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Boon: Circle of Fairness
Since the devs don't seem to have even the slightest idea why this perk is the single strongest perk they have ever added into the game, even trumping old Mettle of Man I will elaborate (despite knowing this will fall on deaf ears.)
This perk is to strong because it allows for an infinite self heal for the entire team at the cost of just ONE PERSON bringing the perk. This perk single handedly removes an entire strategy the killer can employ: hit and run, also known as justapplymorepressure! If you abandon a chase they can and will get a free heal without costing their teammates any time at all, it single handedly forces you to commit to every chase and removes your ability to apply pressure to multiple survivors.
This perk will never EVER be balanced as long as it has infinite uses and lets you heal yourself an infinite amount of times, even if you remove the bonus healing speed entirely it will still be overpowered and oppressive. 25% heal speed nerf is an absolute joke coming from someone who has absolutely no idea what the problems this game has are.
I really try to be a nice person and I really try hard not to judge but that last Q&A legitimately made me cringe.
Comments
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Nothing wrong with CoH. You need to learn to play better as Killer.
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Please tell me you’re joking.
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Again?
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7 blink nurse was fair and had nothing wrong with it, survivors only needed to play better as survivor.
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Survivor mains gonna survivor main
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Survivors: Nerf NoED! Here's a list of BS drawbacks I invented as reasons to do so!
Also Survivors: Circle Of OP is fair. Git gud!
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I'm pretty sure he is being sarcastic.
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Even if a survivor has zero totem awareness, they still have Detective's Hunch and Maps to reduce the amount of time wasted. And wasting time is about one of the only drawbacks to CoH.
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No, I'm not. CoH is fine. Killers just whining instead of just stomping the boon out and tunneling the boon'er.
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Oh, well that's disappointing.
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"even trumping old Mettle of Man"?
No, not in the slightest. Nothing ever came close to old MoM's level of brokeness. That perk punished killers for using hit and run too, giving tons of immunity for anyone using it, and had a very annoying sinergy with BT and the reworked DS.
I believe CoH will need more changes besides just the 25% nerf, but it still not as ridiculous as old MoM. Nothing is.
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Nice ad absurdum, sir.
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If just "tunnel out the perk holder" is your answer for how to deal with the perk, something is wrong with the perk, because that means there's no counterplay beyond "delete it." Old DS had more realistic counterplay than CoH.
Also, if more than one player has the perk, you're still screwed. I've had some nasty matches with 3-4 CoHs and I had no flexibility to do anything. And even if there's just one, you can't tell who the booner is until you catch them booning or do some process-of-elimination over the course of multiple lightnings. It's not October anymore; people who aren't Mikaela do have the perk.
We shouldn't be encouraging tunneling and any perk that inadvertently does already has something wrong with it. And snuffing realistically does nothing. Boon goes back up as soon as you leave the area or stop pressuring the perk holder, and the mega efficient heals resume. It's not worth it unless you stumble across the totem when you're not chasing someone (snuffing it mid-chase often lets the runner reach another loop, which loses you much more than the 3-second detour to snuff.)
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They're really strong but not that broken, y'all exagerrating.
Medkits are more powerful and they don't even take slots
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Oh but if you stack it with COH you might as well give up as killer
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Ok I need to ask this cause I keep seeing people defend it tell me this.
Why are boons considered fair when you factor in these?
COH combined with medkits can lead to almost instaheals.
There is no counter measure to boons, they can be stomped however this is more of a waste of time than something that actually helps.
Thanks to bad totem placements boons make hex perks practically useless unless you use specific builds since 1 they can override hex perks and 2 since the state of the totem is now dull instead of a hex totem now it can be cleansed faster going from about 24 to 14 seconds.
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Medkits have limited uses for whoever's holding it. CoH has unlimited use for the entire team for a variable time cost (could be 14s, could be more if you place the totem badly or the killer is aggressive about snuffing - which is time you honestly get back if they choose to hunt totems, but still, it has to be blessed each time.)
Medkits are powerful, but if you offered me a ranger medkit with gel dressings or CoH, I'd take CoH. The self-heals are the same speed, the teammate heals are better, and there's no limit. I've played games where I healed up at least 7 times using a totem or two. If I'm in a war of attrition, a medkit's going to run out; CoH has my back down to the end of the line.
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Medkits are also limited in uses. And killers can opt to bring Franklin's to counter med-kits which is something they can see in the lobby before the game starts.
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I wish there was a downvote option, would love to see how low negative numbers could go
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Phew go on twitter. Almost every person there is flooding the comments with "COH Is fine! It means people are off gens and they only take a second to snuff!" its so bad...
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