- it's only "meta" in tournament play). In those same 180 matches, NOED was in play 24 times, or slightly over 13%. In those matches where NOED was being run, only in 8 of those -- 1/3 of the matches where NOED was being used, and only slightly over 4% of the total matches accounted for -- did the killer end up getting a 3K or better (and in at least a few of those, the 3K or 4K happened before NOED was triggered). My math clearly suggests which of the two perks -- NOED or COH -- is potentially more problematic, just by usage alone.
And since you mentioned it, I saw Ruin in 36 of those matches (20%). I would have thought it was higher, but the Boon meta and the terrible spawn locations on almost every map has likely led to killers dropping it for Corrupt (which I DIDN'T keep track of, but probably should) or a perk like Deadlock, which both provide more reliable results. (I also didn't keep track of Tinkerer, but I would have if it had either been game-breaking in my matches or incredibly prevalent, neither of which was the case -- some killers ran it, but nowhere near the number that something like COH is seen in).
FWIW, my escape rate over those 180 matches is at 101/180, or slightly over 56% (not that it should mean anything, other than to give more context as to what results I had over that span). I consider myself average, at best, at survivor, so take that as it is. And as a disclaimer, my experiences are obviously just one person's, and not indicative of every player's. It is clear, however, you and I don't play in the same DBD universe.
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Nerf noed this, nerf noed that, how bout we get an actual balance team and not the budget one BHVR has.
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Why nerf noed when we can just nerf all the killer addons and make random killer nerfs with no compensation.
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Lol, maybe if you just did bones you wouldn't have to hold this L. Thanks developers for taking sides in this important argument about who needs to do bones.
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Thats not even a proper nerf to CoH. Its more like maybe now killers will shut up for 2 days..which we wont because this nerf does not fix whats broken with the boon and that its the relighting issue.
NOED on the otherhand has a counter..multiple counters. Survivors have perks that can find the totems and you can break them or you have these ridiculous boons to cover up the totems so noed does not activate. As its been said multiple times ...do bones.
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Exactly. Speaking of nerfs I think pig's nerf timer is ringing.
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Right can't be having something out side of normal game play happen to offend.
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Correct, just do bones only works in one direction because when you break NOED, the totem literally shatters and it is gone. When you snuff COH you mildly annoy a Survivor for a handful of seconds and it is back.
Hell, I've re-Blessed a COH just to move it to a more convenient spot AND gotten a sweet +1500 bloodpoints for doing so.
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Do you enjoy waiting in queue?
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What has COH have anything in common with Noed?
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Since the nerf to CoH increases the time to fully heal by a whole 2 seconds, how about we decrease the time to cleanse NOED by 2 seconds?
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This is sluzzy's protege.
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The thread starter is really comparing COH to NOED? LOL NOED will get you a down and maybe a hook and "hopefully" a kill. COH has to constantly get destroyed and OH guess what. COH has to constantly be destroyed by the killer. You really wanna go there? lol
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Oh please, noed is extremely easy to counter if you have a team with some brain... Don't forget that this perk is a hex, therefore it should be risky but powerful... If you have problems with noed just took perks that aid you to find totems, they are here to help you... But I was almost forgetting that most survivors play with the usual meta build and they don't want to "waste" a perk for countering a possible NOED...
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I honestly hope this nerf causes survivors to completely quit using Boon totems and spend all that time doing "secondary objectives" to doing gens. Then we can hear the cries of pain from Killers as gen speeds become even quicker.
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Just leave, tada, if a survivor is hooked... don't go back for them?
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Honestly, i actually don't see Sluzzy complain to much about NOED, i find she complains more about tinkerer and blight
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Did...u just compair monstrous shrine to the 2 most broken meta perks in the game 😂😂😂
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I thought you were the same guy responding to your thread because of the perk picture you have, lol
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The CoH nerf is literally nothing. If -25% makes you stop using I dunno what to tell you.
75% bonus healing + Self-Care for the whole team is still Overpowered.
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She was complaining about huntress a lot last year, then bubba and now switched to blight and tinkerer.
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right! Not OP but it’s still a strong perk with other healing mechanics.
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Just let the survivors leave, tada... don't go for them?
I can't even tell if you are being serious now.
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You should work more on your baits.
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I totally get where people come with this. Noed is mediocre and not that great, but it feels like actual ######### to be hit by/ be forced to prevent every game.
They really need to rework it in a way that buffs it but doesn't make it awful to go against.
Why not remove it being a totem, and have it announced to all survivors upon completion of the final gen? Give it a timer of 2 minutes and 3-4 unique survivor hook requirement and bam, i feel that addresses it's fairness issues while making it still powerful.
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Rest easy; Circle of OP was not actually nerfed. +2 extra seconds healing someone else, and +4 seconds healing yourself.
Mean, that's really going to shake up the meta. The devs are just crazy to make such HUGE numbers changes to a beloved perk. Oh noooooo... 😒
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Your not even serious if you compare a super strong perk to NOED, a C tier perk.
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A perk that can only be useful in 4man SWF? Comparing to a perk that grants 2 (TWO!) free kills out of the box with no effort? Well, i don't know, you might be right on this one: they are not even comparable.
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Christ. When are you folks going to drop the 'no effort' bullshit?
Does NoED auto-find people? No.
Does it down people without the Killer doing anything? No.
Does it put people on the hook for the Killer? No.
Does it avoid pallet saves? Flashlight stuns? No.
Can it avoid DStrike? No.
Therefore 'No effort' is a lie. Garbage pushed by Survivors inventing flaws because NoED is actually balanced & they can't find REAL ones.
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If NOED is getting more than 1 down/ kill, then the Survivors just suck
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You can say the same about CoH causing killers lose games. It's not an argument. The perk is weaker than Self-Care in soloQ.
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What are you on? I want some.
COH has an AURA that all survivors can see. Every damn survivor unhooked can run to it and heal themselves up, saving the time of the unhook and allowing them to field more perks.
Use your critical thinking skills. They're there, somewhere.
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CoH is weaker than Self-Care? Do you listen to yourself? A free heal for the whole team that requires only 1 Survivor to use it, has a single counter, pretty much killed every Killer that requires to split pressure and 3genning and wastes the Killer's time whenever they go out to snuff it is worse than a 32 second heal that you will get to use maybe twice? You're just salty the Perk got nerfed by... 2-4 seconds
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Yeah, personal insults are even stronger an argument.
About what you are saying beside that: try utilizing this perk while playing in soloQ, just try. You will spend half of the game looking for totems and mostly will encounter broken bones. And even after you succeed, your boon might be gone in a second, literally, because that's how long it takes for the killer to snuff it. And the killer certainly won't have problems finding it, given its loud noise for 50 meters.
Why does it happen so that I've never had problems with this perk even while playing against SWFs? It's not nearly as strong as DS and DH.
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Noed only gets consistent value if you're out there exerting pressure and constantly downing people so that survivors dont have time to do bones.
At which point you could argue theyd be better off running something to help them down people even faster like I'm All Ears or...Coup de Grace idk.
Only time I utterly despise noed are the "face camp at first down" killers because your solo team might be a little slow slamming out gens.
Only change I actually would make to NOED would be to make it ACTUALLY A HEX but work like old Undying where it just keeps transferring until theres nothing left for it to jump to. This way, solo q gamers dont wastr their time if there is no NOED
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I DO utilize this perk in soloQ. It's busted as hell. I play 60 killer/40 survivor, where that mix is 20 solo/20 SWF with over a thousand hours in this game. But my personal experience isn't valid, or even required. You don't know what you're talking about, you're just throwing out words without any reason or evidence to back it up.
DS and DH are their own problems. COH is a different beast entirely and you can evaluate it on it's own and come to the conclusion that it's too strong. That's why the math was done. Look at the #'s and the perks efficacy. It gets value almost every game, and when it does that value is disproportionate to the single perk slot it costs.
Your personal experience makes not an acceptable argument. I'm so tired of seeing anecdotal nonsense on this forum.
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